📄 acdbequitrianglejig.cpp
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// AcDbEquiTriangleJig.cpp: implementation of the AcDbEquiTriangleJig class.
//
//////////////////////////////////////////////////////////////////////
#include "AcDbEquiTriangleJig.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
AcDbEquiTriangleJig::AcDbEquiTriangleJig()
{
m_pEquiTriangle = new AcDbEquiTriangle;
m_leftPoint.set(0, 0, 0);
m_rightPoint.set(0, 0, 0);
m_nInputFlag = -1;
bDeleteIt = Adesk::kTrue;
}
AcDbEquiTriangleJig::~AcDbEquiTriangleJig()
{
if(bDeleteIt)
delete m_pEquiTriangle;
}
int
AcDbEquiTriangleJig::setFlag(int nFlag)
{
m_nInputFlag = nFlag;
return m_nInputFlag;
}
AcEdJig::DragStatus
AcDbEquiTriangleJig::sampler()
{
static AcGePoint3d leftPoint(0, 0, 0);
static AcGePoint3d rightPoint(0, 0, 0);
AcEdJig::DragStatus ds;
setUserInputControls((UserInputControls)
(AcEdJig::kNullResponseAccepted
| AcEdJig::kAccept3dCoordinates));
switch(m_nInputFlag)
{
case 0: // 获取正三边形的左下角点
ds = acquirePoint(m_leftPoint);
if(m_leftPoint != leftPoint)
leftPoint = m_leftPoint; // 保存
if(AcEdJig::kNormal == ds)
ds = AcEdJig::kNoChange;
break;
case 1: // 获取正三边形的右下角点
ds = acquirePoint(m_rightPoint, m_leftPoint);
if(m_rightPoint != rightPoint)
rightPoint = m_rightPoint; // 保存
else if(AcEdJig::kNormal == ds)
ds = AcEdJig::kNoChange;
break;
}
return ds;
}
Adesk::Boolean
AcDbEquiTriangleJig::update()
{
switch(m_nInputFlag)
{
case 0:
break;
case 1:
m_pEquiTriangle->set(m_leftPoint, m_rightPoint);
break;
}
return Adesk::kTrue;
}
AcDbEntity*
AcDbEquiTriangleJig::entity() const
{
return m_pEquiTriangle;
}
AcDbObjectId
AcDbEquiTriangleJig::append()
{
bDeleteIt = Adesk::kFalse;
return AcEdJig::append();
}
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