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📄 rtcptransactionidlefloor.h

📁 MiniSip Client with DomainKeys Authentication, Sip, Audio communications, Echo Cancel
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/* Copyright (C) 2004-2006 the Minisip Team  This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.  This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details.  You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA *//* Copyright (C) 2004  * * Authors: Erik Eliasson <eliasson@it.kth.se> *          Johan Bilien <jobi@via.ecp.fr>*/#ifndef RTCPTRANSACTIONIDLEFLOOR_H#define RTCPTRANSACTIONIDLEFLOOR_H#include<libminisip/libminisip_config.h>#include<libmsip/SipSMCommand.h>#include<libmsip/SipTransaction.h>#include<libminisip/p2t/P2T.h>#include<libminisip/p2t/SipDialogP2T.h>/**  * implements the Floor Release Procedure if a remote user releases the floor.. * <p><b>Floor Release Procedure:</b><br> * When a user wants to release the floor he repeatedly sends Floor RELEASE  * messages to every other user until he gets a Floor IDLE message from each of * them back. * * <p><b>RtcpTransactionIdleFloor</b><br> * <CODE>RtcpTransactionIdleFloor</CODE> is used for the interaction with a user that * wants to release the floor. The transaction sends for every incoming Floor RELEASE * message a Floor IDLE message back. * * <p> * <b>State Machine:</b><br> * The following state machine is implemented:<p> * <img src=material/RtcpTransactionIdleFloor.gif><p> * * <b>Transitions:</b> * <table border="0" cellspacing="0" cellpadding="5"> * <tr bgcolor="#999999"> * <td><font color=white><b>&nbsp;<CODE>CommandString</CODE> Input:</b></font></td> * <td><font color=white><b>Action:</b></font></td> * <td><font color=white><b>Description:</b></font></td> * </tr> *  * <tr><td>&nbsp;p2tReleaseFloor</td><td>a0_start_idlesent</td><td> * Sends a Floor IDLE message. * </td></tr> *  * <tr bgcolor="#E6E6E6"><td>&nbsp;p2tRELEASE</td><td>a1_idlesent_idlesent</td> * <td> Sends a Floor IDLE message because another Floor RELEASE message from the * remote user has arrived. * </td></tr> *  * <tr><td>&nbsp;timerIdleFloorTERMINATE</td><td>a2_idlesent_terminated</td><td> * Moves to the terminated state. * </td></tr></table> * <p> * * @see SipDialogP2T * @author Florian Maurer, <a href=mailto:florian.maurer@floHweb.ch>florian.maurer@floHweb.ch</a> */class LIBMINISIP_API RtcpTransactionIdleFloor: public SipTransaction{	public:				/**		 * Constructor.		 * @param call    the dialog that started this transaction       		 * @param seqNo      the sequence number that have to be used in the floor control messages		 * @param toaddr     the destination IP address for the floor control messages		 * @param port       the destination port for the floor control messages		 * @param remoteSSRC the SSRC from the remote user. The transaction accepts only floor control		 *                   messages with this number.		 */		RtcpTransactionIdleFloor(MRef<SipDialog*> call, int seqNo, IPAddress *toaddr, int32_t port,  std::string callId, unsigned remoteSSRC);				/**		 * Destructor		 */		virtual ~RtcpTransactionIdleFloor();		void setCallId( std::string id){callId = id;}		 std::string getCallId(){return callId;}		/**		 * returns the name of the transaction.		 * Used by the Memory Handling of Minisip.		 * @return the  std::string 'RtcpTransactionIdleFloor'		 */		virtual  std::string getName(){return "RtcpTransactionIdleFloor";}		/**		 * handles the incoming commands.		 * The incoming commands are only accepted if the SSRC  		 * and used sequence number		 * in the messages are correct.		 * @param  command the incoming command that should be handled.		 * @return true if the command is handled by this transaction.		 */		virtual bool handleCommand(const SipSMCommand &command);			/**		 * starts the implemented state machine.		 */		void setUpStateMachine();				/**		 * sends a Floor IDLE message to the user.		 */		void sendIdle();				/**		 * returns the <CODE>SipDialogP2T</CODE> dialog that		 * started the transaction.		 * @return <CODE>SipDialogP2T</CODE> object.		 */		MRef<SipDialogP2T*> getDialogP2T();				/**		 * returns the destination IP Address for the Floor		 * Control Messages.		 * @return <CODE>IPAdress</CODE> object.		 */		IPAddress *getAddress(){return toaddr;}				/**		 * returns the destination port for the Floor Control		 * Messages.		 * @return <CODE>int32_t</CODE> value.		 */		int32_t getPort(){return port;}				/**		 * returns the SSRC of the remote user.		 */		unsigned getSSRC(){return remoteSSRC;}						/**		 * the value that is used for the <CODE>timerIdleFloorTERMINATE</CODE>. 		 * This value		 * is set in the Constructor with the predefined value		 * in the <CODE>P2T</CODE> class. If the timer expires the transaction		 * moves to the 'terminate' state.		 */		int tIdleFloorTerminate;	private:		bool a0_start_idlesent( const SipSMCommand &command);		bool a1_idlesent_idlesent( const SipSMCommand &command);		bool a2_idlesent_terminated( const SipSMCommand &command);							///the sequence number. All messages are sent with this sequence number.		int32_t seqNo;				///the remote used SSRC		unsigned remoteSSRC;};#endif

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