nothing.hpp

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/*=============================================================================    Copyright (c) 2001-2007 Joel de Guzman    Distributed under the Boost Software License, Version 1.0. (See accompanying     file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)==============================================================================*/#ifndef PHOENIX_CORE_NOTHING_HPP#define PHOENIX_CORE_NOTHING_HPP#include <boost/spirit/home/phoenix/core/actor.hpp>#include <boost/mpl/bool.hpp>namespace boost { namespace phoenix{///////////////////////////////////////////////////////////////////////////////////  null_actor////      A actor that does nothing (a "bum", if you will :-)./////////////////////////////////////////////////////////////////////////////////    struct null_actor     {        typedef mpl::false_ no_nullary;        template <typename Env>        struct result        {            typedef void type;        };        template <typename Env>        void        eval(Env const&) const        {        }    };    null_actor const nothing = null_actor();}}#endif

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