📄 ffplay.c
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/* * FFplay : Simple Media Player based on the ffmpeg libraries * Copyright (c) 2003 Fabrice Bellard * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */#define HAVE_AV_CONFIG_H#include "ffplay.h"void show_help(void);static int audio_write_get_buf_size(VideoState *is);void print_error(const char *filename, int err);/* options specified by the user */static AVInputFormat *file_iformat;static const char *input_filename;static int fs_screen_width;static int fs_screen_height;//static int screen_width = 640;//static int screen_height = 480;static int audio_disable;static int video_disable;static int seek_by_bytes;static int display_disable;static int show_status;static int av_sync_type = AV_SYNC_AUDIO_MASTER;static int64_t start_time = AV_NOPTS_VALUE;static int debug = 0;static int debug_mv = 0;static int step = 0;static int thread_count = 1;static int workaround_bugs = 1;static int fast = 0;static int genpts = 0;static int lowres = 0;static int idct = FF_IDCT_AUTO;static enum AVDiscard skip_frame= AVDISCARD_DEFAULT;static enum AVDiscard skip_idct= AVDISCARD_DEFAULT;static enum AVDiscard skip_loop_filter= AVDISCARD_DEFAULT;static int error_resilience = FF_ER_CAREFUL;static int error_concealment = 3;/* current context */static int is_full_screen;static VideoState *cur_stream;static int64_t audio_callback_time;AVPacket flush_pkt;static SDL_Surface *screen;/* packet queue handling */static void packet_queue_init(PacketQueue *q){ memset(q, 0, sizeof(PacketQueue)); q->mutex = SDL_CreateMutex(); q->cond = SDL_CreateCond();}static void packet_queue_flush(PacketQueue *q){ AVPacketList *pkt, *pkt1; SDL_LockMutex(q->mutex); for(pkt = q->first_pkt; pkt != NULL; pkt = pkt1) { pkt1 = pkt->next; av_free_packet(&pkt->pkt); av_freep(&pkt); } q->last_pkt = NULL; q->first_pkt = NULL; q->nb_packets = 0; q->size = 0; SDL_UnlockMutex(q->mutex);}static void packet_queue_end(PacketQueue *q){ packet_queue_flush(q); SDL_DestroyMutex(q->mutex); SDL_DestroyCond(q->cond);}static int packet_queue_put(PacketQueue *q, AVPacket *pkt){ AVPacketList *pkt1; /* duplicate the packet */ if (pkt!=&flush_pkt && av_dup_packet(pkt) < 0) return -1; pkt1 = av_malloc(sizeof(AVPacketList)); if (!pkt1) return -1; pkt1->pkt = *pkt; pkt1->next = NULL; SDL_LockMutex(q->mutex); if (!q->last_pkt) q->first_pkt = pkt1; else q->last_pkt->next = pkt1; q->last_pkt = pkt1; q->nb_packets++; q->size += pkt1->pkt.size; /* XXX: should duplicate packet data in DV case */ SDL_CondSignal(q->cond); SDL_UnlockMutex(q->mutex); return 0;}static void packet_queue_abort(PacketQueue *q){ SDL_LockMutex(q->mutex); q->abort_request = 1; SDL_CondSignal(q->cond); SDL_UnlockMutex(q->mutex);}/* return < 0 if aborted, 0 if no packet and > 0 if packet. */static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block){ AVPacketList *pkt1; int ret; SDL_LockMutex(q->mutex); for(;;) { if (q->abort_request) { ret = -1; break; } pkt1 = q->first_pkt; if (pkt1) { q->first_pkt = pkt1->next; if (!q->first_pkt) q->last_pkt = NULL; q->nb_packets--; q->size -= pkt1->pkt.size; *pkt = pkt1->pkt; av_free(pkt1); ret = 1; break; } else if (!block) { ret = 0; break; } else { SDL_CondWait(q->cond, q->mutex); } } SDL_UnlockMutex(q->mutex); return ret;}static inline void fill_rectangle(SDL_Surface *screen, int x, int y, int w, int h, int color){ SDL_Rect rect; rect.x = x; rect.y = y; rect.w = w; rect.h = h; SDL_FillRect(screen, &rect, color);}#if 0/* draw only the border of a rectangle */void fill_border(VideoState *s, int x, int y, int w, int h, int color){ int w1, w2, h1, h2; /* fill the background */ w1 = x; if (w1 < 0) w1 = 0; w2 = s->width - (x + w); if (w2 < 0) w2 = 0; h1 = y; if (h1 < 0) h1 = 0; h2 = s->height - (y + h); if (h2 < 0) h2 = 0; fill_rectangle(screen, s->xleft, s->ytop, w1, s->height, color); fill_rectangle(screen, s->xleft + s->width - w2, s->ytop, w2, s->height, color); fill_rectangle(screen, s->xleft + w1, s->ytop, s->width - w1 - w2, h1, color); fill_rectangle(screen, s->xleft + w1, s->ytop + s->height - h2, s->width - w1 - w2, h2, color);}#endif#define SCALEBITS 10#define ONE_HALF (1 << (SCALEBITS - 1))#define FIX(x) ((int) ((x) * (1<<SCALEBITS) + 0.5))#define RGB_TO_Y_CCIR(r, g, b) \((FIX(0.29900*219.0/255.0) * (r) + FIX(0.58700*219.0/255.0) * (g) + \ FIX(0.11400*219.0/255.0) * (b) + (ONE_HALF + (16 << SCALEBITS))) >> SCALEBITS)#define RGB_TO_U_CCIR(r1, g1, b1, shift)\(((- FIX(0.16874*224.0/255.0) * r1 - FIX(0.33126*224.0/255.0) * g1 + \ FIX(0.50000*224.0/255.0) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128)#define RGB_TO_V_CCIR(r1, g1, b1, shift)\(((FIX(0.50000*224.0/255.0) * r1 - FIX(0.41869*224.0/255.0) * g1 - \ FIX(0.08131*224.0/255.0) * b1 + (ONE_HALF << shift) - 1) >> (SCALEBITS + shift)) + 128)#define ALPHA_BLEND(a, oldp, newp, s)\((((oldp << s) * (255 - (a))) + (newp * (a))) / (255 << s))#define RGBA_IN(r, g, b, a, s)\{\ unsigned int v = ((const uint32_t *)(s))[0];\ a = (v >> 24) & 0xff;\ r = (v >> 16) & 0xff;\ g = (v >> 8) & 0xff;\ b = v & 0xff;\}#define YUVA_IN(y, u, v, a, s, pal)\{\ unsigned int val = ((const uint32_t *)(pal))[*(const uint8_t*)s];\ a = (val >> 24) & 0xff;\ y = (val >> 16) & 0xff;\ u = (val >> 8) & 0xff;\ v = val & 0xff;\}#define YUVA_OUT(d, y, u, v, a)\{\ ((uint32_t *)(d))[0] = (a << 24) | (y << 16) | (u << 8) | v;\}#define BPP 1static void blend_subrect(AVPicture *dst, const AVSubtitleRect *rect){ int wrap, wrap3, width2, skip2; int y, u, v, a, u1, v1, a1, w, h; uint8_t *lum, *cb, *cr; const uint8_t *p; const uint32_t *pal; lum = dst->data[0] + rect->y * dst->linesize[0]; cb = dst->data[1] + (rect->y >> 1) * dst->linesize[1]; cr = dst->data[2] + (rect->y >> 1) * dst->linesize[2]; width2 = (rect->w + 1) >> 1; skip2 = rect->x >> 1; wrap = dst->linesize[0]; wrap3 = rect->linesize; p = rect->bitmap; pal = rect->rgba_palette; /* Now in YCrCb! */ if (rect->y & 1) { lum += rect->x; cb += skip2; cr += skip2; if (rect->x & 1) { YUVA_IN(y, u, v, a, p, pal); lum[0] = ALPHA_BLEND(a, lum[0], y, 0); cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0); cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0); cb++; cr++; lum++; p += BPP; } for(w = rect->w - (rect->x & 1); w >= 2; w -= 2) { YUVA_IN(y, u, v, a, p, pal); u1 = u; v1 = v; a1 = a; lum[0] = ALPHA_BLEND(a, lum[0], y, 0); YUVA_IN(y, u, v, a, p + BPP, pal); u1 += u; v1 += v; a1 += a; lum[1] = ALPHA_BLEND(a, lum[1], y, 0); cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1); cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1); cb++; cr++; p += 2 * BPP; lum += 2; } if (w) { YUVA_IN(y, u, v, a, p, pal); lum[0] = ALPHA_BLEND(a, lum[0], y, 0); cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0); cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0); } p += wrap3 + (wrap3 - rect->w * BPP); lum += wrap + (wrap - rect->w - rect->x); cb += dst->linesize[1] - width2 - skip2; cr += dst->linesize[2] - width2 - skip2; } for(h = rect->h - (rect->y & 1); h >= 2; h -= 2) { lum += rect->x; cb += skip2; cr += skip2; if (rect->x & 1) { YUVA_IN(y, u, v, a, p, pal); u1 = u; v1 = v; a1 = a; lum[0] = ALPHA_BLEND(a, lum[0], y, 0); p += wrap3; lum += wrap; YUVA_IN(y, u, v, a, p, pal); u1 += u; v1 += v; a1 += a; lum[0] = ALPHA_BLEND(a, lum[0], y, 0); cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1); cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1); cb++; cr++; p += -wrap3 + BPP; lum += -wrap + 1; } for(w = rect->w - (rect->x & 1); w >= 2; w -= 2) { YUVA_IN(y, u, v, a, p, pal); u1 = u; v1 = v; a1 = a; lum[0] = ALPHA_BLEND(a, lum[0], y, 0); YUVA_IN(y, u, v, a, p, pal); u1 += u; v1 += v; a1 += a; lum[1] = ALPHA_BLEND(a, lum[1], y, 0); p += wrap3; lum += wrap; YUVA_IN(y, u, v, a, p, pal); u1 += u; v1 += v; a1 += a; lum[0] = ALPHA_BLEND(a, lum[0], y, 0); YUVA_IN(y, u, v, a, p, pal); u1 += u; v1 += v; a1 += a; lum[1] = ALPHA_BLEND(a, lum[1], y, 0); cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 2); cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 2); cb++; cr++; p += -wrap3 + 2 * BPP; lum += -wrap + 2; } if (w) { YUVA_IN(y, u, v, a, p, pal); u1 = u; v1 = v; a1 = a; lum[0] = ALPHA_BLEND(a, lum[0], y, 0); p += wrap3; lum += wrap; YUVA_IN(y, u, v, a, p, pal); u1 += u; v1 += v; a1 += a; lum[0] = ALPHA_BLEND(a, lum[0], y, 0); cb[0] = ALPHA_BLEND(a1 >> 2, cb[0], u1, 1); cr[0] = ALPHA_BLEND(a1 >> 2, cr[0], v1, 1); cb++; cr++; p += -wrap3 + BPP; lum += -wrap + 1; } p += wrap3 + (wrap3 - rect->w * BPP); lum += wrap + (wrap - rect->w - rect->x); cb += dst->linesize[1] - width2 - skip2; cr += dst->linesize[2] - width2 - skip2; } /* handle odd height */ if (h) { lum += rect->x; cb += skip2; cr += skip2; if (rect->x & 1) { YUVA_IN(y, u, v, a, p, pal); lum[0] = ALPHA_BLEND(a, lum[0], y, 0); cb[0] = ALPHA_BLEND(a >> 2, cb[0], u, 0); cr[0] = ALPHA_BLEND(a >> 2, cr[0], v, 0); cb++; cr++; lum++; p += BPP; } for(w = rect->w - (rect->x & 1); w >= 2; w -= 2) { YUVA_IN(y, u, v, a, p, pal);
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