📄 memalloc.c
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/*
*****************************************************************************
* COPYRIGHT AND WARRANTY INFORMATION
*
* Copyright 2003, Advanced Audio Video Coding Standard, Part II
*
* DISCLAIMER OF WARRANTY
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations under
* the License.
*
* THIS IS NOT A GRANT OF PATENT RIGHTS - SEE THE AVS PATENT POLICY.
* The AVS Working Group doesn't represent or warrant that the programs
* furnished here under are free of infringement of any third-party patents.
* Commercial implementations of AVS, including shareware, may be
* subject to royalty fees to patent holders. Information regarding
* the AVS patent policy for standardization procedure is available at
* AVS Web site http://www.avs.org.cn. Patent Licensing is outside
* of AVS Working Group.
*
* The Original Code is Reference Software for China National Standard
* GB/T 20090.2-2006 (short for AVS-P2 or AVS Video) at version RM52J.
*
* The Initial Developer of the Original Code is Video subgroup of AVS
* Workinggroup (Audio and Video coding Standard Working Group of China).
* Contributors: Guoping Li, Siwei Ma, Jian Lou, Qiang Wang ,
* Jianwen Chen,Haiwu Zhao, Xiaozhen Zheng, Junhao Zheng, Zhiming Wang
*
******************************************************************************
*/
/*
*************************************************************************************
* File name: memalloc.c
* Function: Memory allocation and free helper funtions
*
*************************************************************************************
*/
#include <stdlib.h>
#include "memalloc.h"
/*
*************************************************************************
* Function:Allocate 2D memory array -> unsigned char array2D[rows][columns]
* Input:
* Output:memory size in bytes
* Return:
* Attention:
*************************************************************************
*/
int get_mem2D(byte ***array2D, int rows, int columns)
{
int i;
if((*array2D = (byte**)calloc(rows, sizeof(byte*))) == NULL)
no_mem_exit("get_mem2D: array2D");
if(((*array2D)[0] = (byte* )calloc(columns*rows,sizeof(byte ))) == NULL)
no_mem_exit("get_mem2D: array2D");
for(i=1;i<rows;i++)
(*array2D)[i] = (*array2D)[i-1] + columns ;
return rows*columns;
}
/*
*************************************************************************
* Function:Allocate 2D memory array -> int array2D[rows][columns]
* Input:
* Output: memory size in bytes
* Return:
* Attention:
*************************************************************************
*/
int get_mem2Dint(int ***array2D, int rows, int columns)
{
int i;
if((*array2D = (int**)calloc(rows, sizeof(int*))) == NULL)
no_mem_exit("get_mem2Dint: array2D");
if(((*array2D)[0] = (int* )calloc(rows*columns,sizeof(int ))) == NULL)
no_mem_exit("get_mem2Dint: array2D");
for(i=1 ; i<rows ; i++)
(*array2D)[i] = (*array2D)[i-1] + columns ;
return rows*columns*sizeof(int);
}
/*
*************************************************************************
* Function:Allocate 3D memory array -> unsigned char array3D[frames][rows][columns]
* Input:
* Output:memory size in bytes
* Return:
* Attention:
*************************************************************************
*/
int get_mem3D(byte ****array3D, int frames, int rows, int columns)
{
int j;
if(((*array3D) = (byte***)calloc(frames,sizeof(byte**))) == NULL)
no_mem_exit("get_mem3D: array3D");
for(j=0;j<frames;j++)
get_mem2D( (*array3D)+j, rows, columns ) ;
return frames*rows*columns;
}
/*
*************************************************************************
* Function:Allocate 3D memory array -> int array3D[frames][rows][columns]
* Input:
* Output:memory size in bytes
* Return:
* Attention:
*************************************************************************
*/
int get_mem3Dint(int ****array3D, int frames, int rows, int columns)
{
int j;
if(((*array3D) = (int***)calloc(frames,sizeof(int**))) == NULL)
no_mem_exit("get_mem3Dint: array3D");
for(j=0;j<frames;j++)
get_mem2Dint( (*array3D)+j, rows, columns ) ;
return frames*rows*columns*sizeof(int);
}
/*
*************************************************************************
* Function:Allocate 4D memory array -> int array3D[frames][rows][columns][component]
* Input:
* Output:memory size in bytes
* Return:
* Attention:
*************************************************************************
*/
int get_mem4Dint(int *****array4D, int idx, int frames, int rows, int columns )
{
int j;
if(((*array4D) = (int****)calloc(idx,sizeof(int**))) == NULL)
no_mem_exit("get_mem4Dint: array4D");
for(j=0;j<idx;j++)
get_mem3Dint( (*array4D)+j, frames, rows, columns ) ;
return idx*frames*rows*columns*sizeof(int);
}
/*
*************************************************************************
* Function:free 2D memory array
which was alocated with get_mem2D()
* Input:
* Output:
* Return:
* Attention:
*************************************************************************
*/
void free_mem2D(byte **array2D)
{
if (array2D)
{
if (array2D[0])
free (array2D[0]);
else error ("free_mem2D: trying to free unused memory",100);
free (array2D);
}
else
{
error ("free_mem2D: trying to free unused memory",100);
}
}
/*
*************************************************************************
* Function:free 2D memory array
which was alocated with get_mem2Dint()
* Input:
* Output:
* Return:
* Attention:
*************************************************************************
*/
void free_mem2Dint(int **array2D)
{
if (array2D)
{
if (array2D[0])
free (array2D[0]);
else error ("free_mem2D: trying to free unused memory",100);
free (array2D);
}
else
{
error ("free_mem2D: trying to free unused memory",100);
}
}
/*
*************************************************************************
* Function:free 3D memory array
which was alocated with get_mem3D()
* Input:
* Output:
* Return:
* Attention:
*************************************************************************
*/
void free_mem3D(byte ***array3D, int frames)
{
int i;
if (array3D)
{
for (i=0;i<frames;i++)
{
free_mem2D(array3D[i]);
}
free (array3D);
}
else
{
error ("free_mem3D: trying to free unused memory",100);
}
}
/*
*************************************************************************
* Function:free 3D memory array
which was alocated with get_mem3Dint()
* Input:
* Output:
* Return:
* Attention:
*************************************************************************
*/
void free_mem3Dint(int ***array3D, int frames)
{
int i;
if (array3D)
{
for (i=0;i<frames;i++)
{
free_mem2Dint(array3D[i]);
}
free (array3D);
}
else
{
error ("free_mem3D: trying to free unused memory",100);
}
}
/*
*************************************************************************
* Function:free 4D memory array
which was alocated with get_mem4Dint()
* Input:
* Output:
* Return:
* Attention:
*************************************************************************
*/
void free_mem4Dint(int ****array4D, int idx, int frames )
{
int j;
if (array4D)
{
for(j=0;j<idx;j++)
free_mem3Dint( array4D[j], frames) ;
free (array4D);
}
else
{
error ("free_mem4D: trying to free unused memory",100);
}
}
/*
*************************************************************************
* Function:Exit program if memory allocation failed (using error())
* Input: where
string indicating which memory allocation failed
* Output:
* Return:
* Attention:
*************************************************************************
*/
void no_mem_exit(char *where)
{
snprintf(errortext, ET_SIZE, "Could not allocate memory: %s",where);
error (errortext, 100);
}
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