actions.hpp

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/*=============================================================================    Copyright (c) 1998-2003 Joel de Guzman    http://spirit.sourceforge.net/  Distributed under the Boost Software License, Version 1.0. (See accompanying  file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)=============================================================================*/#ifndef BOOST_SPIRIT_ACTIONS_HPP#define BOOST_SPIRIT_ACTIONS_HPP#include <boost/spirit/home/classic/namespace.hpp>#include <boost/spirit/home/classic/core/parser.hpp>#include <boost/spirit/home/classic/core/composite/composite.hpp>namespace boost { namespace spirit {BOOST_SPIRIT_CLASSIC_NAMESPACE_BEGIN    ///////////////////////////////////////////////////////////////////////////    //    //  action class    //    //      The action class binds a parser with a user defined semantic    //      action. Instances of action are never created manually. Instead,    //      action objects are typically created indirectly through    //      expression templates of the form:    //    //          p[f]    //    //      where p is a parser and f is a function or functor. The semantic    //      action may be a function or a functor. When the parser is    //      successful, the actor calls the scanner's action_policy policy    //      (see scanner.hpp):    //    //          scan.do_action(actor, attribute, first, last);    //    //      passing in these information:    //    //          actor:        The action's function or functor    //          attribute:    The match (returned by the parser) object's    //                        attribute (see match.hpp)    //          first:        Iterator pointing to the start of the matching    //                        portion of the input    //          last:         Iterator pointing to one past the end of the    //                        matching portion of the input    //    //      It is the responsibility of the scanner's action_policy policy to    //      dispatch the function or functor as it sees fit. The expected    //      function or functor signature depends on the parser being    //      wrapped. In general, if the attribute type of the parser being    //      wrapped is a nil_t, the function or functor expect the signature:    //    //          void func(Iterator first, Iterator last); // functions    //    //          struct ftor // functors    //          {    //              void func(Iterator first, Iterator last) const;    //          };    //    //      where Iterator is the type of the iterator that is being used and    //      first and last are the iterators pointing to the matching portion    //      of the input.    //    //      If the attribute type of the parser being wrapped is not a nil_t,    //      the function or functor usually expect the signature:    //    //          void func(T val); // functions    //    //          struct ftor // functors    //          {    //              void func(T val) const;    //          };    //    //      where T is the attribute type and val is the attribute value    //      returned by the parser being wrapped.    //    ///////////////////////////////////////////////////////////////////////////    template <typename ParserT, typename ActionT>    class action : public unary<ParserT, parser<action<ParserT, ActionT> > >    {    public:        typedef action<ParserT, ActionT>        self_t;        typedef action_parser_category          parser_category_t;        typedef unary<ParserT, parser<self_t> > base_t;        typedef ActionT                         predicate_t;        template <typename ScannerT>        struct result        {            typedef typename parser_result<ParserT, ScannerT>::type type;        };        action(ParserT const& p, ActionT const& a)        : base_t(p)        , actor(a) {}        template <typename ScannerT>        typename parser_result<self_t, ScannerT>::type        parse(ScannerT const& scan) const        {            typedef typename ScannerT::iterator_t iterator_t;            typedef typename parser_result<self_t, ScannerT>::type result_t;            scan.at_end(); // allow skipper to take effect            iterator_t save = scan.first;            result_t hit = this->subject().parse(scan);            if (hit)            {                typename result_t::return_t val = hit.value();                scan.do_action(actor, val, save, scan.first);            }            return hit;        }        ActionT const& predicate() const { return actor; }    private:        ActionT actor;    };BOOST_SPIRIT_CLASSIC_NAMESPACE_END}} // namespace BOOST_SPIRIT_CLASSIC_NS#endif

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