📄 udp.cpp
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//// udp.cpp// ~~~~~~~//// Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com)//// Distributed under the Boost Software License, Version 1.0. (See accompanying// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)//// Disable autolinking for unit tests.#if !defined(BOOST_ALL_NO_LIB)#define BOOST_ALL_NO_LIB 1#endif // !defined(BOOST_ALL_NO_LIB)// Test that header file is self-contained.#include <boost/asio/ip/udp.hpp>#include <boost/bind.hpp>#include <cstring>#include <boost/asio.hpp>#include "../unit_test.hpp"//------------------------------------------------------------------------------// ip_udp_socket_compile test// ~~~~~~~~~~~~~~~~~~~~~~~~~~// The following test checks that all public member functions on the class// ip::udp::socket compile and link correctly. Runtime failures are ignored.namespace ip_udp_socket_compile {void connect_handler(const boost::system::error_code&){}void send_handler(const boost::system::error_code&, std::size_t){}void receive_handler(const boost::system::error_code&, std::size_t){}void test(){ using namespace boost::asio; namespace ip = boost::asio::ip; try { io_service ios; char mutable_char_buffer[128] = ""; const char const_char_buffer[128] = ""; socket_base::message_flags in_flags = 0; socket_base::keep_alive socket_option; socket_base::bytes_readable io_control_command; boost::system::error_code ec; // basic_datagram_socket constructors. ip::udp::socket socket1(ios); ip::udp::socket socket2(ios, ip::udp::v4()); ip::udp::socket socket3(ios, ip::udp::v6()); ip::udp::socket socket4(ios, ip::udp::endpoint(ip::udp::v4(), 0)); ip::udp::socket socket5(ios, ip::udp::endpoint(ip::udp::v6(), 0)); int native_socket1 = ::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); ip::udp::socket socket6(ios, ip::udp::v4(), native_socket1); // basic_io_object functions. io_service& ios_ref = socket1.io_service(); (void)ios_ref; // basic_socket functions. ip::udp::socket::lowest_layer_type& lowest_layer = socket1.lowest_layer(); (void)lowest_layer; const ip::udp::socket& socket7 = socket1; const ip::udp::socket::lowest_layer_type& lowest_layer2 = socket7.lowest_layer(); (void)lowest_layer2; socket1.open(ip::udp::v4()); socket1.open(ip::udp::v6()); socket1.open(ip::udp::v4(), ec); socket1.open(ip::udp::v6(), ec); int native_socket2 = ::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); socket1.assign(ip::udp::v4(), native_socket2); int native_socket3 = ::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); socket1.assign(ip::udp::v4(), native_socket3, ec); bool is_open = socket1.is_open(); (void)is_open; socket1.close(); socket1.close(ec); ip::udp::socket::native_type native_socket4 = socket1.native(); (void)native_socket4; socket1.cancel(); socket1.cancel(ec); bool at_mark1 = socket1.at_mark(); (void)at_mark1; bool at_mark2 = socket1.at_mark(ec); (void)at_mark2; std::size_t available1 = socket1.available(); (void)available1; std::size_t available2 = socket1.available(ec); (void)available2; socket1.bind(ip::udp::endpoint(ip::udp::v4(), 0)); socket1.bind(ip::udp::endpoint(ip::udp::v6(), 0)); socket1.bind(ip::udp::endpoint(ip::udp::v4(), 0), ec); socket1.bind(ip::udp::endpoint(ip::udp::v6(), 0), ec); socket1.connect(ip::udp::endpoint(ip::udp::v4(), 0)); socket1.connect(ip::udp::endpoint(ip::udp::v6(), 0)); socket1.connect(ip::udp::endpoint(ip::udp::v4(), 0), ec); socket1.connect(ip::udp::endpoint(ip::udp::v6(), 0), ec); socket1.async_connect(ip::udp::endpoint(ip::udp::v4(), 0), connect_handler); socket1.async_connect(ip::udp::endpoint(ip::udp::v6(), 0), connect_handler); socket1.set_option(socket_option); socket1.set_option(socket_option, ec); socket1.get_option(socket_option); socket1.get_option(socket_option, ec); socket1.io_control(io_control_command); socket1.io_control(io_control_command, ec); ip::udp::endpoint