📄 menuset.h
字号:
int level;
char *explain;
CPotalMenuUnit()
{
explain = 0;
}
int clear()
{
if( explain ) delete explain;
explain = 0;
return 1;
}
~CPotalMenuUnit()
{
clear();
}
};
class CPotalMenu
{
CPotalMenuUnit m_Map[MAX_POTAL_MAP];
int m_Count;
public :
~CPotalMenu()
{
clear();
}
CPotalMenu()
{
m_Count = 0;
}
int clear()
{
m_Count = 0;
for( int i=0; i<MAX_POTAL_MAP; i++ )
{
m_Map[i].clear();
}
return 1;
}
int GetMax() { return m_Count; }
int GetMapNumber( int num ) { return m_Map[num].map_number; }
int GetType( int num ) { return m_Map[num].type; }
int GetImgType( int num ) { return m_Map[num].img_type; }
int GetMapMoney( int num ) { return m_Map[num].money; }
char *GetMapName( int num ) { return m_Map[num].map_name; }
char *GetMapExplain( int num ) { return m_Map[num].explain; }
int GetMapLevel( int num ) { return m_Map[num].level; }
int LoadPotalMap( int nation );
int SetExplain( int num, char *str, int size )
{
m_Map[num].clear();
m_Map[num].explain = new char[size+1];
strcpy( m_Map[num].explain, str );
return 1;
}
};
/////////////////////////////////////////////
struct CFriend
{
int m_bLogin; // 立加 吝捞促 酒聪促.
char name[20];
RECT rect1; // 庇加富
RECT rect2; // 皋老
CFriend()
{
clear();
}
int clear()
{
m_bLogin = 0;
name[0] = 0;
SetRect( rect1, 0, 0, 0, 0 );
SetRect( rect2, 0, 0, 0, 0 );
return 1;
}
};
const int MAX_FRIEND_GROUP = 30;
class CFriendGrup
{
public :
int count;
CFriend m_Friend[MAX_FRIEND_GROUP];
public :
CFriendGrup()
{
count = 0;
}
int SetFriendName( int cn, char *name );
int SetFriendLogin( int cn, int login );
char *GetFriend( int cn, int &login );
int InsertFriend( char *name, int login );
int clear();
int SerchName( const char *name );//030504 lsw
int DeleteName( int cn );
int SetRect( int cn, int type, int left, int top, int right, int bottom );
char *CheckRect( int cn, int type, int x, int y );
};
/////////////////////////////////////////////
#define MAX_RUNE 25
struct CRuneExplain
{
char m_szTitle[4][MAX_RUNE+1][128];
char m_szExplain[4][MAX_RUNE+1][2048];
string m_szExplainTitle[4];
public :
CRuneExplain()
{
memset( m_szTitle, 0, sizeof( char )*4*(MAX_RUNE+1)*128 );
memset( m_szExplain, 0, sizeof( char )*4*(MAX_RUNE+1)*2048 );
LoadLuneText();
};
public :
int LoadLuneText();
int LoadLuneText2( int lune_num );
LPCTSTR GetTitleExplain( int lune_num );
};
struct k_RuneMenu
{
int m_nRuneNum; // 烽 锅龋
int m_nLeftRuneImage; // 哭率俊 嘛阑 烽 锅龋
int m_nRightRuneImage; // 坷弗率俊 嘛阑 烽 锅龋
int x;
int y;
};
class CRuneMenu
{
public :
int m_nQuestStep;
int m_nSelectRune;
k_RuneMenu m_stRune[MAX_RUNE];
public :
CRuneMenu();
int LoadRuneMenuXY();
};
struct k_guild_degree
{
char m_pszGuildDegree[5][20];
};
struct k_guild_regist_explain
{
char m_pString[100][256];
};
struct k_char_rgb
{
int body_r; // 寇葛 祸
int body_g;
int body_b;
int cloth_r;
int cloth_g;
int cloth_b;
k_char_rgb() { set(); }
~k_char_rgb();
int set();
};
struct k_view_nation_money
{
DWORD money3;
DWORD money4;
DWORD money6;
k_view_nation_money()
{
money3= 0;
money4= 0;
money6= 0;
}
};
class CNameOfGuildMemberList
{
public:
int m_iDegree; // 殿鞭
bool m_bRecv; // 捞固 罐篮利 乐促.
