rocketdrome.as
来自「一款模仿雷电的小游戏,包括关卡设计,判断加分,物理碰撞检测等.主要用as3.0开」· AS 代码 · 共 49 行
AS
49 行
package Classes.Enemies.Emplacements
{
import flash.display.*;
import flash.geom.*;
import Classes.Weapons.*;
import Classes.Elements.*;
import Classes.Weapons.Bullets.*;
import Classes.Weapons.Rockets.*;
import Classes.Enemies.*;
import Classes.Utils.*;
public class Rocketdrome extends Emplacement{
public function Rocketdrome(){
pointable = true;
aFirePoints = [[-4,-20],[4,-20],[0,-15],[-2,-10],[2,-10]];
omega = 3;
life = 100;
hp = 100;
execution = 30;
weaponType = WeaponType.Bazzoka;
score = UnitType.Rocketdrome.score;
}
override public function fire():void{
var num:int = inc % weaponType.interval;
var pnum:int = aFirePoints.length
if(num < 2*pnum){
var bazzoka:Bazzoka = new Bazzoka();
var gpos:Array = getGolbalFirePoints();
bazzoka.aTargets = this.aTargets;
bazzoka.rotation = this.rotation;
bazzoka.angle = -this.rotation;
bazzoka.sender = this;
bazzoka.x = gpos[num%pnum][0];
bazzoka.y = gpos[num%pnum][1];
bulletLayer.addChild(bazzoka);
gpos = null;
}
}
override protected function move():void{
inc++;
super.move();
if(pointable)
Moving.pointTo(this,aTargets[0],omega);
if(fireable)
fire();
}
}
}
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