📄 buffalo.as
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package Classes.Enemies.Aero{
import flash.events.Event;
import Classes.Elements.*;
import Classes.Utils.*;
import Classes.Weapons.*;
import Classes.Weapons.Bullets.*;
public class Buffalo extends Aircraft{
public function Buffalo(){
speed = 4;
life = 5;
hp = 5;
execution = 10;
fireable = true;
weaponType = WeaponType.FlakBullet;
score = UnitType.Buffalo.score;
}
override protected function move():void{
inc++;
if(fireable){
fire();
}
super.move();
}
override public function fire():void{
if(inc % (weaponType.interval*.7) == 0){
var fb:FlakBullet = new FlakBullet();
fb.aTargets = this.aTargets;
fb.angle = 180;
fb.sender = this;
fb.x = this.x;
fb.y = this.y;
bulletLayer.addChild(fb);
}
}
}
}
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