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📄 simpleresampler.cxx

📁 MiniSip Client with DomainKeys Authentication, Sip, Audio communications, Echo Cancel
💻 CXX
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/* Copyright (C) 2004-2006 the Minisip Team  This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.  This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details.  You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA *//* Copyright (C) 2004, 2005 * * Authors: Erik Eliasson <eliasson@it.kth.se> *          Johan Bilien <jobi@via.ecp.fr> *          Ignacio Sanchez Pardo <isp@kth.se>*/#include<config.h>#include"SimpleResampler.h"#include<iostream>#include<libmutil/print_hex.h>SimpleResampler::SimpleResampler( uint32_t inputFreq, uint32_t outputFreq, 		      uint32_t duration, uint32_t nChannels ){	sampleRatio = 10000*inputFreq/outputFreq;        inputFrames  = inputFreq * duration / 1000;        outputFrames = outputFreq * duration / 1000;	this->nChannels = nChannels;	previousFrame = new short[ nChannels ];	memset( previousFrame, '\0', nChannels * sizeof( short ) );}SimpleResampler::~SimpleResampler(){	delete [] previousFrame;}void SimpleResampler::resample( short * input, short * output ){	if( sampleRatio / 10000 > 1 ){		downSample( input, output );	}	else if( sampleRatio / 10000 == 0 ){		upSample( input, output );	}	else{		if( input != output && inputFrames == outputFrames ){			memcpy( output, input, inputFrames*nChannels*sizeof(short) );		}	}}void SimpleResampler::downSample( short * input, short * output ){	int i, j, channel;	int epsilon = 0;	int inputOffset = 0;	int sum;	int sampleGroupSize;	int sample;	for( channel = 0; channel < (int)nChannels; channel ++ ){		inputOffset = channel;		for (i = 0; i < (int)outputFrames; i++){			epsilon += sampleRatio;			sampleGroupSize = epsilon / 10000;			epsilon -= sampleGroupSize * 10000;			sum = 0;			for (j = 0; j < sampleGroupSize; j++){				sample = input[inputOffset + channel					+ j * nChannels ];				sum += sample;			}			output[channel + nChannels * i] = (sum / sampleGroupSize);			inputOffset += sampleGroupSize*nChannels;		}	}}/* Linear interpolation */void SimpleResampler::upSample( short * input, short * output ){	int i, j, channel;//	int epsilon = 0;	int outputOffset = 0;	//int sum;	int sampleGroupSize;	//int sample;	int step;	int lastInputSample;		if( inputFrames == 1 ){		for( channel = 0 ; channel < (int)nChannels ; channel ++ ){			for( j = 0; j < (int)outputFrames; j++ ){				output[j*nChannels + channel] = input[channel];			}		}		return;	}	for( channel = 0; channel < (int)nChannels; channel ++ ){		outputOffset = channel;		sampleGroupSize = outputFrames / inputFrames;		lastInputSample = previousFrame[ channel ];		for (i = 0; i < (int)inputFrames - 1; i++){			step = input[(i)*nChannels + channel] / sampleGroupSize  - lastInputSample / sampleGroupSize;  			output[outputOffset] = lastInputSample;						for (j = 1; j < sampleGroupSize; j++){				output[outputOffset + j*nChannels] = output[outputOffset + (j - 1)*nChannels] + step;			}			outputOffset += sampleGroupSize*nChannels;			lastInputSample = input[i*nChannels + channel];		}				/* For the last case, we take a slightly bigger sampleGroupSize		 * to cover the whole output buffer */				sampleGroupSize = outputFrames - outputOffset / nChannels;		output[outputOffset] = lastInputSample;				step = input[(i)*nChannels + channel] / sampleGroupSize  		     - lastInputSample / sampleGroupSize;  					for (j = 1; j < sampleGroupSize; j++){			output[outputOffset + j*nChannels] = output[outputOffset + (j - 1)*nChannels] + step;		}	}		/* Save the last input frame for smooth transition */	memcpy( previousFrame, &input[ (inputFrames - 1)*nChannels ], nChannels * sizeof(short) );}

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