📄 moc_qgamewidget.cpp
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/****************************************************************************** QGameWidget meta object code from reading C++ file 'qgamewidget.h'**** Created: Sun Nov 2 08:35:08 2008** by: The Qt MOC ($Id: qt/moc_yacc.cpp 3.3.6 edited Mar 8 17:43 $)**** WARNING! All changes made in this file will be lost!*****************************************************************************/#undef QT_NO_COMPAT#include "qgamewidget.h"#include <qmetaobject.h>#include <qapplication.h>#include <private/qucomextra_p.h>#if !defined(Q_MOC_OUTPUT_REVISION) || (Q_MOC_OUTPUT_REVISION != 26)#error "This file was generated using the moc from 3.3.6. It"#error "cannot be used with the include files from this version of Qt."#error "(The moc has changed too much.)"#endifconst char *QGameWidget::className() const{ return "QGameWidget";}QMetaObject *QGameWidget::metaObj = 0;static QMetaObjectCleanUp cleanUp_QGameWidget( "QGameWidget", &QGameWidget::staticMetaObject );#ifndef QT_NO_TRANSLATIONQString QGameWidget::tr( const char *s, const char *c ){ if ( qApp ) return qApp->translate( "QGameWidget", s, c, QApplication::DefaultCodec ); else return QString::fromLatin1( s );}#ifndef QT_NO_TRANSLATION_UTF8QString QGameWidget::trUtf8( const char *s, const char *c ){ if ( qApp ) return qApp->translate( "QGameWidget", s, c, QApplication::UnicodeUTF8 ); else return QString::fromUtf8( s );}#endif // QT_NO_TRANSLATION_UTF8#endif // QT_NO_TRANSLATIONQMetaObject* QGameWidget::staticMetaObject(){ if ( metaObj ) return metaObj; QMetaObject* parentObject = QWidget::staticMetaObject(); static const QUMethod slot_0 = {"drawGame", 0, 0 }; static const QUParameter param_slot_1[] = { { "rBack", &static_QUType_int, 0, QUParameter::In } }; static const QUMethod slot_1 = {"drawGame", 1, param_slot_1 }; static const QUParameter param_slot_2[] = { { "key", &static_QUType_int, 0, QUParameter::In } }; static const QUMethod slot_2 = {"handleKeyEvent", 1, param_slot_2 }; static const QUParameter param_slot_3[] = { { "n", &static_QUType_ptr, "_bS8", QUParameter::In } }; static const QUMethod slot_3 = {"gameAddLine", 1, param_slot_3 }; static const QUMethod slot_4 = {"iWinTheGame", 0, 0 }; static const QMetaData slot_tbl[] = { { "drawGame()", &slot_0, QMetaData::Private }, { "drawGame(int)", &slot_1, QMetaData::Private }, { "handleKeyEvent(int)", &slot_2, QMetaData::Public }, { "gameAddLine(_bS8)", &slot_3, QMetaData::Public }, { "iWinTheGame()", &slot_4, QMetaData::Public } }; static const QUMethod signal_0 = {"NoticeOtherWinGame", 0, 0 }; static const QUParameter param_signal_1[] = { { "rBack", &static_QUType_int, 0, QUParameter::In } }; static const QUMethod signal_1 = {"SelPainSignal", 1, param_signal_1 }; static const QUParameter param_signal_2[] = { { "pix", &static_QUType_varptr, "\x06", QUParameter::In } }; static const QUMethod signal_2 = {"PaintNextSignal", 1, param_signal_2 }; static const QUParameter param_signal_3[] = { { "n", &static_QUType_ptr, "_bS8", QUParameter::In } }; static const QUMethod signal_3 = {"AddOtherLine", 1, param_signal_3 }; static const QMetaData signal_tbl[] = { { "NoticeOtherWinGame()", &signal_0, QMetaData::Public }, { "SelPainSignal(int)", &signal_1, QMetaData::Public }, { "PaintNextSignal(QPixmap*)", &signal_2, QMetaData::Public }, { "AddOtherLine(_bS8)", &signal_3, QMetaData::Public } }; metaObj = QMetaObject::new_metaobject( "QGameWidget", parentObject, slot_tbl, 5, signal_tbl, 4,#ifndef QT_NO_PROPERTIES 0, 0, 0, 0,#endif // QT_NO_PROPERTIES 0, 0 ); cleanUp_QGameWidget.setMetaObject( metaObj ); return metaObj;}void* QGameWidget::qt_cast( const char* clname ){ if ( !qstrcmp( clname, "QGameWidget" ) ) return this; return QWidget::qt_cast( clname );}// SIGNAL NoticeOtherWinGamevoid QGameWidget::NoticeOtherWinGame(){ activate_signal( staticMetaObject()->signalOffset() + 0 );}// SIGNAL SelPainSignalvoid QGameWidget::SelPainSignal( int t0 ){ activate_signal( staticMetaObject()->signalOffset() + 1, t0 );}#include <qobjectdefs.h>#include <qsignalslotimp.h>// SIGNAL PaintNextSignalvoid QGameWidget::PaintNextSignal( QPixmap* t0 ){ if ( signalsBlocked() ) return; QConnectionList *clist = receivers( staticMetaObject()->signalOffset() + 2 ); if ( !clist ) return; QUObject o[2]; static_QUType_varptr.set(o+1,t0); activate_signal( clist, o );}// SIGNAL AddOtherLinevoid QGameWidget::AddOtherLine( _bS8 t0 ){ if ( signalsBlocked() ) return; QConnectionList *clist = receivers( staticMetaObject()->signalOffset() + 3 ); if ( !clist ) return; QUObject o[2]; static_QUType_ptr.set(o+1,&t0); activate_signal( clist, o );}bool QGameWidget::qt_invoke( int _id, QUObject* _o ){ switch ( _id - staticMetaObject()->slotOffset() ) { case 0: drawGame(); break; case 1: drawGame((int)static_QUType_int.get(_o+1)); break; case 2: handleKeyEvent((int)static_QUType_int.get(_o+1)); break; case 3: gameAddLine((_bS8)(*((_bS8*)static_QUType_ptr.get(_o+1)))); break; case 4: iWinTheGame(); break; default: return QWidget::qt_invoke( _id, _o ); } return TRUE;}bool QGameWidget::qt_emit( int _id, QUObject* _o ){ switch ( _id - staticMetaObject()->signalOffset() ) { case 0: NoticeOtherWinGame(); break; case 1: SelPainSignal((int)static_QUType_int.get(_o+1)); break; case 2: PaintNextSignal((QPixmap*)static_QUType_varptr.get(_o+1)); break; case 3: AddOtherLine((_bS8)(*((_bS8*)static_QUType_ptr.get(_o+1)))); break; default: return QWidget::qt_emit(_id,_o); } return TRUE;}#ifndef QT_NO_PROPERTIESbool QGameWidget::qt_property( int id, int f, QVariant* v){ return QWidget::qt_property( id, f, v);}bool QGameWidget::qt_static_property( QObject* , int , int , QVariant* ){ return FALSE; }#endif // QT_NO_PROPERTIES
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