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📄 cachequeueplugin.h

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/*------------------------------------------------------------------------------Name:      CacheQueuePlugin.hProject:   xmlBlaster.orgCopyright: xmlBlaster.org, see xmlBlaster-LICENSE file------------------------------------------------------------------------------*/#ifndef _UTIL_QUEUE_CACHEQUEUE_H#define _UTIL_QUEUE_CACHEQUEUE_H#include <util/xmlBlasterDef.h>#include <util/ReferenceHolder.h>#include <util/queue/I_Queue.h>#include <util/queue/MsgQueueEntry.h>#include <util/thread/ThreadImpl.h>#include <util/I_Log.h>#include <set>namespace org { namespace xmlBlaster { namespace util { namespace queue {typedef std::set<EntryType, std::greater<EntryType> > StorageType;/** * This class implements a very simple cache around the RAM and SQLite queue.  * Note there is no swapping support for transient or persistent messages * all transient messages are hold in RAM, and all persistent messages are * duplicated to harddisk. * When time permits we will add swapping support similar to the Java CACHE * implementation.  * <br /> * If you have mainly persistent messages and need to take care on * your RAM consumption with many messages in queue consider to use * the "SQLite" persistent queue directly (without any RAM or CACHE) * with the option <code>-connection/queue/type SQLite</code> instead of the default * <code>-connection/queue/type CACHE</code>. * <br /> * On the other hand if you use only transient message consider using the RAM queue directly * with the option <code>-connection/queue/type RAM</code> instead of the default * <code>-connection/queue/type CACHE</code>. * @author <a href="mailto:xmlBlaster@marcelruff.info">Marcel Ruff</a> * @see <a href="http://www.xmlBlaster.org/xmlBlaster/doc/requirements/client.cpp.queue.html">The client.cpp.queue requirement</a> */class Dll_Export CacheQueuePlugin : public I_Queue{private:   CacheQueuePlugin(const CacheQueuePlugin& queue);   CacheQueuePlugin& operator =(const CacheQueuePlugin& queue);   /**    * Shuffle messages from persistent store to transient store.     * On startup we can only load the highest priority in a bulk    * NOTE: This must be called from inside a synchronization lock.    * @return Number of entries loaded    */   long reloadFromPersistentStore() const;protected:   std::string ME;   org::xmlBlaster::util::Global& global_;   org::xmlBlaster::util::I_Log& log_;   org::xmlBlaster::util::qos::storage::ClientQueueProperty property_;   mutable I_Queue *transientQueueP_;   I_Queue *persistentQueueP_;   org::xmlBlaster::util::thread::Mutex accessMutex_;public:   CacheQueuePlugin(org::xmlBlaster::util::Global& global, const org::xmlBlaster::util::qos::storage::ClientQueueProperty& property);   virtual ~CacheQueuePlugin();       /**    * puts a new entry into the queue.     * Note that this method takes the entry pointed to by the argument     * and puts a reference to it into the queue. This means that you can not destroy the entry before the    * reference to it has been removed from the queue (which normally happens on a remove or when destroying    * the queue.    */   void put(const MsgQueueEntry &entry);   /**    * Returns the entries with the highest priority in the queue. If 'maxNumOfEntries' is positive,    * this is the maximum number of entries to return. If maxNumOfBytes is positive, only the entries    * which fit into the range specified are returned. If there are no such entries, an empty std::vector is    * returned.    */   const std::vector<EntryType> peekWithSamePriority(long maxNumOfEntries=-1, long maxNumOfBytes=-1) const;   /**    * Deletes the entries specified in the std::vector in the argument list. If this std::vector is empty or if    * the queue is empty, zero (0) is returned, otherwise it returns the number of entries really deleted.    */   long randomRemove(const std::vector<EntryType>::const_iterator &start, const std::vector<EntryType>::const_iterator &end);   /**    * Access the current number of entries.     * @return The number of entries in the queue    */                                     long getNumOfEntries() const;   /**    * Access the configured maximum number of elements for this queue.     * @return The maximum number of elements in the queue    */   long getMaxNumOfEntries() const;   /**    * Returns the amount of bytes currently in the queue.     * If the implementation of this interface is not able to return the correct    * number of entries (for example if the implementation must make a remote    * call to a DB which is temporarly not available) it will return -1.    * @return The amount of bytes currently in the queue, returns -1 on error    */   int64_t getNumOfBytes() const;   /**    * Access the configured capacity (maximum bytes) for this queue.     * @return The maximum capacity for the queue in bytes    */   int64_t getMaxNumOfBytes() const;   /**    * Clears (removes all entries) this queue    */   void clear();    /**     * returns true if the queue is empty, false otherwise     */                                      bool empty() const;    static std::string usage();   /**    * Get the name of the plugin.     * @return "CACHE"    * @enforcedBy I_Plugin    */   std::string getType() { static std::string type = "CACHE"; return type; }   /**    * Get the version of the plugin.     * @return "1.0"    * @enforcedBy I_Plugin    */   std::string getVersion() { static std::string version = "1.0"; return version; }   void destroy();};}}}} // namespace#endif

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