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📄 values.hpp

📁 Boost provides free peer-reviewed portable C++ source libraries. We emphasize libraries that work
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/*=============================================================================    Copyright (c) 2001-2007 Joel de Guzman    Copyright (c) 2001-2008 Hartmut Kaiser    http://spirit.sourceforge.net/    Distributed under the Boost Software License, Version 1.0. (See accompanying    file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)=============================================================================*/#if !defined(BOOST_SPIRIT_VALUES_JAN_07_2007_0802PM)#define BOOST_SPIRIT_VALUES_JAN_07_2007_0802PM#include <boost/fusion/include/is_sequence.hpp>#include <boost/fusion/include/vector.hpp>#include <boost/spirit/home/support/unused.hpp>#include <boost/utility/enable_if.hpp>#include <boost/mpl/bool.hpp>#include <boost/mpl/and.hpp>#include <boost/variant.hpp>namespace boost { namespace spirit { namespace detail{    template <typename T>    struct not_is_variant      : mpl::true_ {};    template <BOOST_VARIANT_ENUM_PARAMS(typename T)>    struct not_is_variant<boost::variant<BOOST_VARIANT_ENUM_PARAMS(T)> >      : mpl::false_ {};    ///////////////////////////////////////////////////////////////////////////    //  All parsers and generators have specific attribute or parameter types.    //  Spirit parsers are passed an attribute and Spirit generators    //  are passed a parameter; these are either references to the expected    //  type, or an unused_type -- to flag that we do not care about the    //  attribute/parameter. For semantic actions, however, we need to have a    //  real value to pass to the semantic action. If the client did not    //  provide one, we will have to synthesize the value. This class    //  takes care of that.    ///////////////////////////////////////////////////////////////////////////    template <typename ValueType>    struct make_value    {        static ValueType call(unused_type)        {            return ValueType(); // synthesize the attribute/parameter        }        template <typename T>        static T& call(T& value)        {            return value; // just pass the one provided        }        template <typename T>        static T const& call(T const& value)        {            return value; // just pass the one provided        }    };    template <typename ValueType>    struct make_value<ValueType&> : make_value<ValueType>    {    };    template <>    struct make_value<unused_type>    {        static unused_type call(unused_type)        {            return unused;        }    };    ///////////////////////////////////////////////////////////////////////////    //  pass_value determines how we pass attributes and parameters to semantic    //  actions. Basically, all SAs receive the arguments in a tuple. So, if    //  the argument to be passed is not a tuple, wrap it in one.    ///////////////////////////////////////////////////////////////////////////    template <typename ValueType>    struct pass_value    {        typedef            mpl::and_<                fusion::traits::is_sequence<ValueType>              , detail::not_is_variant<ValueType>            >        is_sequence;        typedef typename            mpl::if_<                is_sequence              , ValueType&              , fusion::vector<ValueType&> const            >::type        type;        static ValueType&        call(ValueType& arg, mpl::true_)        {            // arg is a fusion sequence (except a variant) return it as-is.            return arg;        }        static fusion::vector<ValueType&> const        call(ValueType& seq, mpl::false_)        {            // arg is a not fusion sequence wrap it in a fusion::vector.            return fusion::vector<ValueType&>(seq);        }        static type        call(ValueType& arg)        {            return call(arg, is_sequence());        }    };}}}#endif

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