📄 in_state.hpp
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// Copyright (c) 2001-2008 Hartmut Kaiser// // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)#if !defined(BOOST_SPIRIT_LEX_IN_STATE_OCT_09_2007_0748PM)#define BOOST_SPIRIT_LEX_IN_STATE_OCT_09_2007_0748PM#if defined(_MSC_VER) && (_MSC_VER >= 1020)#pragma once // MS compatible compilers support #pragma once#endif#include <boost/xpressive/proto/proto.hpp>///////////////////////////////////////////////////////////////////////////////namespace boost { namespace spirit { namespace qi{ /////////////////////////////////////////////////////////////////////////// // This is the tag returned by the in_state function template <typename String> struct in_state_tag { String name; }; /////////////////////////////////////////////////////////////////////////// // These are the different overloads allowed for the in_state(...) // construct /////////////////////////////////////////////////////////////////////////// inline proto::terminal<in_state_tag<char const*> >::type in_state(char const *s) { proto::terminal<in_state_tag<char const*> >::type that = {{s}}; return that; } inline proto::terminal<in_state_tag<wchar_t const*> >::type in_state(wchar_t const *s) { proto::terminal<in_state_tag<wchar_t const*> >::type that = {{s}}; return that; } template <typename Char, typename Traits, typename Allocator> inline typename proto::terminal<in_state_tag<Char const*> >::type in_state(std::basic_string<Char, Traits, Allocator> const& s) { typedef std::basic_string<Char, Traits, Allocator> string_type; typename proto::terminal<in_state_tag<string_type> >::type that; that.s = s; return that; } /////////////////////////////////////////////////////////////////////////// // The following is a helper template allowing to use the in_state()[] as // a skip parser /////////////////////////////////////////////////////////////////////////// template <typename Skipper, typename String = char const*> struct in_state_skipper; template <typename Skipper> struct in_state_skipper<Skipper, char const*> : proto::subscript< typename proto::terminal<in_state_tag<char const*> >::type, Skipper >::type {}; template <typename Skipper> struct in_state_skipper<Skipper, wchar_t const*> : proto::subscript< typename proto::terminal<in_state_tag<wchar_t const*> >::type, Skipper >::type {}; template <typename Skipper, typename Char, typename Traits, typename Allocator> struct in_state_skipper<Skipper, std::basic_string<Char, Traits, Allocator> > : proto::subscript< typename proto::terminal<in_state_tag<Char const*> >::type, Skipper >::type {};}}}#endif
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