📄 nothing.hpp
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/*============================================================================= Copyright (c) 2001-2007 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)==============================================================================*/#ifndef PHOENIX_CORE_NOTHING_HPP#define PHOENIX_CORE_NOTHING_HPP#include <boost/spirit/home/phoenix/core/actor.hpp>#include <boost/mpl/bool.hpp>namespace boost { namespace phoenix{/////////////////////////////////////////////////////////////////////////////////// null_actor//// A actor that does nothing (a "bum", if you will :-).///////////////////////////////////////////////////////////////////////////////// struct null_actor { typedef mpl::false_ no_nullary; template <typename Env> struct result { typedef void type; }; template <typename Env> void eval(Env const&) const { } }; null_actor const nothing = null_actor();}}#endif
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