uniform_int_float.hpp

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/* boost random/detail/uniform_int_float.hpp header file * * Copyright Jens Maurer 2000-2001 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. * * $Id: uniform_int_float.hpp 41369 2007-11-25 18:07:19Z bemandawes $ * */#ifndef BOOST_RANDOM_DETAIL_UNIFORM_INT_FLOAT_HPP#define BOOST_RANDOM_DETAIL_UNIFORM_INT_FLOAT_HPP#include <boost/config.hpp>#include <boost/random/uniform_01.hpp>namespace boost {namespace random {namespace detail {template<class UniformRandomNumberGenerator, class IntType = unsigned long>class uniform_int_float{public:  typedef UniformRandomNumberGenerator base_type;  typedef IntType result_type;  uniform_int_float(base_type rng, IntType min_arg = 0, IntType max_arg = 0xffffffff)    : _rng(rng), _min(min_arg), _max(max_arg)  {    init();  }  result_type min BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _min; }  result_type max BOOST_PREVENT_MACRO_SUBSTITUTION () const { return _max; }  base_type& base() { return _rng.base(); }  const base_type& base() const { return _rng.base(); }  result_type operator()()  {    return static_cast<IntType>(_rng() * _range) + _min;  }#if !defined(BOOST_NO_OPERATORS_IN_NAMESPACE) && !defined(BOOST_NO_MEMBER_TEMPLATE_FRIENDS)  template<class CharT, class Traits>  friend std::basic_ostream<CharT,Traits>&  operator<<(std::basic_ostream<CharT,Traits>& os, const uniform_int_float& ud)  {    os << ud._min << " " << ud._max;    return os;  }  template<class CharT, class Traits>  friend std::basic_istream<CharT,Traits>&  operator>>(std::basic_istream<CharT,Traits>& is, uniform_int_float& ud)  {    is >> std::ws >> ud._min >> std::ws >> ud._max;    ud.init();    return is;  }#endifprivate:  void init()  {    _range = static_cast<base_result>(_max-_min)+1;  }  typedef typename base_type::result_type base_result;  uniform_01<base_type> _rng;  result_type _min, _max;  base_result _range;};} // namespace detail} // namespace random} // namespace boost#endif // BOOST_RANDOM_DETAIL_UNIFORM_INT_FLOAT_HPP

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