random_access_handle.cpp
来自「Boost provides free peer-reviewed portab」· C++ 代码 · 共 124 行
CPP
124 行
//// random_access_handle.cpp// ~~~~~~~~~~~~~~~~~~~~~~~~//// Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com)//// Distributed under the Boost Software License, Version 1.0. (See accompanying// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)//// Disable autolinking for unit tests.#if !defined(BOOST_ALL_NO_LIB)#define BOOST_ALL_NO_LIB 1#endif // !defined(BOOST_ALL_NO_LIB)// Test that header file is self-contained.#include <boost/asio/windows/random_access_handle.hpp>#include <boost/asio.hpp>#include "../unit_test.hpp"//------------------------------------------------------------------------------// windows_random_access_handle_compile test// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// The following test checks that all public member functions on the class// windows::random_access_handle compile and link correctly. Runtime failures// are ignored.namespace windows_random_access_handle_compile {void write_some_handler(const boost::system::error_code&, std::size_t){}void read_some_handler(const boost::system::error_code&, std::size_t){}void test(){#if defined(BOOST_ASIO_HAS_WINDOWS_RANDOM_ACCESS_HANDLE) using namespace boost::asio; namespace win = boost::asio::windows; try { io_service ios; char mutable_char_buffer[128] = ""; const char const_char_buffer[128] = ""; boost::uint64_t offset = 0; boost::system::error_code ec; // basic_random_access_handle constructors. win::random_access_handle handle1(ios); HANDLE native_handle1 = INVALID_HANDLE_VALUE; win::random_access_handle handle2(ios, native_handle1); // basic_io_object functions. io_service& ios_ref = handle1.io_service(); (void)ios_ref; // basic_handle functions. win::random_access_handle::lowest_layer_type& lowest_layer = handle1.lowest_layer(); (void)lowest_layer; const win::random_access_handle& handle3 = handle1; const win::random_access_handle::lowest_layer_type& lowest_layer2 = handle3.lowest_layer(); (void)lowest_layer2; HANDLE native_handle2 = INVALID_HANDLE_VALUE; handle1.assign(native_handle2); bool is_open = handle1.is_open(); (void)is_open; handle1.close(); handle1.close(ec); win::random_access_handle::native_type native_handle3 = handle1.native(); (void)native_handle3; handle1.cancel(); handle1.cancel(ec); // basic_random_access_handle functions. handle1.write_some_at(offset, buffer(mutable_char_buffer)); handle1.write_some_at(offset, buffer(const_char_buffer)); handle1.write_some_at(offset, buffer(mutable_char_buffer), ec); handle1.write_some_at(offset, buffer(const_char_buffer), ec); handle1.async_write_some_at(offset, buffer(mutable_char_buffer), write_some_handler); handle1.async_write_some_at(offset, buffer(const_char_buffer), write_some_handler); handle1.read_some_at(offset, buffer(mutable_char_buffer)); handle1.read_some_at(offset, buffer(mutable_char_buffer), ec); handle1.async_read_some_at(offset, buffer(mutable_char_buffer), read_some_handler); } catch (std::exception&) { }#endif // defined(BOOST_ASIO_HAS_WINDOWS_RANDOM_ACCESS_HANDLE)}} // namespace windows_random_access_handle_compile//------------------------------------------------------------------------------test_suite* init_unit_test_suite(int, char*[]){ test_suite* test = BOOST_TEST_SUITE("windows/random_access_handle"); test->add(BOOST_TEST_CASE(&windows_random_access_handle_compile::test)); return test;}
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