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📄 siptransactioninviteserverua.h

📁 MiniSip Client with DomainKeys Authentication, Sip, Audio communications, Echo Cancel
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/*  Copyright (C) 2005, 2004 Erik Eliasson, Johan Bilien    This library is free software; you can redistribute it and/or  modify it under the terms of the GNU Lesser General Public  License as published by the Free Software Foundation; either  version 2.1 of the License, or (at your option) any later version.  This library is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU  Lesser General Public License for more details.  You should have received a copy of the GNU Lesser General Public  License along with this library; if not, write to the Free Software  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*//* * Authors: Erik Eliasson <eliasson@it.kth.se> *          Johan Bilien <jobi@via.ecp.fr>*//* Name * 	SipTransactionInviteInitiator.h * Author * 	Erik Eliasson, eliasson@it.kth.se * Purpose * */#ifndef SIPTRANSACTIONINVITESERVERUA_H#define SIPTRANSACTIONINVITESERVERUA_H#include<libmsip/libmsip_config.h>#include<libmsip/SipSMCommand.h>#include<libmsip/SipTransactionInviteServer.h>class SipResponse;/**	Implement an INVITE Transaction Server UAC,	as defined in RFC 3261, section 17.2.1		It is composed of the following states:		start, proceeding, completed, confirmed, terminated	Transition functions between the states are axxx_description().		There is a transition from any state into TERMINATED, defined in 	the base class SipTransaction::a1000_xxxx()		All transitions are the same as for the parent class, except for	a5, which is substituted by a1001.*/class LIBMSIP_API SipTransactionInviteServerUA: public SipTransactionInviteServer{	public:		SipTransactionInviteServerUA(MRef<SipStack*> stack, 				//MRef<SipDialog*> d, 				int seq_no, 				const std::string &cSeqMethod, 				const std::string &branch, 				const std::string &callid);				virtual ~SipTransactionInviteServerUA();		virtual std::string getMemObjectType(){return "SipTransactionInvServerUA";}		virtual std::string getName(){return "transaction_ua_invite_server[branch="+getBranch()+"]";}		void changeStateMachine();	private:		/**		Transiton from PROCEEDING to COMPLETED		(substitutes a5 from the parent class).		*/		bool a1001_proceeding_completed_2xx( const SipSMCommand &command);};#endif

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