📄 button.h
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/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : BUTTON.h
Purpose : BUTTON public header file (API)
--------------------END-OF-HEADER-------------------------------------
*/
#ifndef BUTTON_H
#define BUTTON_H
#include "WM.h"
#include "Dialog.h" /* Req. for Create indirect data structure */
#if GUI_WINSUPPORT
/************************************************************
*
* Defaults for configuration switches
*
*************************************************************
The following are defaults for config switches which affect the
interface specified in this module
*/
#ifndef BUTTON_SUPPORT_BITMAP_OFFSET
#define BUTTON_SUPPORT_BITMAP_OFFSET 1
#endif
#ifndef BUTTON_SUPPORT_STREAMED_BITMAP
#define BUTTON_SUPPORT_STREAMED_BITMAP 0
#endif
/************************************************************
*
* Create flags
*/
/* For compatibility only ! */
#define BUTTON_CF_HIDE WM_CF_HIDE
#define BUTTON_CF_SHOW WM_CF_SHOW
#define BUTTON_CF_MEMDEV WM_CF_MEMDEV
/************************************************************
*
* Messages
*/
/************************************************************
*
* States
*/
#define BUTTON_STATE_FOCUS (1<<0)
#define BUTTON_STATE_PRESSED (1<<1)
#define BUTTON_STATE_ACTIVE (1<<2)
#define BUTTON_STATE_INACTIVE 0
/************************************************************
*
* Types
*
*************************************************************
*/
typedef WM_HMEM BUTTON_Handle;
/************************************************************
*
* Create function(s)
Note: the parameters to a create function may vary.
Some widgets may have multiple create functions
*/
BUTTON_Handle BUTTON_Create (int x0, int y0, int xsize, int ysize, int ID, int Flags);
BUTTON_Handle BUTTON_CreateAsChild (int x0, int y0, int xsize, int ysize, WM_HWIN hParent, int Id, int Flags);
BUTTON_Handle BUTTON_CreateIndirect(const GUI_WIDGET_CREATE_INFO* pCreateInfo, WM_HWIN hWinParent, int x0, int y0, WM_CALLBACK* pCallback);
/*********************************************************************
*
* Standard member functions
*
**********************************************************************
*/
#define BUTTON_EnableMemdev(hObj) WM_EnableMemdev(hObj)
#define BUTTON_DisableMemdev(hObj) WM_DisableMemdev(hObj)
#define BUTTON_Delete(hObj) WM_DeleteWindow(hObj)
#define BUTTON_Paint(hObj) WM_Paint(hObj)
#define BUTTON_Invalidate(hObj) WM_InvalidateWindow(hObj)
/*********************************************************************
*
* Member functions, unconditional
*
**********************************************************************
*/
/* Methods changing properties */
void BUTTON_SetBitmap(BUTTON_Handle hObj, int Index, const GUI_BITMAP* pBitmap);
void BUTTON_SetBkColor(BUTTON_Handle hObj, int Index, GUI_COLOR color);
void BUTTON_SetFont(BUTTON_Handle hObj, const GUI_FONT* pfont);
void BUTTON_SetState(BUTTON_Handle hObj, int State);
void BUTTON_SetText (BUTTON_Handle hObj, const char* s);
void BUTTON_SetTextColor(BUTTON_Handle hObj, int Index, GUI_COLOR color);
/*********************************************************************
*
* Member functions, conditional
*
**********************************************************************
*/
#if BUTTON_SUPPORT_BITMAP_OFFSET
void BUTTON_SetBitmapEx(BUTTON_Handle hObj, int Index, const GUI_BITMAP* pBitmap, int x, int y);
#endif
#if BUTTON_SUPPORT_STREAMED_BITMAP
void BUTTON_SetStreamedBitmap(BUTTON_Handle hObj, int Index, const GUI_BITMAP_STREAM* pBitmap);
#endif
/************************************************************
*
* States
*/
#define BUTTON_STATE_HASFOCUS 0
#endif /* BUTTON_H */
#endif /* BUTTON_H */
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