📄 value.hpp
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/*============================================================================= Copyright (c) 2001-2007 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)==============================================================================*/#ifndef PHOENIX_CORE_VALUE_HPP#define PHOENIX_CORE_VALUE_HPP#include <boost/spirit/home/phoenix/core/actor.hpp>#include <boost/spirit/home/phoenix/core/as_actor.hpp>#include <boost/static_assert.hpp>#include <boost/type_traits/is_reference.hpp>#include <boost/type_traits/remove_reference.hpp>#include <boost/type_traits/is_pointer.hpp>#include <boost/type_traits/add_const.hpp>#include <boost/type_traits/add_reference.hpp>#include <boost/type_traits/remove_pointer.hpp>#include <boost/type_traits/is_function.hpp>#include <boost/mpl/bool.hpp>#include <boost/mpl/eval_if.hpp>#include <boost/mpl/identity.hpp>namespace boost { namespace phoenix{ namespace meta { template<typename T> struct const_ref : add_reference<typename add_const<T>::type> {}; template<typename T> struct argument_type : mpl::eval_if< is_function<typename remove_pointer<T>::type>, mpl::identity<T>, const_ref<T> > { typedef T type; }; } template <typename T> struct value { BOOST_STATIC_ASSERT( mpl::not_<is_reference<T> >::value != 0); typedef mpl::false_ no_nullary; template <typename Env> struct result { typedef T type; }; value(T const& arg) : val(arg) {} template <typename Env> T const& eval(Env const&) const { return val; } T val; }; template <typename Actor> struct actor_value { typedef typename Actor::no_nullary no_nullary; template <typename Env> struct result { typedef typename remove_reference< typename eval_result<Actor, Env>::type >::type type; }; actor_value(Actor const& actor) : actor(actor) {} template <typename Env> typename result<Env>::type eval(Env const& env) const { return actor.eval(env); } Actor actor; }; template <typename T> inline typename as_actor<T>::type val(T const& v) { return as_actor<T>::convert(v); } template <typename Derived> inline actor<actor_value<Derived> > val(actor<Derived> const& actor) { return actor_value<Derived>(actor); } template <typename T> struct as_actor_base { typedef value<T> type; static value<T> convert(typename meta::argument_type<T>::type x) { return value<T>(x); } }; // Sometimes it is necessary to auto-convert references to // a value<T>. This happens when we are re-currying. This // cannot happen through the standard public actor interfaces. template <typename T> struct as_actor_base<T&> { typedef value<T> type; static value<T> convert(T& x) { return value<T>(x); } }; template <typename T, int N> struct as_actor_base<T[N]> { typedef value<T const*> type; static value<T const*> convert(T const x[N]) { return value<T const*>(x); } };}}#endif
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