📄 flak.as
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package Classes.Enemies.Emplacements
{
import flash.display.*;
import flash.geom.*;
import Classes.Weapons.*;
import Classes.Elements.*;
import Classes.Weapons.Bullets.*;
import Classes.Enemies.*;
import Classes.Utils.*;
import Classes.Sounds.GameSound;
public class Flak extends Emplacement{
public function Flak(){
pointable = true;
aFirePoints = [[0,-20]];
omega = 10;
life = 80;
hp = 80;
execution = 30;
weaponType = WeaponType.FlakBullet;
score = UnitType.Flak.score;
}
override public function fire():void{
if((inc + 2) % weaponType.interval == 0 || (inc + 5) % weaponType.interval == 0){
GameSound.FlakBulletShoot.play();
gotoAndPlay("fire");
pointable = false;
}
if(inc % weaponType.interval == 0 || (inc + 3) % weaponType.interval == 0){
var fb:FlakBullet = new FlakBullet();
var gpos:Array = getGolbalFirePoints();
fb.aTargets = this.aTargets;
fb.angle = -this.rotation;
fb.sender = this;
fb.x = gpos[0][0];
fb.y = gpos[0][1];
bulletLayer.addChild(fb);
pointable = true;
}
}
override protected function move():void{
inc++;
super.move();
if(pointable)
Moving.pointTo(this,aTargets[0],omega);
if(fireable)
fire();
}
}
}
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