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📄 emotionform.cs

📁 语音视频功能 里面实现了基本的QQ与语音对话
💻 CS
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;

namespace gowk.forms
{
	/// <summary>
	/// EmotionForm 的摘要说明。
	/// </summary>
	public class EmotionForm : gowk.controls.GForm
	{
		private gowk.controls.GTabControl gTabControl1;
		private gowk.controls.GTabPage gTabPage1;
		private gowk.forms.GEmotionList gEmotionList1;
		/// <summary>
		/// 必需的设计器变量。
		/// </summary>
		private System.ComponentModel.Container components = null;

		public EmotionForm()
		{
			//
			// Windows 窗体设计器支持所必需的
			//
			InitializeComponent();
			this.InitializeEmotion();
		}
		private void InitializeEmotion()
		{
			this.gTabPage1 = new gowk.controls.GTabPage();
			this.gEmotionList1 = new gowk.forms.GEmotionList();
			this.gTabPage1.SuspendLayout();
			// 
			// gTabPage1
			// 
			this.gTabPage1.Text="情绪";
			this.gTabControl1.GTabPages.Add(this.gTabPage1);
			this.gTabControl1.GBorderStyle=gowk.controls.GBorderStyle.Null;

			// 
			// gEmotionList1
			// 
			this.gEmotionList1.Dock = System.Windows.Forms.DockStyle.Fill;
			this.gEmotionList1.BackColor=Color.White;
			this.gEmotionList1.ItemSelected+=new GEmotionListItemEventHandler(gEmotionList1_ItemSelected);
			this.gTabPage1.Controls.Add(this.gEmotionList1);

			this.gTabPage1.ResumeLayout();
		}

		/// <summary>
		/// 清理所有正在使用的资源。
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if(components != null)
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows 窗体设计器生成的代码
		/// <summary>
		/// 设计器支持所需的方法 - 不要使用代码编辑器修改
		/// 此方法的内容。
		/// </summary>
		private void InitializeComponent()
		{
			this.gTabControl1 = new gowk.controls.GTabControl();
			this.SuspendLayout();
			// 
			// gTabControl1
			// 
			this.gTabControl1.Alignment = gowk.controls.GAlignment.Top;
			this.gTabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
			this.gTabControl1.GBorderStyle = gowk.controls.GBorderStyle.Solid;
			this.gTabControl1.IsRound = true;
			this.gTabControl1.ItemSize = new System.Drawing.Size(60, 20);
			this.gTabControl1.Location = new System.Drawing.Point(0, 0);
			this.gTabControl1.Name = "gTabControl1";
			this.gTabControl1.SelectedIndex = 0;
			this.gTabControl1.Size = new System.Drawing.Size(368, 213);
			this.gTabControl1.TabIndex = 0;
			// 
			// EmotionForm
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
			this.BackColor = System.Drawing.Color.White;
			this.ClientSize = new System.Drawing.Size(368, 213);
			this.Controls.Add(this.gTabControl1);
			this.Name = "EmotionForm";
			this.ShowInTaskbar = false;
			this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
			this.Text = "EmotionForm";
			this.ResumeLayout(false);

		}
		#endregion

		private Emotion emotion;
		public Emotion Emotion
		{
			get{return this.emotion;}
		}

		private void gEmotionList1_ItemSelected(object sender, GEmotionListItemEventArgs e)
		{
			this.emotion=e.Emotion;
			if(this.emotion!=null)
				this.DialogResult=DialogResult.Cancel;
			else 
				this.DialogResult=DialogResult.OK;
		}
		protected override void OnDeactivate(EventArgs e)
		{
		//	this.SuspendLayout();
			this.DialogResult=this.emotion==null?DialogResult.Cancel:DialogResult.OK;
			base.OnDeactivate (e);
		//	if(this.DialogResult!=DialogResult.OK)
		//	this.Close();
		//	this.emotion=null;
		}

	}
}

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