📄 audio_osx_sink.h
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/* -*- c++ -*- *//* * Copyright 2006 Free Software Foundation, Inc. * * This file is part of GNU Radio. * * GNU Radio is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3, or (at your option) * any later version. * * GNU Radio is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Radio; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, * Boston, MA 02110-1301, USA. */#ifndef INCLUDED_AUDIO_OSX_SINK_H#define INCLUDED_AUDIO_OSX_SINK_H#include <gr_sync_block.h>#include <string>#include <list>#include <AudioUnit/AudioUnit.h>#include <circular_buffer.h>class audio_osx_sink;typedef boost::shared_ptr<audio_osx_sink> audio_osx_sink_sptr;audio_osx_sink_sptraudio_osx_make_sink (int sample_rate = 44100, const std::string device_name = "2", bool do_block = true, int channel_config = -1, int max_sample_count = -1);/*! * \brief audio sink using OSX * * input signature is one or two streams of floats. * Input samples must be in the range [-1,1]. */class audio_osx_sink : public gr_sync_block { friend audio_osx_sink_sptr audio_osx_make_sink (int sample_rate, const std::string device_name, bool do_block, int channel_config, int max_sample_count); Float64 d_sample_rate; int d_channel_config; UInt32 d_n_channels; UInt32 d_queueSampleCount, d_max_sample_count; bool d_do_block; mld_mutex_ptr d_internal; mld_condition_ptr d_cond_data; circular_buffer<float>** d_buffers;// AudioUnits and Such AudioUnit d_OutputAU;protected: audio_osx_sink (int sample_rate = 44100, const std::string device_name = "2", bool do_block = true, int channel_config = -1, int max_sample_count = -1);public: ~audio_osx_sink (); bool IsRunning (); bool start (); bool stop (); int work (int noutput_items, gr_vector_const_void_star &input_items, gr_vector_void_star &output_items);private: static OSStatus AUOutputCallback (void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData);};#endif /* INCLUDED_AUDIO_OSX_SINK_H */
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