bind.hpp

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#ifndef BOOST_PP_IS_ITERATING    ///////////////////////////////////////////////////////////////////////////////    /// \file bind.hpp    /// Contains definition of the bind<> transform.    //    //  Copyright 2008 Eric Niebler. Distributed under the Boost    //  Software License, Version 1.0. (See accompanying file    //  LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)    #ifndef BOOST_PROTO_TRANSFORM_BIND_HPP_EAN_12_02_2007    #define BOOST_PROTO_TRANSFORM_BIND_HPP_EAN_12_02_2007    #include <boost/xpressive/proto/detail/prefix.hpp>    #include <boost/preprocessor/iteration/iterate.hpp>    #include <boost/preprocessor/repetition/enum_params.hpp>    #include <boost/preprocessor/repetition/enum_trailing_params.hpp>    #include <boost/xpressive/proto/proto_fwd.hpp>    #include <boost/xpressive/proto/transform/make.hpp>    #include <boost/xpressive/proto/transform/call.hpp>    #include <boost/xpressive/proto/detail/suffix.hpp>    namespace boost { namespace proto    {        namespace transform        {            /// \brief A PrimitiveTransform that uses <tt>make\<\></tt> to build            /// a CallableTransform, and then uses <tt>call\<\></tt> to apply it.            ///            /// <tt>bind\<\></tt> is useful as a higher-order transform, when the            /// transform to be applied depends on the current state of the            /// transformation. The invocation of the <tt>make\<\></tt> transform            /// evaluates any nested transforms, and the resulting type is treated            /// as a CallableTransform, which is evaluated with <tt>call\<\></tt>.            template<typename Object>            struct bind : proto::callable            {                template<typename Sig>                struct result;                template<typename This, typename Expr, typename State, typename Visitor>                struct result<This(Expr, State, Visitor)>                {                    typedef typename make<Object>::template result<void(Expr, State, Visitor)>::type fun;                    typedef call<fun> impl;                    typedef typename impl::template result<void(Expr, State, Visitor)>::type type;                };                /// Build a CallableTransform by applying <tt>make\<\></tt>                /// and evaluate it with <tt>call\<\></tt>                ///                /// \param expr The current expression                /// \param state The current state                /// \param visitor An arbitrary visitor                /// \return <tt>result\<void(Expr, State, Visitor)\>::::impl()(expr, state, visitor)</tt>                template<typename Expr, typename State, typename Visitor>                typename result<void(Expr, State, Visitor)>::type                operator ()(Expr const &expr, State const &state, Visitor &visitor) const                {                    return typename result<void(Expr, State, Visitor)>::impl()(expr, state, visitor);                }            };        #define BOOST_PP_ITERATION_PARAMS_1 (3, (0, BOOST_PROTO_MAX_ARITY, <boost/xpressive/proto/transform/bind.hpp>))        #include BOOST_PP_ITERATE()        }        /// INTERNAL ONLY        ///        template<typename Object>        struct is_callable<transform::bind<Object> >          : mpl::true_        {};    }}    #endif#else    #define N BOOST_PP_ITERATION()            /// \brief A PrimitiveTransform that uses <tt>make\<\></tt> to build            /// a CallableTransform, and then uses <tt>call\<\></tt> to apply it.            ///            /// <tt>bind\<\></tt> is useful as a higher-order transform, when the            /// transform to be applied depends on the current state of the            /// transformation. The invocation of the <tt>make\<\></tt> transform            /// evaluates any nested transforms, and the resulting type is treated            /// as a CallableTransform, which is evaluated with <tt>call\<\></tt>.            template<typename Object BOOST_PP_ENUM_TRAILING_PARAMS(N, typename A)>            struct bind<Object(BOOST_PP_ENUM_PARAMS(N, A))> : proto::callable            {                template<typename Sig>                struct result;                template<typename This, typename Expr, typename State, typename Visitor>                struct result<This(Expr, State, Visitor)>                {                    typedef typename make<Object>::template result<void(Expr, State, Visitor)>::type fun;                    typedef call<fun(BOOST_PP_ENUM_PARAMS(N, A))> impl;                    typedef typename impl::template result<void(Expr, State, Visitor)>::type type;                };                /// Build a CallableTransform by applying <tt>make\<\></tt>                /// and evaluate it with <tt>call\<\></tt>                ///                /// \param expr The current expression                /// \param state The current state                /// \param visitor An arbitrary visitor                /// \return <tt>result\<void(Expr, State, Visitor)\>::::impl()(expr, state, visitor)</tt>                template<typename Expr, typename State, typename Visitor>                typename result<void(Expr, State, Visitor)>::type                operator ()(Expr const &expr, State const &state, Visitor &visitor) const                {                    return typename result<void(Expr, State, Visitor)>::impl()(expr, state, visitor);                }            };    #undef N#endif

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