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📄 audiomixersimple.cxx

📁 MiniSip Client with DomainKeys Authentication, Sip, Audio communications, Echo Cancel
💻 CXX
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/* Copyright (C) 2004-2006 the Minisip Team  This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.  This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details.  You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA *//* Copyright (C) 2004-5 * * Authors: Cesc Santasusana <cesc dot santa at gmail dot com>*//* Name * 	AudioMixerSimple.h * Author * 	Cesc Santasusana <cesc dot santa at gmail dot com> * Purpose * 	Simple Audio Mixer implementation (mix all together and normalize)*/#include<config.h>#include<libminisip/soundcard/AudioMixerSimple.h>#include<libminisip/soundcard/SoundSource.h>using namespace std;AudioMixerSimple::AudioMixerSimple() {}AudioMixerSimple::~AudioMixerSimple() {}bool AudioMixerSimple::init( uint32_t numChannels_ ) {		AudioMixer::init( numChannels_ );		normalizeFactor = 32;		return true;}short * AudioMixerSimple::mix (list<MRef<SoundSource *> > sources) {		uint32_t size = frameSize * numChannels;	memset( mixBuffer, '\0', size * sizeof( int32_t ) );		for (list<MRef<SoundSource *> >::iterator 			i = sources.begin(); 			i != sources.end(); i++){		(*i)->getSound( inputBuffer );		for (uint32_t j=0; j<size; j++){#ifdef IPAQ			/* iPAQ hack, to reduce the volume of the				* output */			mixBuffer[j]+=(inputBuffer[j]/32);#else			mixBuffer[j]+=inputBuffer[j];#endif		}	}	//mix buffer is 32 bit to prevent saturation ... 	// normalize, if needed, to prevent it	normalize( size );	return outputBuffer;}bool AudioMixerSimple::setSourcesPosition( list<MRef<SoundSource *> > &sources, bool addingSource) {	return true;}

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