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📄 qt3.jam

📁 Boost provides free peer-reviewed portable C++ source libraries. We emphasize libraries that work
💻 JAM
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# Copyright 2006 Vladimir Prus # Distributed under the Boost Software License, Version 1.0. # (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) # Support for the Qt GUI library version 3# (http://www.trolltech.com/products/qt3/index.html).# For new developments, it is recommended to use Qt4 via the qt4 Boost.Build# module.import modules ;import feature ;import errors ;import type ;import "class" : new ;import generators ;import project ;import toolset : flags ;# Convert this module into a project, so that we can declare targets here.project.initialize $(__name__) ;project qt3 ;# Initialized the QT support module. The 'prefix' parameter tells where QT is# installed. When not given, environmental variable QTDIR should be set.#rule init ( prefix ? ){    if ! $(prefix)    {        prefix = [ modules.peek : QTDIR ] ;        if ! $(prefix)         {            errors.error               "QT installation prefix not given and QTDIR variable is empty" ;        }            }     if $(.initialized)    {        if $(prefix) != $(.prefix)        {            errors.error               "Attempt the reinitialize QT with different installation prefix" ;        }            }     else    {                    .initialized = true ;        .prefix = $(prefix) ;                generators.register-standard qt3.moc : H : CPP(moc_%) : <allow>qt3 ;        # Note: the OBJ target type here is fake, take a look at        # qt4.jam/uic-h-generator for explanations that apply in this case as        # well.        generators.register [ new moc-h-generator-qt3             qt3.moc.cpp : MOCCABLE_CPP : OBJ : <allow>qt3 ] ;                # The UI type is defined in types/qt.jam, and UIC_H is only used in        # qt.jam, but not in qt4.jam, so define it here.        type.register UIC_H : : H ;                generators.register-standard qt3.uic-h : UI : UIC_H : <allow>qt3 ;                # The following generator is used to convert UI files to CPP. It creates        # UIC_H from UI, and constructs CPP from UI/UIC_H. In addition, it also        # returns UIC_H target, so that it can be mocced.        class qt::uic-cpp-generator : generator        {            rule __init__ ( )            {                generator.__init__ qt3.uic-cpp : UI UIC_H : CPP : <allow>qt3 ;            }                                    rule run ( project name ? : properties * : sources + )            {                # Consider this:                #    obj test : test_a.cpp : <optimization>off ;                #                # This generator will somehow be called in this case, and,                # will fail -- which is okay. However, if there are <library>                # properties they will be converted to sources, so the size of                 # 'sources' will be more than 1. In this case, the base generator                # will just crash -- and that's not good. Just use a quick test                # here.                                                local result ;                if ! $(sources[2])                {                        # Construct CPP as usual                    result = [ generator.run $(project) $(name)                       : $(properties) : $(sources) ] ;                                        # If OK, process UIC_H with moc. It's pretty clear that                    # the object generated with UIC will have Q_OBJECT macro.                    if $(result)                    {                        local action = [ $(result[1]).action ] ;                        local sources = [ $(action).sources ] ;                        local mocced = [ generators.construct $(project) $(name)                          : CPP : $(properties) : $(sources[2]) ] ;                        result += $(mocced[2-]) ;                    }                }                                            return $(result) ;            }                       }            generators.register [ new qt::uic-cpp-generator ] ;                # Finally, declare prebuilt target for QT library.        local usage-requirements =              <include>$(.prefix)/include              <dll-path>$(.prefix)/lib             <library-path>$(.prefix)/lib                  <allow>qt3             ;          lib qt : : <name>qt-mt <threading>multi : : $(usage-requirements) ;        lib qt : : <name>qt <threading>single : : $(usage-requirements) ;            }}class moc-h-generator-qt3 : generator{    rule __init__ ( * : * )    {        generator.__init__ $(1) : $(2) : $(3) : $(4) : $(5) : $(6) : $(7) : $(8) : $(9) ;    }    rule run ( project name ? : property-set : sources * )    {               if ! $(sources[2]) && [ $(sources[1]).type ] = MOCCABLE_CPP        {                                          name = [ $(sources[1]).name ] ;            name = $(name:B) ;                        local a = [ new action $(sources[1]) : qt3.moc.cpp :              $(property-set) ] ;                        local target = [               new file-target $(name) : MOC : $(project) : $(a) ] ;                        local r = [ virtual-target.register $(target) ] ;                                               # Since this generator will return a H target, the linking generator            # won't use it at all, and won't set any dependency on it. However,             # we need the target to be seen by bjam, so that the dependency from            # sources to this generated header is detected -- if Jam does not            # know about this target, it won't do anything.            DEPENDS all : [ $(r).actualize ] ;                        return $(r) ;                    }            }    }# Query the installation directory. This is needed in at least two scenarios.# First, when re-using sources from the Qt-Tree. Second, to "install" custom Qt# plugins to the Qt-Tree.#rule directory {     return $(.prefix) ; } # -f forces moc to include the processed source file. Without it, it would think# that .qpp is not a header and would not include it from the generated file.#actions moc {    $(.prefix)/bin/moc -f $(>) -o $(<)}# When moccing .cpp files, we don't need -f, otherwise generated code will# include .cpp and we'll get duplicated symbols.#actions moc.cpp{    $(.prefix)/bin/moc $(>) -o $(<)}space = " " ;# Sometimes it's required to make 'plugins' available during uic invocation. To# help with this we add paths to all dependency libraries to uic commane line.# The intention is that it's possible to write#    #     exe a : ... a.ui ... : <uses>some_plugin ; # # and have everything work. We'd add quite a bunch of unrelated paths but it# won't hurt.#flags qt3.uic-h LIBRARY_PATH <xdll-path> ;actions uic-h{    $(.prefix)/bin/uic $(>) -o $(<) -L$(space)$(LIBRARY_PATH)}flags qt3.uic-cpp LIBRARY_PATH <xdll-path> ;# The second target is uic-generated header name. It's placed in build dir, but# we want to include it using only basename.actions uic-cpp{    $(.prefix)/bin/uic $(>[1]) -i $(>[2]:D=) -o $(<) -L$(space)$(LIBRARY_PATH)}

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