📄 directsounddevice.h
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/* Copyright (C) 2004-2006 the Minisip Team This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *//* Copyright (C) 2004 * * Authors: Erik Eliasson <eliasson@it.kth.se> * Johan Bilien <jobi@via.ecp.fr> * Cesc Santasusana <c e s c DOT s a n t a [AT} g m a i l DOT c o m>*/#ifndef DIRECT_SOUND_DEVICE_H#define DIRECT_SOUND_DEVICE_H#include<libminisip/libminisip_config.h>#include<libminisip/soundcard/SoundDevice.h>#include<dsound.h>//#define NUM_PLAY_NOTIFICATIONS 16class LIBMINISIP_API DirectSoundDevice : public SoundDevice{ public: DirectSoundDevice( std::string fileName ); virtual ~DirectSoundDevice(); virtual int openRecord( int samplingRate, int nChannels, int format ); virtual int openPlayback( int samplingRate, int nChannels, int format ); virtual int closeRecord(); virtual int closePlayback(); virtual int readFromDevice( byte_t * buffer, uint32_t nSamples ); virtual int writeToDevice( byte_t * buffer, uint32_t nSamples ); virtual int readError( int errcode, byte_t * buffer, uint32_t nSamples ); virtual int writeError( int errcode, byte_t * buffer, uint32_t nSamples ); virtual void sync(); private: HRESULT setCaptureNotificationPoints(LPDIRECTSOUNDCAPTUREBUFFER8 pDSCB); LPDIRECTSOUNDFULLDUPLEX dsDuplexInterfaceHandle; LPDIRECTSOUNDBUFFER8 outputBufferHandle; //secondary directsound buffer LPDIRECTSOUNDCAPTUREBUFFER8 inputBufferHandle; #define cEvents 2 HANDLE inputSoundEvent[cEvents]; };#endif
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