📄 spaudio.cxx
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/* Copyright (C) 2004-2006 the Minisip Team This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *//* Copyright (C) 2004 * * Authors: Erik Eliasson <eliasson@it.kth.se> * Johan Bilien <jobi@via.ecp.fr>*/#include<config.h>#include<libminisip/spaudio/SpAudio.h>#include<string.h> //for memset#include<libminisip/soundcard/SoundSource.h>#include<libmutil/itoa.h> //cesc ... removeSpAudio::SpAudio(int32_t numPos){ nPos=numPos;}void SpAudio::init(){ int32_t lchdelay_[SPATIAL_POS]={0,0,0,36,0}; memcpy( lchdelay, lchdelay_, SPATIAL_POS * sizeof(int32_t) ); int32_t rchdelay_[SPATIAL_POS]={0,36,0,0,0}; memcpy( rchdelay, rchdelay_, SPATIAL_POS * sizeof(int32_t) ); int32_t assmatrix_[SPATIAL_MAXSOURCES][SPATIAL_MAXSOURCES]={ {3,1,1,1,1,1,1,1,1,1}, {0,5,3,2,2,2,2,2,2,2}, {0,0,5,4,3,3,3,3,3,3}, {0,0,0,5,4,4,4,4,4,4}, {0,0,0,0,5,5,5,5,5,5}, {0,0,0,0,0,3,1,1,1,1}, {0,0,0,0,0,0,5,3,2,2}, {0,0,0,0,0,0,0,5,4,3}, {0,0,0,0,0,0,0,0,5,4}, {0,0,0,0,0,0,0,0,0,5} }; memcpy( assmatrix, assmatrix_, SPATIAL_MAXSOURCES * SPATIAL_MAXSOURCES * sizeof(int32_t) ); /* lookup tables without gain control */ float lchvol[SPATIAL_POS]={ (float)1, (float)0.8, (float)1, (float)0.6, (float)0}; float rchvol[SPATIAL_POS]={ (float)0, (float)0.6, (float)1, (float)0.8, (float)1}; /* lookup tables for gain control float lchvol[SPATIAL_POS][SPATIAL_POS]={{1,0.8,1,0.6,0},{1,0,0,0,0},{0.5,0,0.5,0,0},{0.5,0.5,0,0.3,0},{0.5,0.5,0.5,0.3,0}}; float rchvol[SPATIAL_POS][SPATIAL_POS]={{0,0.6,1,0.8,1},{0,0,0,0,1},{0,0,0.5,0,0.5},{0,0.3,0,0.5,0.5},{0,0.3,0.5,0.5,0.5}}; */ for(int32_t j=0; j < SPATIAL_POS; j++ ){ for(int32_t i=0;i<65536;i++){ /* without gain control */ lookupleftGlobal[i][j]=(short)((float)(i-32768)*lchvol[j]); lookuprightGlobal[i][j]=(short)((float)(i-32768)*rchvol[j]); /* with gain control lookupleft[i]=(short)((float)(i-32768)*lchvol[nSources-1][position-1]); lookupright[i]=(short)((float)(i-32768)*rchvol[nSources-1][position-1]); */ } }}int32_t SpAudio::spatialize (short *input, MRef<SoundSource *> src, short *outbuff ) { int nSamples = (SOUND_CARD_FREQ * 20) / 1000; if( src->leftch && src->rightch ){ int32_t i; for(i=0;i<nSamples*2;i++){ if(i%2 == 0){ src->leftch [(src->j + lchdelay[src->position-1]) % 1028] = input[i]; src->j = (src->j + 1 ) % 1028; } else { src->rightch [(src->k + rchdelay[src->position-1]) % 1028 ] = input[i]; src->k = (src->k + 1) % 1028; } } for(i=0; i<nSamples;i++){ outbuff[(2*i)] = lookupleftGlobal [src->leftch[ src->pointer ]+32768] [src->position-1]; outbuff[(2*i)+1] = lookuprightGlobal [src->rightch[ src->pointer ]+32768] [src->position -1]; src->pointer = (src->pointer + 1) % 1028; } return src->pointer; } else{ memcpy( outbuff, input, nSamples * 2 ); return 0; }}int32_t SpAudio::assignPos(int row, int col){ return assmatrix[row-1][col-1];}
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