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📄 audio_windows_source.cc

📁 这是用python语言写的一个数字广播的信号处理工具包。利用它
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/* -*- c++ -*- *//* * Copyright 2004 Free Software Foundation, Inc. * * This file is part of GNU Radio * * GNU Radio is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3, or (at your option) * any later version. * * GNU Radio is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Radio; see the file COPYING.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */#ifdef HAVE_CONFIG_H#include "config.h"#endif#include <audio_windows_source.h>#include <gr_io_signature.h>//include <sys/soundcard.h>//include <sys/ioctl.h>#include <sys/types.h>#include <sys/stat.h>#include <fcntl.h>#include <unistd.h>#include <stdio.h>#include <iostream>#include <stdexcept>static const double CHUNK_TIME = 0.005;	// 5 ms// FIXME these should query some kind of user preferencestatic std::stringdefault_device_name (){  return "/dev/dsp";}audio_windows_source::audio_windows_source (int sampling_freq, const std::string device_name)  : gr_sync_block ("audio_windows_source",		   gr_make_io_signature (0, 0, 0),		   gr_make_io_signature (1, 2, sizeof (float))),    d_sampling_freq (sampling_freq),    d_device_name (device_name.empty ()? default_device_name () : device_name),    d_fd (-1), d_buffer (0), d_chunk_size (0){  //FIXME TODO implement me#if 0  if ((d_fd = open (d_device_name.c_str (), O_RDONLY)) < 0)    {      fprintf (stderr, "audio_windows_source: ");      perror (d_device_name.c_str ());      throw      std::runtime_error ("audio_windows_source");    }  d_chunk_size = (int) (d_sampling_freq * CHUNK_TIME);  set_output_multiple (d_chunk_size);  d_buffer = new short[d_chunk_size * 2];  int  format = AFMT_S16_NE;  int  orig_format = format;  if (ioctl (d_fd, SNDCTL_DSP_SETFMT, &format) < 0)    {      std::	cerr << "audio_windows_source: " << d_device_name <<	" ioctl failed\n";      perror (d_device_name.c_str ());      throw      std::runtime_error ("audio_windows_source");    }  if (format != orig_format)    {      fprintf (stderr, "audio_windows_source: unable to support format %d\n",	       orig_format);      fprintf (stderr, "  card requested %d instead.\n", format);    }  // set to stereo no matter what.  Some hardware only does stereo  int channels = 2;  if (ioctl (d_fd, SNDCTL_DSP_CHANNELS, &channels) < 0 || channels != 2)    {      perror ("audio_windows_source: could not set STEREO mode");      throw      std::runtime_error ("audio_windows_source");    }  // set sampling freq  int sf = sampling_freq;  if (ioctl (d_fd, SNDCTL_DSP_SPEED, &sf) < 0)    {      std::cerr << "audio_windows_source: "	<< d_device_name << ": invalid sampling_freq "	<< sampling_freq << "\n";      sampling_freq = 8000;      if (ioctl (d_fd, SNDCTL_DSP_SPEED, &sf) < 0)	{	  std::	    cerr <<	    "audio_windows_source: failed to set sampling_freq to 8000\n";	  throw	  std::runtime_error ("audio_windows_source");	}    }#endif}audio_windows_source::~audio_windows_source (){  /*close (d_fd);     delete [] d_buffer;   */}audio_windows_source_sptraudio_windows_make_source (int sampling_freq, const std::string dev){  return audio_windows_source_sptr (new				    audio_windows_source (sampling_freq,							  dev));}intaudio_windows_source::work (int noutput_items,			    gr_vector_const_void_star & input_items,			    gr_vector_void_star & output_items){  //FIXME TODO implement me#if 0  float *f0 = (float *) output_items[0];  float *f1 = (float *) output_items[1];	// will be invalid if this is mono output  const int shorts_per_item = 2;	// L + R  const int bytes_per_item = shorts_per_item * sizeof (short);  // To minimize latency, never return more than CHUNK_TIME  // worth of samples per call to work.  // FIXME, we need an API to set this value  noutput_items = std::min (noutput_items, d_chunk_size);  int base = 0;  int ntogo = noutput_items;  while (ntogo > 0)    {      int nbytes = std::min (ntogo, d_chunk_size) * bytes_per_item;      int result_nbytes = read (d_fd, d_buffer, nbytes);      if (result_nbytes < 0)	{	  perror ("audio_windows_source");	  return -1;		// say we're done	}      if ((result_nbytes & (bytes_per_item - 1)) != 0)	{	  fprintf (stderr, "audio_windows_source: internal error.\n");	  throw std::runtime_error ("internal error");	}      int result_nitems = result_nbytes / bytes_per_item;      // now unpack samples into output streams      switch (output_items.size ())	{	case 1:		// mono output	  for (int i = 0; i < result_nitems; i++)	    {	      f0[base + i] = d_buffer[2 * i + 0] * (1.0 / 32767);	    }	  break;	case 2:		// stereo output	  for (int i = 0; i < result_nitems; i++)	    {	      f0[base + i] = d_buffer[2 * i + 0] * (1.0 / 32767);	      f1[base + i] = d_buffer[2 * i + 1] * (1.0 / 32767);	    }	  break;	default:	  assert (0);	}      ntogo -= result_nitems;      base += result_nitems;    }  return noutput_items - ntogo;#endif  return -1;			// EOF}

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