draw.h

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// draw.h : main header file for the DRAW DLL
//

#if !defined(AFX_DRAW_H__39C154A7_E266_11D4_86E0_EE564146FB51__INCLUDED_)
#define AFX_DRAW_H__39C154A7_E266_11D4_86E0_EE564146FB51__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols
#include "gl/gl.h"
#include "gl/glaux.h"
#include "gl/glu.h"
/////////////////////////////////////////////////////////////////////////////
// CDrawApp
// See draw.cpp for the implementation of this class
//
_declspec(dllexport) void PASCAL draw(char* filename1,char* filename2);
class CDrawApp : public CWinApp
{
public:
	CDrawApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDrawApp)
	//}}AFX_VIRTUAL

	//{{AFX_MSG(CDrawApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DRAW_H__39C154A7_E266_11D4_86E0_EE564146FB51__INCLUDED_)

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