exterior_property_map.cpp

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//=======================================================================// Copyright 1997, 1998, 1999, 2000 University of Notre Dame.// Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek//// Distributed under the Boost Software License, Version 1.0. (See// accompanying file LICENSE_1_0.txt or copy at// http://www.boost.org/LICENSE_1_0.txt)//=======================================================================#include <boost/config.hpp>#include <iostream>#include <algorithm>#include <string>#include <boost/graph/adjacency_list.hpp>#include <boost/property_map.hpp>using namespace std;using namespace boost;/*  Exterior Decorator Basics  An exterior decorator is a way of associating properties with the  vertices or edges of a graph. The "exterior" part means that the  properties are not stored inside the graph object (see  internal_decorator_basics.cc). Instead they are stored  separately, and passed as an extra argument to any  algorithm they are needed in. There are several standard  decorator types such a color and weight that are used  in the GGCL algorithms.  The main responsibility of a decorator is to provide an operator[]  that maps a vertex (or vertex ID) to the property value for that  vertex. It just so happens that a normal array provides this.  In  addition, a decorator must provide access to the property type  through the decorator_traits class. For convenience, GGCL  already defines a decorator_triats class for pointer and  array types.  Sample Output  Jeremy owes Rich some money  Jeremy owes Andrew some money  Jeremy owes Jeff some money  Jeremy owes Kinis some money  Andrew owes Jeremy some money  Andrew owes Kinis some money  Jeff owes Jeremy some money  Jeff owes Rich some money  Jeff owes Kinis some money  Kinis owes Jeremy some money  Kinis owes Rich some money */template <class EdgeIter, class Graph, class Name>void who_owes_who(EdgeIter first, EdgeIter last, const Graph& G,                  Name name){  while (first != last) {    cout << name[source(*first,G)] << " owes "          << name[target(*first,G)] << " some money" << endl;    ++first;  }}intmain(int, char*[]){  /* The property will be "names" attached to the vertices */   string* names = new string[5];  names[0] = "Jeremy";  names[1] = "Rich";  names[2] = "Andrew";  names[3] = "Jeff";  names[4] = "Kinis";    typedef adjacency_list<> MyGraphType;  typedef pair<int,int> Pair;  Pair edge_array[11] = { Pair(0,1), Pair(0,2), Pair(0,3), Pair(0,4),                           Pair(2,0), Pair(3,0), Pair(2,4), Pair(3,1),                           Pair(3,4), Pair(4,0), Pair(4,1) };    MyGraphType G(5);    for (int i=0; i<11; ++i)      add_edge(edge_array[i].first, edge_array[i].second, G);  who_owes_who(edges(G).first, edges(G).second, G, names);  return 0;}

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