directsounddevice.h

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/* Copyright (C) 2004-2006 the Minisip Team  This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.  This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details.  You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA *//* Copyright (C) 2004  * * Authors: Erik Eliasson <eliasson@it.kth.se> *          Johan Bilien <jobi@via.ecp.fr> *	    Cesc Santasusana <c e s c DOT s a n t a [AT} g m a i l DOT c o m>*/#ifndef DIRECT_SOUND_DEVICE_H#define DIRECT_SOUND_DEVICE_H#include<libminisip/libminisip_config.h>#include<libminisip/soundcard/SoundDevice.h>#include<dsound.h>//#define NUM_PLAY_NOTIFICATIONS  16class LIBMINISIP_API DirectSoundDevice : public SoundDevice{	public:		DirectSoundDevice( std::string fileName );		virtual ~DirectSoundDevice();		virtual int openRecord( int samplingRate, int nChannels, int format );		virtual int openPlayback( int samplingRate, int nChannels, int format );				virtual int closeRecord();		virtual int closePlayback();		virtual int readFromDevice( byte_t * buffer, uint32_t nSamples );		virtual int writeToDevice( byte_t * buffer, uint32_t nSamples );		virtual int readError( int errcode, byte_t * buffer, uint32_t nSamples );		virtual int writeError( int errcode, byte_t * buffer, uint32_t nSamples );				virtual void sync();	private:		HRESULT setCaptureNotificationPoints(LPDIRECTSOUNDCAPTUREBUFFER8 pDSCB);		LPDIRECTSOUNDFULLDUPLEX dsDuplexInterfaceHandle;					LPDIRECTSOUNDBUFFER8        outputBufferHandle; //secondary directsound buffer		LPDIRECTSOUNDCAPTUREBUFFER8        inputBufferHandle; 		#define cEvents  2		HANDLE     inputSoundEvent[cEvents];			};#endif

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