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📄 final.h

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// Final.h : main header file for the FINAL application
//

#if !defined(AFX_FINAL_H__017AA179_C13E_43BC_BC67_B35C8B6BDF13__INCLUDED_)
#define AFX_FINAL_H__017AA179_C13E_43BC_BC67_B35C8B6BDF13__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols
#include "stdafx.h"
#include "SplashWindow.h"

/////////////////////////////////////////////////////////////////////////////
// CFinalApp:
// See Final.cpp for the implementation of this class
//

class CFinalApp : public CWinApp
{
public:
	CFinalApp();
	int ExitInstance();
	_ConnectionPtr m_pConnection;
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CFinalApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

public:
	//{{AFX_MSG(CFinalApp)
	afx_msg void OnAppAbout();
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_FINAL_H__017AA179_C13E_43BC_BC67_B35C8B6BDF13__INCLUDED_)

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