📄 sdldisplay.h
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/* Copyright (C) 2004-2006 the Minisip Team This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *//* Copyright (C) 2004, 2006 * * Authors: Erik Eliasson <eliasson@it.kth.se> * Johan Bilien <jobi@via.ecp.fr> * Mikael Magnusson <mikma@users.sourceforge.net> */#ifndef SDL_DISPLAY_H#define SDL_DISPLAY_H#include<libminisip/libminisip_config.h>#include<libminisip/video/display/VideoDisplay.h>#include<SDL/SDL.h>#include<X11/Xlib.h>#include<libmutil/Thread.h>#include<libmutil/Mutex.h>#include<libmutil/CondVar.h>class SdlDisplay: public VideoDisplay{ public: SdlDisplay( uint32_t width, uint32_t height ); virtual void init( uint32_t height, uint32_t width ); virtual bool handlesChroma( uint32_t chroma ); private: uint32_t height; uint32_t width; uint32_t baseWindowHeight; uint32_t baseWindowWidth; void openDisplay(); virtual void createWindow(); virtual void destroyWindow(); virtual void displayImage( MImage * image ); virtual MImage * allocateImage(); virtual void deallocateImage( MImage * image ); virtual void handleEvents(); void initWm(); Window window; Display * display; bool fullscreen; SDL_Surface * surface; uint32_t flags; int bpp; };class SdlPlugin: public VideoDisplayPlugin{ public: SdlPlugin( MRef<Library *> lib ); ~SdlPlugin(); virtual std::string getMemObjectType() { return "SdlPlugin"; } virtual std::string getName() const { return "sdl"; } virtual uint32_t getVersion() const { return 0x00000001; } virtual std::string getDescription() const { return "SDL display"; } virtual MRef<VideoDisplay *> create( uint32_t width, uint32_t height ) const{ return new SdlDisplay( width, height ); }};#endif
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