📄 confbackend.h
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/* Copyright (C) 2004-2006 the Minisip Team This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *//* Copyright (C) 2005 * * Authors: Erik Eliasson <eliasson@it.kth.se> * Johan Bilien <jobi@via.ecp.fr>*/#ifndef CONF_BACKEND_H#define CONF_BACKEND_H#include<libminisip/libminisip_config.h>#include<libmutil/MemObject.h>#include<libmutil/mtypes.h>#include<libmutil/MPlugin.h>#include<libminisip/gui/Gui.h>#include<string>class LIBMINISIP_API ConfBackend : public MObject{ public: virtual void save( const std::string &key, const std::string &value )=0; virtual void save( const std::string &key, const int32_t value )=0; virtual std::string loadString( const std::string &key, const std::string &defaultValue="" )=0; virtual int32_t loadInt( const std::string &key, const int32_t defaultValue=0 )=0; virtual void reset( const std::string &key ){}; virtual void commit()=0; void save( const char * key, const std::string &value ); void save( const char * key, const int32_t value ); std::string loadString( const char * key, const std::string &defaultValue="" ); int32_t loadInt( const char * key, const int32_t defaultValue=0 );};class LIBMINISIP_API ConfBackendException{};class LIBMINISIP_API ConfigPlugin : public MPlugin{ public: /** * @param gui A configuration backend can need to provide * authentication information in order to * access the configuration. In that case it * will ask the user via the gui object passed * to this method for username and password. * This is for example the case of the * configuration is stored on server instead * of on the local device. */ virtual MRef<ConfBackend *> createBackend(MRef<Gui*> gui)const=0; virtual std::string getPluginType()const{ return "Config"; } protected: ConfigPlugin( MRef<Library *> lib );};/** * Registry of config plugins. */class ConfigRegistry: public MPluginRegistry{ public: virtual ~ConfigRegistry(); virtual std::string getPluginType(){ return "Config"; } static MRef<ConfigRegistry*> getInstance(); MRef<ConfBackend*> createBackend( MRef<Gui*> gui, std::string backendName="" ); virtual void registerPlugin( MRef<MPlugin*> plugin ); protected: ConfigRegistry(); void registerBuiltins(); private: static MRef<ConfigRegistry *> instance;};#endif
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