📄 outopedialog.cpp
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// OutOpeDialog.cpp : implementation file
//
#include "stdafx.h"
#include "tot.h"
#include "OutOpeDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// COutOpeDialog dialog
COutOpeDialog::COutOpeDialog(CWnd* pParent /*=NULL*/)
: CDialog(COutOpeDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(COutOpeDialog)
m_room = 0;
m_radio = -1;
m_name = _T("");
//}}AFX_DATA_INIT
if(!m_dbase.Open(NULL,FALSE,FALSE,"ODBC;DSN=Room"))
{AfxMessageBox("不能打开数据库");}
m_ppset.Open();
}
void COutOpeDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COutOpeDialog)
DDX_Text(pDX, IDC_OUTROOM, m_room);
DDX_Radio(pDX, IDC_RADIO_HOUSE, m_radio);
DDX_Text(pDX, IDC_NAME, m_name);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(COutOpeDialog, CDialog)
//{{AFX_MSG_MAP(COutOpeDialog)
ON_BN_CLICKED(IDC_RADIO_HOUSE, OnRadioHouse)
ON_BN_CLICKED(IDC_RADIO_NAME, OnRadioName)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COutOpeDialog message handlers
void COutOpeDialog::OnOK()
{
// TODO: Add extra validation here
CString mg;
UpdateData(true);
if(m_radio==-1)
AfxMessageBox("请先选择退房的方式!");
else { if(m_radio==0)
{
try{
m_ppset.MoveFirst();
while(!m_ppset.IsEOF())
{if(m_ppset.m_roomID==m_room)
break;
else m_ppset.MoveNext();
}
if(m_ppset.IsEOF()) AfxMessageBox("此房未住人!");
else{m_ppset.Delete();
// m_ppset.Update();
// m_ppset.Close();
AfxMessageBox("退房成功!");
}
}
catch(CDBException*pe)
{AfxMessageBox(pe->m_strError);
pe->Delete();
}
}
if(m_radio==1)
{
try{
m_ppset.MoveFirst();
while(!m_ppset.IsEOF())
{if(m_ppset.m_name==m_name)
break;
else m_ppset.MoveNext();
}
if(m_ppset.IsEOF()) AfxMessageBox("记录中无此人!");
else{ m_ppset.Delete();
// m_ppset.Update();
// m_ppset.Close();
AfxMessageBox("退房成功!");
}
}
catch(CDBException*pe)
{AfxMessageBox(pe->m_strError);
pe->Delete();
}
}
// m_ppset.Update();
m_ppset.Close(); CDialog::OnOK();
}
}
void COutOpeDialog::OnRadioHouse()
{CWnd *pWnd;
// TODO: Add your control notification handler code here
pWnd=GetDlgItem(IDC_OUTROOM);
pWnd->EnableWindow(TRUE);
GetDlgItem(IDC_OUTROOM)->SetFocus();
}
void COutOpeDialog::OnRadioName()
{CWnd *pWnd;
// TODO: Add your control notification handler code here
pWnd=GetDlgItem(IDC_NAME);
pWnd->EnableWindow(TRUE);
GetDlgItem(IDC_NAME)->SetFocus();
}
BOOL COutOpeDialog::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
GetDlgItem(IDC_NAME)->EnableWindow(FALSE);
GetDlgItem(IDC_OUTROOM)->EnableWindow(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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