subgraph.cpp

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//=======================================================================// Copyright 2001 University of Notre Dame.// Author: Jeremy G. Siek//// Distributed under the Boost Software License, Version 1.0. (See// accompanying file LICENSE_1_0.txt or copy at// http://www.boost.org/LICENSE_1_0.txt)//=======================================================================/*  Sample output:  G0:  0 --> 1   1 --> 2 3   2 --> 5   3 -->   4 --> 1 5   5 --> 3   0(0,1) 1(1,2) 2(1,3) 6(2,5) 3(4,1) 4(4,5) 5(5,3)   G1:  2 --> 5   4 --> 5   5 -->   6(2,5) 4(4,5)   G2:  0 --> 1   1 -->   0(0,1)  */#include <boost/config.hpp>#include <iostream>#include <boost/graph/subgraph.hpp>#include <boost/graph/adjacency_list.hpp>#include <boost/graph/graph_utility.hpp>int main(int,char*[]){  using namespace boost;  typedef adjacency_list_traits<vecS, vecS, directedS> Traits;  typedef subgraph< adjacency_list<vecS, vecS, directedS,    property<vertex_color_t, int>, property<edge_index_t, int> > > Graph;  const int N = 6;  Graph G0(N);  enum { A, B, C, D, E, F};     // for conveniently refering to vertices in G0  Graph& G1 = G0.create_subgraph();  Graph& G2 = G0.create_subgraph();  enum { A1, B1, C1 };          // for conveniently refering to vertices in G1  enum { A2, B2 };              // for conveniently refering to vertices in G2  add_vertex(C, G1); // global vertex C becomes local A1 for G1  add_vertex(E, G1); // global vertex E becomes local B1 for G1  add_vertex(F, G1); // global vertex F becomes local C1 for G1    add_vertex(A, G2); // global vertex A becomes local A1 for G2  add_vertex(B, G2); // global vertex B becomes local B1 for G2  add_edge(A, B, G0);  add_edge(B, C, G0);  add_edge(B, D, G0);  add_edge(E, B, G0);  add_edge(E, F, G0);  add_edge(F, D, G0);  add_edge(A1, C1, G1); // (A1,C1) is subgraph G1 local indices for (C,F).  std::cout << "G0:" << std::endl;  print_graph(G0, get(vertex_index, G0));  print_edges2(G0, get(vertex_index, G0), get(edge_index, G0));  std::cout << std::endl;  Graph::children_iterator ci, ci_end;  int num = 1;  for (tie(ci, ci_end) = G0.children(); ci != ci_end; ++ci) {    std::cout << "G" << num++ << ":" << std::endl;    print_graph(*ci, get(vertex_index, *ci));    print_edges2(*ci, get(vertex_index, *ci), get(edge_index, *ci));    std::cout << std::endl;  }  return 0;}

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