graph.cpp

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//=======================================================================// Copyright 1997, 1998, 1999, 2000 University of Notre Dame.// Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek//// Distributed under the Boost Software License, Version 1.0. (See// accompanying file LICENSE_1_0.txt or copy at// http://www.boost.org/LICENSE_1_0.txt)//=======================================================================#include <boost/config.hpp>#include <iostream>#include <vector>#include <utility>#include <algorithm>#include <boost/graph/adjacency_list.hpp>using namespace boost;using namespace std;typedef property<vertex_color_t, default_color_type,    property<vertex_distance_t,int,      property<vertex_degree_t,int,        property<vertex_in_degree_t, int,          property<vertex_out_degree_t,int> > > > > VertexProperty;typedef property<edge_weight_t,int> EdgeProperty;typedef adjacency_list<vecS, vecS, bidirectionalS,                        VertexProperty, EdgeProperty> Graph;template <class Graph>void print(Graph& g) {  typename Graph::vertex_iterator i, end;  typename Graph::out_edge_iterator ei, edge_end;  for(boost::tie(i,end) = vertices(g); i != end; ++i) {    cout << *i << " --> ";    for (boost::tie(ei,edge_end) = out_edges(*i, g); ei != edge_end; ++ei)      cout << target(*ei, g) << "  ";    cout << endl;  }}std::size_t myrand(std::size_t N) {  std::size_t ret = rand() % N;   //  cout << "N = " << N << "  rand = " << ret << endl;  return ret;}template <class Graph>bool check_edge(Graph& g, std::size_t a, std::size_t b) {  typedef typename Graph::vertex_descriptor Vertex;  typename Graph::adjacency_iterator vi, viend, found;  boost::tie(vi, viend) = adjacent_vertices(vertex(a,g), g);  found = find(vi, viend, vertex(b, g));  if ( found == viend )    return false;  return true;}int main(int, char*[]){  std::size_t N = 5;  Graph g(N);  int i;  bool is_failed = false;  for (i=0; i<6; ++i) {    std::size_t a = myrand(N), b = myrand(N);    while ( a == b ) b = myrand(N);    cout << "edge edge (" << a << "," << b <<")" << endl;    //add edges    add_edge(a, b, g);    is_failed =  is_failed || (! check_edge(g, a, b) );  }    if ( is_failed )    cerr << "    Failed."<< endl;  else    cerr << "           Passed."<< endl;    print(g);    //remove_edge  for (i = 0; i<2; ++i) {    std::size_t a = myrand(N), b = myrand(N);    while ( a == b ) b = myrand(N);    cout << "remove edge (" << a << "," << b <<")" << endl;    remove_edge(a, b, g);    is_failed = is_failed || check_edge(g, a, b);  }  if ( is_failed )    cerr << "    Failed."<< endl;  else    cerr << "           Passed."<< endl;  print(g);    //add_vertex  is_failed = false;  std::size_t old_N = N;  std::size_t vid   = add_vertex(g);  std::size_t vidp1 = add_vertex(g);    N = num_vertices(g);  if ( (N - 2) != old_N )    cerr << "    Failed."<< endl;  else    cerr << "           Passed."<< endl;          is_failed = false;  for (i=0; i<2; ++i) {    std::size_t a = myrand(N), b = myrand(N);    while ( a == vid ) a = myrand(N);    while ( b == vidp1 ) b = myrand(N);    cout << "add edge (" << vid << "," << a <<")" << endl;    cout << "add edge (" << vid << "," << vidp1 <<")" << endl;    add_edge(vid, a, g);    add_edge(b, vidp1, g);    is_failed = is_failed || ! check_edge(g, vid, a);    is_failed = is_failed || ! check_edge(g, b, vidp1);  }  if ( is_failed )    cerr << "    Failed."<< endl;  else    cerr << "           Passed."<< endl;  print(g);    // clear_vertex  std::size_t c = myrand(N);  is_failed = false;  clear_vertex(c, g);  if ( out_degree(c, g) != 0 )    is_failed = true;  cout << "Removing vertex " << c << endl;  remove_vertex(c, g);    old_N = N;  N = num_vertices(g);    if ( (N + 1) != old_N )    is_failed = true;    if ( is_failed )    cerr << "    Failed."<< endl;  else    cerr << "           Passed."<< endl;          print(g);    return 0;}

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