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📄 confbackend.h

📁 MiniSip Client with DomainKeys Authentication, Sip, Audio communications, Echo Cancel
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/* Copyright (C) 2004-2006 the Minisip Team  This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.  This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details.  You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA *//* Copyright (C) 2005 * * Authors: Erik Eliasson <eliasson@it.kth.se> *          Johan Bilien <jobi@via.ecp.fr>*/#ifndef CONF_BACKEND_H#define CONF_BACKEND_H#include<libminisip/libminisip_config.h>#include<libmutil/MemObject.h>#include<libmutil/mtypes.h>#include<libmutil/MPlugin.h>#include<libminisip/gui/Gui.h>#include<string>class LIBMINISIP_API ConfBackend : public MObject{	public:		virtual void save( const std::string &key, 				const std::string &value )=0;		virtual void save( const std::string &key, const int32_t value )=0;		virtual std::string loadString( const std::string &key, const std::string &defaultValue="" )=0;		virtual int32_t loadInt( const std::string &key, const int32_t defaultValue=0 )=0;		virtual void reset( const std::string &key ){};		virtual void commit()=0;		void save( const char * key, const std::string &value );		void save( const char * key, const int32_t value );				std::string loadString( const char * key, const std::string &defaultValue="" );		int32_t loadInt( const char * key, const int32_t defaultValue=0 );};class LIBMINISIP_API ConfBackendException{};class LIBMINISIP_API ConfigPlugin : public MPlugin{	public:		/**		 * @param gui	A configuration backend can need to provide		 * 		authentication information in order to 		 * 		access the configuration. In that case it		 * 		will ask the user via the gui object passed		 * 		to this method for username and password.		 * 		This is for example the case of the		 * 		configuration is stored on server instead		 * 		of on the local device.		 */		virtual MRef<ConfBackend *> createBackend(MRef<Gui*> gui)const=0;		virtual std::string getPluginType()const{ return "Config"; }	protected:		ConfigPlugin( MRef<Library *> lib );};/** * Registry of config plugins. */class ConfigRegistry: public MPluginRegistry{	public:		virtual ~ConfigRegistry();		virtual std::string getPluginType(){ return "Config"; }		static MRef<ConfigRegistry*> getInstance();		MRef<ConfBackend*> createBackend( MRef<Gui*> gui, std::string backendName="" );		virtual void registerPlugin( MRef<MPlugin*> plugin );	protected:		ConfigRegistry();		void registerBuiltins();	private:		static MRef<ConfigRegistry *> instance;};#endif

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