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📄 hellor14.cpp

📁 本原代码集合了树形控件
💻 CPP
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									else if((x1+x2)>dd.m_mtolerance/25.4)
									{
										min[x][y]=1000000.00;
                                        min[0][0]=1000000.00;
										
									}

										 MincostList.append(&min[x][y]);
										 toleranceList1.append(&Td11[x][y]);
										 toleranceList2.append(&Td22[x][y]);
								
									}// y循环结束	
								}
							}
                          }
					    double *MincostinList=(double*)MincostList.at(0);
                 
						ads_printf("\n MincostList.length()=%d",MincostList.length());

						 for(int kk=0; kk<MincostList.length();kk++)
						 {
						double *MincostinList11=(double*)MincostList.at(kk);
                          if((*MincostinList)>(*MincostinList11))
						  {  
							  MincostinList=(double*)MincostList.at(kk);
						  }
						 }

                        ads_printf("\n MincostinList=%f",*MincostinList);
						  if(*MincostinList!=1000000.00)
						  {
						 for(int jj=0; jj<MincostList.length();jj++)
						 {
                          if( MincostinList==(double*)MincostList.at(jj))
						  {	
							  yybb4=jj;

							  double *ss1=(double*)toleranceList1.at(jj);
							  double *ss2=(double*)toleranceList2.at(jj);

							  dim1tol=*ss1;
							  dim2tol=*ss2;
							  ads_printf("\n dim1tol=%f",dim1tol);
						      ads_printf("\n *dim2tol=%f",dim2tol);
						  }
						 }
						 }
						  else if(*MincostinList==1000000.00)
						  {
							  yybb4=-1;
						  }

					    if(translate==0)
						{	
						 switch(yybb4)
									{
										case 0: firstmachingmethod="Lap/Hone";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 1:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 2:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Broach";
											break;
										case 3:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 4:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Mill";
											break;
										case 5:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Ream";
											break;
                                        case 6:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Drill";
											break;
										case 7: firstmachingmethod="Grind/Diamond turn";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 8:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 9:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Broach";
											break;
										case 10:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 11:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Mill";
											break;
										case 12:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Ream";
											break;
                                        case 13:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Drill";
											break;
										case 14: firstmachingmethod="Broach";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 15:firstmachingmethod="Broach";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 16:firstmachingmethod="Broach";
											secondmachingmethod="Broach";
											break;
										case 17:firstmachingmethod="Broach";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 18:firstmachingmethod="Broach";
											secondmachingmethod="Mill";
											break;
										case 19:firstmachingmethod="Broach";
											secondmachingmethod="Ream";
											break;
                                        case 20:firstmachingmethod="Broach";
											secondmachingmethod="Drill";
											break;
										case 21: firstmachingmethod="Turn/Bore/Shape";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 22:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 23:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Broach";
											break;
										case 24:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 25:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Mill";
											break;
										case 26:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Ream";
											break;
                                        case 27:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Drill";
											break;
										case 28: firstmachingmethod="Mill";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 29:firstmachingmethod="Mill";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 30:firstmachingmethod="Mill";
											secondmachingmethod="Broach";
											break;
										case 31:firstmachingmethod="Mill";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 32:firstmachingmethod="Mill";
											secondmachingmethod="Mill";
											break;
										case 33:firstmachingmethod="Mill";
											secondmachingmethod="Ream";
											break;
                                        case 34:firstmachingmethod="Mill";
											secondmachingmethod="Drill";
											break;
										case 35: firstmachingmethod="Ream";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 36:firstmachingmethod="Ream";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 37:firstmachingmethod="Ream";
											secondmachingmethod="Broach";
											break;
										case 38:firstmachingmethod="Ream";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 39:firstmachingmethod="Ream";
											secondmachingmethod="Mill";
											break;
										case 40:firstmachingmethod="Ream";
											secondmachingmethod="Ream";
											break;
                                        case 41:firstmachingmethod="Ream";
											secondmachingmethod="Drill";
											break;
									}
									}

					  if(translate==1)
						{	
						 switch(yybb4)
									{
										case 0: firstmachingmethod="Lap/Hone";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 1:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 2:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Broach";
											break;
										case 3:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 4:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Mill";
											break;
										case 5:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Ream";
											break;
										case 6: firstmachingmethod="Grind/Diamond turn";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 7:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 8:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Broach";
											break;
										case 9:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 10:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Mill";
											break;
										case 11:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Ream";
											break;
										case 12: firstmachingmethod="Broach";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 13:firstmachingmethod="Broach";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 14:firstmachingmethod="Broach";
											secondmachingmethod="Broach";
											break;
										case 15:firstmachingmethod="Broach";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 16:firstmachingmethod="Broach";
											secondmachingmethod="Mill";
											break;
										case 17:firstmachingmethod="Broach";
											secondmachingmethod="Ream";
											break;
										case 18: firstmachingmethod="Turn/Bore/Shape";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 19:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 20:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Broach";
											break;
										case 21:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 22:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Mill";
											break;
										case 23:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Ream";
											break;
										case 24: firstmachingmethod="Mill";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 25:firstmachingmethod="Mill";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 26:firstmachingmethod="Mill";
											secondmachingmethod="Broach";
											break;
										case 27:firstmachingmethod="Mill";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 28:firstmachingmethod="Mill";
											secondmachingmethod="Mill";
											break;
										case 29:firstmachingmethod="Mill";
											secondmachingmethod="Ream";
											break;
										case 30: firstmachingmethod="Ream";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 31:firstmachingmethod="Ream";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 32:firstmachingmethod="Ream";
											secondmachingmethod="Broach";
											break;
										case 33:firstmachingmethod="Ream";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 34:firstmachingmethod="Ream";
											secondmachingmethod="Mill";
											break;
										case 35:firstmachingmethod="Ream";
											secondmachingmethod="Ream";
											break;
									}
									}
						 if(translate==2)
						{
                         switch(yybb4)
									{
										case 0: firstmachingmethod="Lap/Hone";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 1:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 2:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Broach";
											break;
										case 3:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 4:firstmachingmethod="Lap/Hone";
											secondmachingmethod="Mill";
											break;
										case 5: firstmachingmethod="Grind/Diamond turn";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 6:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 7:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Broach";
											break;
										case 8:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 9:firstmachingmethod="Grind/Diamond turn";
											secondmachingmethod="Mill";
											break;
										case 10: firstmachingmethod="Broach";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 11:firstmachingmethod="Broach";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 12:firstmachingmethod="Broach";
											secondmachingmethod="Broach";
											break;
										case 13:firstmachingmethod="Broach";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 14:firstmachingmethod="Broach";
											secondmachingmethod="Mill";
											break;
										case 15: firstmachingmethod="Turn/Bore/Shape";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 16:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 17:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Broach";
											break;
										case 18:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Turn/Bore/Shape";
											break;
										case 19:firstmachingmethod="Turn/Bore/Shape";
											secondmachingmethod="Mill";
											break;
										case 20: firstmachingmethod="Mill";
											     secondmachingmethod="Lap/Hone";
                                                break;
										case 21:firstmachingmethod="Mill";
											secondmachingmethod="Grind/Diamond turn";
											break;
										case 22:firstmachingmethod="Mill";
											secondmachingmethod="Broach";
											break;
										case 23:firstmachingmethod="Mill";
											secondmaching

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