endpoint1 = socket1.local_endpoint(); ip::udp::endpoint endpoint2 = socket1.local_endpoint(ec); ip::udp::endpoint endpoint3 = socket1.remote_endpoint(); ip::udp::endpoint endpoint4 = socket1.remote_endpoint(ec); socket1.shutdown(socket_base::shutdown_both); socket1.shutdown(socket_base::shutdown_both, ec); // basic_datagram_socket functions. socket1.send(buffer(mutable_char_buffer)); socket1.send(buffer(const_char_buffer)); socket1.send(null_buffers()); socket1.send(buffer(mutable_char_buffer), in_flags); socket1.send(buffer(const_char_buffer), in_flags); socket1.send(null_buffers(), in_flags); socket1.send(buffer(mutable_char_buffer), in_flags, ec); socket1.send(buffer(const_char_buffer), in_flags, ec); socket1.send(null_buffers(), in_flags, ec); socket1.async_send(buffer(mutable_char_buffer), send_handler); socket1.async_send(buffer(const_char_buffer), send_handler); socket1.async_send(null_buffers(), send_handler); socket1.async_send(buffer(mutable_char_buffer), in_flags, send_handler); socket1.async_send(buffer(const_char_buffer), in_flags, send_handler); socket1.async_send(null_buffers(), in_flags, send_handler); socket1.send_to(buffer(mutable_char_buffer), ip::udp::endpoint(ip::udp::v4(), 0)); socket1.send_to(buffer(mutable_char_buffer), ip::udp::endpoint(ip::udp::v6(), 0)); socket1.send_to(buffer(const_char_buffer), ip::udp::endpoint(ip::udp::v4(), 0)); socket1.send_to(buffer(const_char_buffer), ip::udp::endpoint(ip::udp::v6(), 0)); socket1.send_to(null_buffers(), ip::udp::endpoint(ip::udp::v4(), 0)); socket1.send_to(null_buffers(), ip::udp::endpoint(ip::udp::v6(), 0)); socket1.send_to(buffer(mutable_char_buffer), ip::udp::endpoint(ip::udp::v4(), 0), in_flags); socket1.send_to(buffer(mutable_char_buffer), ip::udp::endpoint(ip::udp::v6(), 0), in_flags); socket1.send_to(buffer(const_char_buffer), ip::udp::endpoint(ip::udp::v4(), 0), in_flags); socket1.send_to(buffer(const_char_buffer), ip::udp::endpoint(ip::udp::v6(), 0), in_flags); socket1.send_to(null_buffers(), ip::udp::endpoint(ip::udp::v4(), 0), in_flags); socket1.send_to(null_buffers(), ip::udp::endpoint(ip::udp::v6(), 0), in_flags); socket1.send_to(buffer(mutable_char_buffer), ip::udp::endpoint(ip::udp::v4(), 0), in_flags, ec); socket1.send_to(buffer(mutable_char_buffer), ip::udp::endpoint(ip::udp::v6(), 0), in_flags, ec); socket1.send_to(buffer(const_char_buffer), ip::udp::endpoint(ip::udp::v4(), 0), in_flags, ec); socket1.send_to(buffer(const_char_buffer), ip::udp::endpoint(ip::udp::v6(), 0), in_flags, ec); socket1.send_to(null_buffers(), ip::udp::endpoint(ip::udp::v4(), 0), in_flags, ec); socket1.send_to(null_buffers(), ip::udp::endpoint(ip::udp::v6(), 0), in_flags, ec); socket1.async_send_to(buffer(mutable_char_buffer), ip::udp::endpoint(ip::udp::v4(), 0), send_handler); socket1.async_send_to(buffer(mutable_char_buffer), ip::udp::endpoint(ip::udp::v6(), 0), send_handler); socket1.async_send_to(buffer(const_char_buffer), ip::udp::endpoint(ip::udp::v4(), 0), send_handler); socket1.async_send_to(buffer(const_char_buffer), ip::udp::endpoint(ip::udp::v6(), 0), send_handler); socket1.async_send_to(null_buffers(), ip::udp::endpoint(ip::udp::v4(), 0), send_handler); socket1.async_send_to(null_buffers(), ip::udp::endpoint(ip::udp::v6(), 0), send_handler); socket1.async_send_to(buffer(mutable_char_buffer), ip::udp::endpoint(ip::udp::v4(), 0), in_flags, send_handler); socket1.async_send_to(buffer(mutable_char_buffer), ip::udp::endpoint(ip::udp::v6(), 0), in_flags, send_handler); socket1.async_send_to(buffer(const_char_buffer), ip::udp::endpoint(ip::udp::v4(), 0), in_flags, send_handler); socket1.async_send_to(buffer(const_char_buffer), ip::udp::endpoint(ip::udp::v6(), 0), in_flags, send_handler); socket1.async_send_to(null_buffers(), ip::udp::endpoint(ip::udp::v4(), 0), in_flags, send_handler); socket1.async_send_to(null_buffers(), ip::udp::endpoint(ip::udp::v6(), 0), in_flags, send_handler); socket1.receive(buffer(mutable_char_buffer)); socket1.receive(null_buffers()); socket1.receive(buffer(mutable_char_buffer), in_flags); socket1.receive(null_buffers(), in_flags); socket1.receive(buffer(mutable_char_buffer), in_flags, ec); socket1.receive(null_buffers(), in_flags, ec); socket1.async_receive(buffer(mutable_char_buffer), receive_handler); socket1.async_receive(null_buffers(), receive_handler); socket1.async_receive(buffer(mutable_char_buffer), in_flags, receive_handler); socket1.async_receive(null_buffers(), in_flags, receive_handler); ip::udp::endpoint endpoint; socket1.receive_from(buffer(mutable_char_buffer), endpoint); socket1.receive_from(null_buffers(), endpoint); socket1.receive_from(buffer(mutable_char_buffer), endpoint, in_flags); socket1.receive_from(null_buffers(), endpoint, in_flags); socket1.receive_from(buffer(mutable_char_buffer), endpoint, in_flags, ec); socket1.receive_from(null_buffers(), endpoint, in_flags, ec); socket1.async_receive_from(buffer(mutable_char_buffer), endpoint, receive_handler); socket1.async_receive_from(null_buffers(), endpoint, receive_handler); socket1.async_receive_from(buffer(mutable_char_buffer), endpoint, in_flags, receive_handler); socket1.async_receive_from(null_buffers(), endpoint, in_flags, receive_handler); } catch (std::exception&) { }}} // namespace ip_udp_socket_compile//------------------------------------------------------------------------------// ip_udp_socket_runtime test// ~~~~~~~~~~~~~~~~~~~~~~~~~~// The following test checks the runtime operation of the ip::udp::socket class.namespace ip_udp_socket_runtime {void handle_send(size_t expected_bytes_sent, const boost::system::error_code& err, size_t bytes_sent){ BOOST_CHECK(!err); BOOST_CHECK(expected_bytes_sent == bytes_sent);}void handle_recv(size_t expected_bytes_recvd, const boost::system::error_code& err, size_t bytes_recvd){ BOOST_CHECK(!err); BOOST_CHECK(expected_bytes_recvd == bytes_recvd);}void test(){ using namespace std; // For memcmp and memset. using namespace boost::asio; namespace ip = boost::asio::ip; io_service ios; ip::udp::socket s1(ios, ip::udp::endpoint(ip::udp::v4(), 0)); ip::udp::endpoint target_endpoint = s1.local_endpoint(); target_endpoint.address(ip::address_v4::loopback()); ip::udp::socket s2(ios); s2.open(ip::udp::v4()); s2.bind(ip::udp::endpoint(ip::udp::v4(), 0)); char send_msg[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; s2.send_to(buffer(send_msg, sizeof(send_msg)), target_endpoint); char recv_msg[sizeof(send_msg)]; ip::udp::endpoint sender_endpoint; size_t bytes_recvd = s1.receive_from(buffer(recv_msg, sizeof(recv_msg)), sender_endpoint); BOOST_CHECK(bytes_recvd == sizeof(send_msg)); BOOST_CHECK(memcmp(send_msg, recv_msg, sizeof(send_msg)) == 0); memset(recv_msg, 0, sizeof(recv_msg)); target_endpoint = sender_endpoint; s1.async_send_to(buffer(send_msg, sizeof(send_msg)), target_endpoint, boost::bind(handle_send, sizeof(send_msg), boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); s2.async_receive_from(buffer(recv_msg, sizeof(recv_msg)), sender_endpoint, boost::bind(handle_recv, sizeof(recv_msg), boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); ios.run(); BOOST_CHECK(memcmp(send_msg, recv_msg, sizeof(send_msg)) == 0);}} // namespace ip_udp_socket_runtime//------------------------------------------------------------------------------test_suite* init_unit_test_suite(int, char*[]){ test_suite* test = BOOST_TEST_SUITE("ip/udp"); test->add(BOOST_TEST_CASE(&ip_udp_socket_compile::test)); test->add(BOOST_TEST_CASE(&ip_udp_socket_runtime::test)); return test;}
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