📄 moc_qgamebutton.cpp
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/****************************************************************************** QGameButton meta object code from reading C++ file 'qgamebutton.h'**** Created: Sun Nov 2 08:35:04 2008** by: The Qt MOC ($Id: qt/moc_yacc.cpp 3.3.6 edited Mar 8 17:43 $)**** WARNING! All changes made in this file will be lost!*****************************************************************************/#undef QT_NO_COMPAT#include "qgamebutton.h"#include <qmetaobject.h>#include <qapplication.h>#include <private/qucomextra_p.h>#if !defined(Q_MOC_OUTPUT_REVISION) || (Q_MOC_OUTPUT_REVISION != 26)#error "This file was generated using the moc from 3.3.6. It"#error "cannot be used with the include files from this version of Qt."#error "(The moc has changed too much.)"#endifconst char *QGameButton::className() const{ return "QGameButton";}QMetaObject *QGameButton::metaObj = 0;static QMetaObjectCleanUp cleanUp_QGameButton( "QGameButton", &QGameButton::staticMetaObject );#ifndef QT_NO_TRANSLATIONQString QGameButton::tr( const char *s, const char *c ){ if ( qApp ) return qApp->translate( "QGameButton", s, c, QApplication::DefaultCodec ); else return QString::fromLatin1( s );}#ifndef QT_NO_TRANSLATION_UTF8QString QGameButton::trUtf8( const char *s, const char *c ){ if ( qApp ) return qApp->translate( "QGameButton", s, c, QApplication::UnicodeUTF8 ); else return QString::fromUtf8( s );}#endif // QT_NO_TRANSLATION_UTF8#endif // QT_NO_TRANSLATIONQMetaObject* QGameButton::staticMetaObject(){ if ( metaObj ) return metaObj; QMetaObject* parentObject = QWidget::staticMetaObject(); static const QUMethod signal_0 = {"click", 0, 0 }; static const QMetaData signal_tbl[] = { { "click()", &signal_0, QMetaData::Public } }; metaObj = QMetaObject::new_metaobject( "QGameButton", parentObject, 0, 0, signal_tbl, 1,#ifndef QT_NO_PROPERTIES 0, 0, 0, 0,#endif // QT_NO_PROPERTIES 0, 0 ); cleanUp_QGameButton.setMetaObject( metaObj ); return metaObj;}void* QGameButton::qt_cast( const char* clname ){ if ( !qstrcmp( clname, "QGameButton" ) ) return this; return QWidget::qt_cast( clname );}// SIGNAL clickvoid QGameButton::click(){ activate_signal( staticMetaObject()->signalOffset() + 0 );}bool QGameButton::qt_invoke( int _id, QUObject* _o ){ return QWidget::qt_invoke(_id,_o);}bool QGameButton::qt_emit( int _id, QUObject* _o ){ switch ( _id - staticMetaObject()->signalOffset() ) { case 0: click(); break; default: return QWidget::qt_emit(_id,_o); } return TRUE;}#ifndef QT_NO_PROPERTIESbool QGameButton::qt_property( int id, int f, QVariant* v){ return QWidget::qt_property( id, f, v);}bool QGameButton::qt_static_property( QObject* , int , int , QVariant* ){ return FALSE; }#endif // QT_NO_PROPERTIES
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