random_access_handle.cpp

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//// random_access_handle.cpp// ~~~~~~~~~~~~~~~~~~~~~~~~//// Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com)//// Distributed under the Boost Software License, Version 1.0. (See accompanying// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)//// Disable autolinking for unit tests.#if !defined(BOOST_ALL_NO_LIB)#define BOOST_ALL_NO_LIB 1#endif // !defined(BOOST_ALL_NO_LIB)// Test that header file is self-contained.#include <boost/asio/windows/random_access_handle.hpp>#include <boost/asio.hpp>#include "../unit_test.hpp"//------------------------------------------------------------------------------// windows_random_access_handle_compile test// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// The following test checks that all public member functions on the class// windows::random_access_handle compile and link correctly. Runtime failures// are ignored.namespace windows_random_access_handle_compile {void write_some_handler(const boost::system::error_code&, std::size_t){}void read_some_handler(const boost::system::error_code&, std::size_t){}void test(){#if defined(BOOST_ASIO_HAS_WINDOWS_RANDOM_ACCESS_HANDLE)  using namespace boost::asio;  namespace win = boost::asio::windows;  try  {    io_service ios;    char mutable_char_buffer[128] = "";    const char const_char_buffer[128] = "";    boost::uint64_t offset = 0;    boost::system::error_code ec;    // basic_random_access_handle constructors.    win::random_access_handle handle1(ios);    HANDLE native_handle1 = INVALID_HANDLE_VALUE;    win::random_access_handle handle2(ios, native_handle1);    // basic_io_object functions.    io_service& ios_ref = handle1.io_service();    (void)ios_ref;    // basic_handle functions.    win::random_access_handle::lowest_layer_type& lowest_layer      = handle1.lowest_layer();    (void)lowest_layer;    const win::random_access_handle& handle3 = handle1;    const win::random_access_handle::lowest_layer_type& lowest_layer2      = handle3.lowest_layer();    (void)lowest_layer2;    HANDLE native_handle2 = INVALID_HANDLE_VALUE;    handle1.assign(native_handle2);    bool is_open = handle1.is_open();    (void)is_open;    handle1.close();    handle1.close(ec);    win::random_access_handle::native_type native_handle3 = handle1.native();    (void)native_handle3;    handle1.cancel();    handle1.cancel(ec);    // basic_random_access_handle functions.    handle1.write_some_at(offset, buffer(mutable_char_buffer));    handle1.write_some_at(offset, buffer(const_char_buffer));    handle1.write_some_at(offset, buffer(mutable_char_buffer), ec);    handle1.write_some_at(offset, buffer(const_char_buffer), ec);    handle1.async_write_some_at(offset,        buffer(mutable_char_buffer), write_some_handler);    handle1.async_write_some_at(offset,        buffer(const_char_buffer), write_some_handler);    handle1.read_some_at(offset, buffer(mutable_char_buffer));    handle1.read_some_at(offset, buffer(mutable_char_buffer), ec);    handle1.async_read_some_at(offset,        buffer(mutable_char_buffer), read_some_handler);  }  catch (std::exception&)  {  }#endif // defined(BOOST_ASIO_HAS_WINDOWS_RANDOM_ACCESS_HANDLE)}} // namespace windows_random_access_handle_compile//------------------------------------------------------------------------------test_suite* init_unit_test_suite(int, char*[]){  test_suite* test = BOOST_TEST_SUITE("windows/random_access_handle");  test->add(BOOST_TEST_CASE(&windows_random_access_handle_compile::test));  return test;}

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