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📄 audiomixerspatial.h

📁 MiniSip Client with DomainKeys Authentication, Sip, Audio communications, Echo Cancel
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/* Copyright (C) 2004-2006 the Minisip Team  This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.  This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details.  You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA *//* Copyright (C) 2004-5 * * Authors: Cesc Santasusana <cesc dot santa at gmail dot com>*//* Name * 	AudioMixer.h * Author * 	Cesc Santasusana <cesc dot santa at gmail dot com> * Purpose * 	Spatial Audio Mixer implementation*/#ifndef AUDIO_MIXER_SPATIAL_H#define AUDIO_MIXER_SPATIAL_H#include<libminisip/libminisip_config.h>#include<libminisip/soundcard/AudioMixer.h>class SoundSource;class SpAudio;/**A Spatial Audio mixer.This mixer processes the audio of each source previous to mixing toachieve a spatial audio feeling, that is, the sources appear to be in different positions space-wise.The only pitfall is that it uses quite some memory, for now.*/class LIBMINISIP_API AudioMixerSpatial: public AudioMixer {	public:		AudioMixerSpatial(MRef<SpAudio *> spatial);		virtual ~AudioMixerSpatial();				virtual std::string getMemObjectType(){return "AudioMixerSpatial";};				/**		Given the list of sources, mix their audio and return		the mixed audio as the return value.		The returned short * buffer is not to be deleted!		Before using this function, a call to init() must be made!!!		*/		virtual short * mix(std::list<MRef<SoundSource *> > sources);				/**		Position the sources as we want.		Each source has an index number. This index defines a position in the 		space infront of you, going from 1 (your left side) to 		SPATIAL_POS (your right side). Sources with index between 1 and SPATIAL_POS		are placed equally spaced over the semi-circle in front of you.		Example		* SPATIL_POS = 5; number of source = 3 -> 1=LEFT, 3=CENTER, 5=RIGHT		*/		virtual bool setSourcesPosition( std::list<MRef<SoundSource *> > &sources,						bool addingSource = true);			protected:		/**		Home-made algorithm to sort the sources in the list according to its		position index.		*/		bool sortSoundSourceList( std::list<MRef<SoundSource *> > &list );		private:		/**		The SpAudio object, which performs the audio processing. 		NOTE: this object is huge (memory-wise) ... it uses around 1.5 megas		*/		MRef< SpAudio *> spAudio;				AudioMixerSpatial(); //don't use this one};#endif

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