📄 slidegame.h
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//$Log: Slidegame.h,v $
//Revision 1.2 2007/10/26 03:53:40 Chenzushang
//添加CVS版本自动注释脚本
//
#ifndef SLIDE_H
#define SLIDE_H
#include "include.h"
#define SLIDETIMERDELAY 150
#define SLIDEIMGSIZE 200
#define SLIDE_DISP_SMALLIMG_X 260
#define SLIDE_DISP_SMALLIMG_Y 50
#define SLIDE_DISP_H 16
#define SLIDE_DISP_LEVEL_X 260
#define SLIDE_DISP_LEVEL_Y 130
#define SLIDE_DISP_TIME_X SLIDE_DISP_LEVEL_X
#define SLIDE_DISP_TIME_Y (SLIDE_DISP_LEVEL_Y+SLIDE_DISP_H*2)
#define SLIDE_DISP_STEP_X SLIDE_DISP_TIME_X
#define SLIDE_DISP_STEP_Y (SLIDE_DISP_LEVEL_Y+SLIDE_DISP_H*4)
typedef struct SLIDEPOINTtag
{
INT8 ix;
INT8 iy;
}SLIDEPOINT;
UINT32 SlideOnPaint(WINDOW* win , WMPARAM wParam, WLPARAM lParam);
UINT32 SlideOnKey(WINDOW* win, WMPARAM wParam, WLPARAM lParam);
UINT32 SlideOnTimer(WINDOW* win , WMPARAM wParam, WLPARAM lParam);
void SlideResetGame(WINDOW* win);
UINT32 SlideOnCommand(WINDOW* win, WMPARAM wParam, WLPARAM lParam);
UINT32 SlideShowDialog(WINDOW* win, INT16U captionID);
#endif
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