int m_iTotal;
int *m_bpIsConnect; // 立加秦 乐绰 某腐牢瘤 犬牢
string *m_lpszName;
public :
CNameOfGuildMemberList()
{
m_lpszName = 0;
m_bpIsConnect = 0;
clear();
}
int clear()
{
if( m_lpszName ) delete[] m_lpszName;
if( m_bpIsConnect ) delete[] m_bpIsConnect;
m_bRecv = 0;
m_iTotal = 0;
m_bRecv = 0;
m_lpszName = 0;
m_bpIsConnect = 0;
return 1;
}
~CNameOfGuildMemberList()
{
clear();
}
};
class CGuildMemberName
{
public :
int m_nSubMasterNumber_degree; // 辑滚 付胶磐啊 加秦 乐绰 镑狼 殿鞭
int m_nSubMasterNumber;
CNameOfGuildMemberList m_degree[5];
public :
int clear()
{
m_nSubMasterNumber_degree = -1;
for( int i=0; i<5; i++ ) m_degree[i].clear();
return 1;
}
~CGuildMemberName()
{
clear();
}
int GetRecv( int degree )
{
return m_degree[degree].m_bRecv;
}
int SetRecv( int degree )
{
m_degree[degree].m_bRecv = 1;
return 1;
}
int SetCount( int degree, int count, k_get_guild_memeber_list_name *data );
int GetCount( int degree )
{
return m_degree[degree].m_iTotal;
}
const char *GetName( int degree, int count )
{
if( count >= GetCount(degree ) ) return NULL;
return m_degree[degree].m_lpszName[count].c_str();
}
int GetIsConnect( int degree, int count )
{
if( count >= GetCount(degree ) ) return NULL;
return m_degree[degree].m_bpIsConnect[count];
}
bool GetSubMasterNumber( int °ree, int &number )
{
degree = m_nSubMasterNumber_degree;
number = m_nSubMasterNumber;
if( degree == -1 ) return 0;
return 1;
}
};
class CGuildHouseInfo
{
public:
int m_max;
k_guild_house_info_unit *m_data;
public:
CGuildHouseInfo()
{
m_max =0 ;
m_data = 0;
}
CGuildHouseInfo( int max )
{
m_max = max;
if( !max ) return;
m_data = new k_guild_house_info_unit[max];
}
~CGuildHouseInfo()
{
if( m_data ) delete [] m_data;
}
int CopyInfo( int index, k_guild_house_info_unit *data )
{
if( !m_data ) return 0;
if( index >= m_max ) return 0;
m_data[index] = *data;
return 1;
}
bool IsExistGuild( int guild_code )
{
for( int i=0; i<m_max; i++ )
{
if( guild_code == m_data[i].guild_code ) return true;
}
return false;
}
int GetGuildCode( int index ) { return m_data[index].guild_code; }
bool CheckSignet( int index )
{
if( GetItemMuchByMuchItem( IN_BLUE_SIGNET ) < m_data[index].blue ) return false;
if( GetItemMuchByMuchItem( IN_RED_SIGNET ) < m_data[index].red ) return false;
return true;
}
};
///////////////////////////////////////
// m_PartySelect 函荐俊 荤侩且 蔼 沥狼
#define PS_EXP 10
#define PS_TACTIC 20
#define PS_MAGIC_TAC 30
//////////////////////////////////////
// 020428 YGI acer
////////////////////////////////////////////////
// 硅凯锅龋甫 曼炼 沁绰瘤 臼沁绰瘤甫 颇厩窍绰 努饭胶 急攫
class CAlreadyCheck
{
private :
int m_nProcessId;
CAlreadyCheck *next;
public :
CAlreadyCheck()
{
m_nProcessId = 0;
next = 0;
}
~CAlreadyCheck()
{
if( next ) delete next;
}
bool CheckProcessId( int check_id )
{
CAlreadyCheck *temp = next;
while( next )
{
if( m_nProcessId == check_id ) return true;
temp = temp->next;
}
return false;
}
int AddProceessId( int add_id )
{
CAlreadyCheck *prev = this;
CAlreadyCheck *temp = next;
for( ; temp; prev = temp, temp = temp->next )
{
if( temp->m_nProcessId == add_id ) return false;
}
CAlreadyCheck *data = new CAlreadyCheck;
data->m_nProcessId = add_id;
prev->next = data;
return true;
}
};
class CScenarioTrapInfo
{
public :
int m_nTotalTrap;
int m_nActiveTrap;
int m_nWaitTimeOfDungeon;
int m_nWaitTimeOfTrap;
public :
CScenarioTrapInfo()
{
memset( &m_nTotalTrap, 0, sizeof(int)*4 );
}
};
// thai2 YGI
#include "kein_stl.h"
typedef TKeinMap<POINTS> CMapDinamicTile;
// 021107 YGI--------------------
extern DWORD g_curr_time;
class CEventMoveMap
{
public :
k_event_move_map_rep data;
DWORD m_dwRecvTime;
public :
CEventMoveMap()
{
memset( &data, 0, sizeof( k_event_move_map_rep ) );
m_dwRecvTime = 0;
}
void Set( k_event_move_map_rep *pData )
{
data = *pData;
}
CEventMoveMap operator = ( k_event_move_map_rep &data )
{
m_dwRecvTime = g_curr_time;
Set( &data );
return *this;
}
bool IsCanMove()
{
if( !m_dwRecvTime ) return 0;
if( g_curr_time - m_dwRecvTime > 120 ) return 0; // 120 盒捞 瘤车促.
