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📄 controls.csproj

📁 语音视频功能 里面实现了基本的QQ与语音对话
💻 CSPROJ
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectType>Local</ProjectType>
    <ProductVersion>8.0.50727</ProductVersion>
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    <ProjectGuid>{FD8D4D82-EC11-4138-A590-60ABDFB8DF3E}</ProjectGuid>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ApplicationIcon>
    </ApplicationIcon>
    <AssemblyKeyContainerName>
    </AssemblyKeyContainerName>
    <AssemblyName>controls</AssemblyName>
    <AssemblyOriginatorKeyFile>
    </AssemblyOriginatorKeyFile>
    <DefaultClientScript>JScript</DefaultClientScript>
    <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
    <DefaultTargetSchema>IE50</DefaultTargetSchema>
    <DelaySign>false</DelaySign>
    <OutputType>Library</OutputType>
    <RootNamespace>gowk.controls</RootNamespace>
    <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
    <StartupObject>
    </StartupObject>
    <FileUpgradeFlags>
    </FileUpgradeFlags>
    <UpgradeBackupLocation>
    </UpgradeBackupLocation>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <OutputPath>bin\</OutputPath>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <BaseAddress>285212672</BaseAddress>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <ConfigurationOverrideFile>
    </ConfigurationOverrideFile>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <DocumentationFile>
    </DocumentationFile>
    <DebugSymbols>true</DebugSymbols>
    <FileAlignment>4096</FileAlignment>
    <NoStdLib>false</NoStdLib>
    <NoWarn>
    </NoWarn>
    <Optimize>false</Optimize>
    <RegisterForComInterop>false</RegisterForComInterop>
    <RemoveIntegerChecks>false</RemoveIntegerChecks>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <WarningLevel>4</WarningLevel>
    <DebugType>full</DebugType>
    <ErrorReport>prompt</ErrorReport>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <OutputPath>bin\Release\</OutputPath>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <BaseAddress>285212672</BaseAddress>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <ConfigurationOverrideFile>
    </ConfigurationOverrideFile>
    <DefineConstants>TRACE</DefineConstants>
    <DocumentationFile>
    </DocumentationFile>
    <DebugSymbols>false</DebugSymbols>
    <FileAlignment>4096</FileAlignment>
    <NoStdLib>false</NoStdLib>
    <NoWarn>
    </NoWarn>
    <Optimize>true</Optimize>
    <RegisterForComInterop>false</RegisterForComInterop>
    <RemoveIntegerChecks>false</RemoveIntegerChecks>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <WarningLevel>4</WarningLevel>
    <DebugType>none</DebugType>
    <ErrorReport>prompt</ErrorReport>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System">
      <Name>System</Name>
    </Reference>
    <Reference Include="System.Data">
      <Name>System.Data</Name>
    </Reference>
    <Reference Include="System.Design">
      <Name>System.Design</Name>
    </Reference>
    <Reference Include="System.Drawing">
      <Name>System.Drawing</Name>
    </Reference>
    <Reference Include="System.Windows.Forms">
      <Name>System.Windows.Forms</Name>
    </Reference>
    <Reference Include="System.Xml">
      <Name>System.XML</Name>
    </Reference>
    <Reference Include="utility">
      <Name>utility</Name>
      <HintPath>..\bin\utility.dll</HintPath>
    </Reference>
    <ProjectReference Include="..\common\common.csproj">
      <Name>common</Name>
      <Project>{AB0AAD0E-2E6B-4EC8-B787-9F0283A67396}</Project>
      <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AlphaBlendTextBox.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="AssemblyInfo.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="BallonToolTip.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="BorderInfo.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="ColorUtility.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="ControlPaint.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="ControlSetting.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Editors.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="ExRichTextBox.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GAlignment.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="GAnimateButton.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GBaseCombo.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GBorderStyle.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="GButton.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GColor.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GComboBox.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GComboxBase.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GContextMenu.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GEditBase.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GForm.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="GHeadControl.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="GImage.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GImageCombox.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GListView.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GListViewFolder.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="GListViewItem.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="GListViewItemCollection.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="GMainMenu.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GMenuItem.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GNotifyIcon.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GPanel.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GRichTextBox.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GScrollBar.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GTabControl.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GTabPage.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GTabPageCollection.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="GTextBox.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GToolTip.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GTooltipEX.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="GTransparentRichTextBox.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="IGControl.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="NativeMethods.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="NativeTooltipWindow.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="State.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="UT.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="win32.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Wizard.cs">
      <SubType>Form</SubType>
    </Compile>
    <EmbeddedResource Include="AlphaBlendTextBox.resx">
      <DependentUpon>AlphaBlendTextBox.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="BallonToolTip.resx">
      <DependentUpon>BallonToolTip.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="ControlPaint.resx">
      <DependentUpon>ControlPaint.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Editors.resx">
      <DependentUpon>Editors.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GAnimateButton.resx">
      <DependentUpon>GAnimateButton.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GBaseCombo.resx">
      <DependentUpon>GBaseCombo.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GButton.resx">
      <DependentUpon>GButton.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GComboBox.resx">
      <DependentUpon>GComboBox.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GForm.resx">
      <DependentUpon>GForm.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GImage.resx">
      <DependentUpon>GImage.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GListView.resx">
      <DependentUpon>GListView.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GListViewFolder.resx">
      <DependentUpon>GListViewFolder.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GMainMenu.resx">
      <DependentUpon>GMainMenu.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GMenuItem.resx">
      <DependentUpon>GMenuItem.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GNotifyIcon.resx">
      <DependentUpon>GNotifyIcon.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GPanel.resx">
      <DependentUpon>GPanel.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GRichTextBox.resx">
      <DependentUpon>GRichTextBox.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GScrollBar.resx">
      <DependentUpon>GScrollBar.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GTabControl.resx">
      <DependentUpon>GTabControl.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GToolTip.resx">
      <DependentUpon>GToolTip.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="GTooltipEX.resx">
      <DependentUpon>GTooltipEX.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="IGControl.resx">
      <DependentUpon>IGControl.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="Wizard.resx">
      <DependentUpon>Wizard.cs</DependentUpon>
    </EmbeddedResource>
    <Folder Include="bin\Debug" />
    <Folder Include="obj\Debug\temp" />
    <Folder Include="obj\Debug\TempPE" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PreBuildEvent>
    </PreBuildEvent>
    <PostBuildEvent>
    </PostBuildEvent>
  </PropertyGroup>
</Project>

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