📄 msaudspapi.h
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/******************************************************************************
*
* Copyright (C),2007, Fuzhou Rockchip Co.,Ltd.
*
* File name : msaudspapi.h
* Description: 微软音效API函数
* Remark:
*
* History:
* <author> <time> <version> <desc>
* Huweiguo 07/10/07 1.0
*
*******************************************************************************/
#ifndef __MS_AUDSP_API_H__
#define __MS_AUDSP_API_H__
typedef struct
{
//char* name;
unsigned short uMin;
unsigned short uVal;
unsigned short uMax;
int fSet;
//const char* descr;
} ArgTbl;
// 全局变量
extern ArgTbl g_argTable[];
extern ArgTbl g_argTableNew[];
extern void *pAuDSP;
// API 函数
int MsAudspInit(unsigned long lSampleRate);
void MsAudspEnd(void);
void singal_effect_change_and_refresh_argtbl(void* pAuDSP, void *pArgTbl, void *pArgTblNew); // 更新微软音效参数
void MsAudspProssing(short *pData, long PcmLength);
/* 微软音效参数更新API,也就是根据UI选择来设置 */
void ms_set_leq_enabled(int fState);
void ms_set_leq_attack(int uAttack);
void ms_set_leq_release(int uRelease);
void ms_set_leq_maxgain(int uMaxGain);
void ms_set_leq_target(int uTarget);
void ms_set_bb_enabled(int fState);
void ms_set_bb_level(int level);
void ms_set_bb_freq(int uFreq);
void ms_set_hv_enabled(int fState);
void ms_set_hv_spatialize(int u);
void ms_set_hv_width(int u);
#if 0
// LEQ 参数调节范围
#define LEQ_RELEASE_MIN 0
#define LEQ_RELEASE_MAX 15
#define LEQ_RELEASE_DEF 9
#define LEQ_ATTACK_MIN 0
#define LEQ_ATTACK_DEF 1
#define LEQ_ATTACK_MAX 10
#define LEQ_TARGET_MIN 1
#define LEQ_TARGET_DEF 30000
#define LEQ_TARGET_MAX 65535
#define LEQ_MAXGAIN_MIN 1
#define LEQ_MAXGAIN_DEF 10
#define LEQ_MAXGAIN_MAX 63
// BB 参数调节范围
#define BB_LEVEL_MIN 0
#define BB_LEVEL_DEF 1
#define BB_LEVEL_MAX 5
#define BB_FREQ_MIN 60
#define BB_FREQ_DEF 80
#define BB_FREQ_MAX 250
// HV2 参数调节范围
#define HEADPHONE2_DIFF_MIN 0
#define HEADPHONE2_DIFF_DEF 4
#define HEADPHONE2_DIFF_MAX 10
#define HEADPHONE2_WIDTH_MIN 0
#define HEADPHONE2_WIDTH_DEF 5
#define HEADPHONE2_WIDTH_MAX 8
ArgTbl g_argTable[] =
{
// name min def max
{ /*"leq", */ 0 , 0, 1 , 0/*, " use loudness equalization" */ },
{ /*"bb", */ 0 , 0, 1 , 0/*, " use bass boost" */ },
{ /*"hv", */ 0 , 0, 1 , 0/*, " use headphone virtualization" */ },
{ /*"leqrelease", */ LEQ_RELEASE_MIN, LEQ_RELEASE_DEF, LEQ_RELEASE_MAX, 0/*, " leq release time" */ },
{ /*"leqmaxgain", */ LEQ_MAXGAIN_MIN, LEQ_MAXGAIN_DEF, LEQ_MAXGAIN_MAX, 0/*, " leq max gain" */ },
{ /*"bbfreq" , */ BB_FREQ_MIN, BB_FREQ_DEF, BB_FREQ_MAX, 0/*, " bass boost frequency" */ },
{ /*"bblevel" , */ BB_LEVEL_MIN, BB_LEVEL_DEF, BB_LEVEL_MAX , 0/*, " bass boost amount" */ },
{ /*"leqattack" , */ LEQ_ATTACK_MIN, LEQ_ATTACK_DEF, LEQ_ATTACK_MAX, 0/*, " leq attack time" */ },
{ /*"hvspatialize" ,*/ HEADPHONE2_DIFF_MIN, HEADPHONE2_DIFF_DEF, HEADPHONE2_DIFF_MAX, 0/*, "spatialization level" */ },
{ /*"hvwidth" , */ HEADPHONE2_WIDTH_MIN, HEADPHONE2_WIDTH_DEF, HEADPHONE2_WIDTH_MAX, 0/*, "stereo width (L-R channel gain)"*/ },
{ /*"leqtarget" , */ LEQ_TARGET_MIN, LEQ_TARGET_DEF, LEQ_TARGET_MAX, 0/*, "leq target level" */ },
{ /*"blocksize", */ 384, 512, MAX_BLOCK_SIZE, 0/*, "block size" */ },
{ /*"switchpos", */ 0, 0, 65535, 0/*, "dynamic switch position" */ },
{ /*"switcharg", */ 0, 0, 10, 0/*, "index of argument to switch" */ },
{ /*"switchval", */ 0, 0, 65535, 0/*, "new value after the switch" */ },
};
#endif
#endif
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