return 1;
}
};
////////////////////////////////////////////////////
class CMenuVariable // 皋春 茄焙单俊辑父 荤侩且 傈开 函荐 葛烙
{
//021030 YGI
public :
enum
{
ACTIVE_EVENT_OBJECT = 0x01,
ACTIVE_EVENT_SOUND = 0x02,
};
public :
CRuneMenu *m_pRune;
int m_bLoadGuildMark;
int m_GuildSaveId;
char *m_pSubGuildMaster;
k_guild_degree *m_pGuildDegree; // 辨靛 流氓 涝仿 烙矫 函荐
k_guild_regist_explain *m_pGuildRegistExplain;
//char (*m_ppGuildRegistExplain)[256];
int m_bGuildChatOn;
CRuneExplain *m_clsRuneExplain;
k_char_rgb *m_stRGB;
bool m_bChangeColor;
k_view_nation_money *m_stNationMoney;
bool bCheckSalvation;
MakeItem *pGambleItem;
BYTE m_GambleRune;
int m_GambleRand; // 烽倒酒啊绰 弥家茄狼 规过
CGuildMemberName m_GuildMemberName;
char *m_szGuildPublicNotics;
CFriendGrup *m_FriendGrup;
ItemAttr *m_TodayGambleItem;
char m_PartySelect;
CPotalMenu *m_PotalMap;
char m_bOXTime;
DWORD m_OXTime;
CGuildItem *m_pGuildItem;
POS *m_pPutGuildItem;
int m_nCheckSubMaster;
string m_szFileTextPut;
k_nation_item m_nation_item;
k_assent m_assent;
CGuildHouseInfo *m_pGuildHouseInfo;
CAlreadyCheck *m_CheckProcess;
//acer5
k_char_info *m_pOtherChar;
// 020620 YGI
CMapDinamicTile *m_pDinamicTile;
CScenarioTrapInfo *m_pScenarioTrapInfo;
k_scenario_trap_key *m_pScenarioTrapKey; // 020701 YGI
bool m_bTradeON; //020808 YGI
k_event_object_sound *m_pEventObjcet; //021030 YGI
CEventMoveMap *m_pEventMoveMap; // 021107 YGI
public :
CMenuVariable()
{
m_bTradeON = 1; //020808 YGI
m_pGuildDegree = NULL;
m_pSubGuildMaster = NULL;
m_pGuildRegistExplain =NULL;
m_bGuildChatOn = 1;
m_bLoadGuildMark = 0;
m_pRune = NULL;
m_clsRuneExplain = 0;
m_stRGB = 0;
m_bChangeColor = 0;
m_stNationMoney = 0;
bCheckSalvation = 0;
pGambleItem = 0;
m_GambleRune = 0;
m_GambleRand = 0;
m_GuildMemberName.clear();
m_szGuildPublicNotics = 0;
m_FriendGrup = 0;
m_TodayGambleItem = 0;
m_PartySelect = 0;
m_PotalMap = 0;
m_bOXTime = 0;
m_OXTime = 0;
m_pGuildItem = 0;
m_pPutGuildItem = 0;
m_nCheckSubMaster = 0;
m_szFileTextPut = "";
m_nation_item.clear();
m_pGuildHouseInfo = 0;
//acer5
m_pOtherChar = 0;
// 020620 YGI
m_pDinamicTile = 0;
m_pScenarioTrapInfo = 0;
m_pScenarioTrapKey = 0; // 020701 YGI
m_pEventObjcet = 0; //021030 YGI
m_pEventMoveMap = 0;
}
~CMenuVariable()
{
clear4();
clear2();
}
int clear(); // 皋春啊 辆丰 瞪锭 荤扼柳促.
int clear2(); // 霸烙捞 促矫 矫累瞪锭 荤扼柳促. clear3() clear() 甫 器窃茄促.
int clear3(); // 甘捞 官拆锭.. clear() 甫 器窃窍绊 乐促.
int clear4();
int LoadingGuildRegistExplain( char *szFileName );
int GetEventSound(); //021030 YGI
};
extern CMenuVariable g_Menu_Variable;
extern CallGuildChangeInfo( );
extern DWORD ReturnBlendRGB( int r, int g, int b );
extern char *ChangeString( char *str, char sor, char tag );
extern char *ChangeString2( char *str, char *sor, char *tag );
extern DWORD GetNationMoney( int nation);
extern void LoadMemorize();
extern void SaveMemorize();
#include "menufunctions.h"
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -