📄 bonus.h
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/*****************************************************************************
*
* Bonus.h
*
* Electrical Engineering Faculty - Software Lab
* Spring semester 1998
*
* Tanks game
*
* Module description: Interface of the bonus game object.
*
*
* Authors: Eran Yariv - 28484475
* Moshe Zur - 24070856
*
*
* Date: 23/09/98
*
******************************************************************************/
#ifndef _BONUS_H_
#define _BONUS_H_
#include "GameObject.h"
class CBonus : public CGameObject
{
public:
CBonus (BonusType type, CPoint& pos, DWORD lifespan, DWORD StartTime);
~CBonus();
StateType CalcState (DWORD dwCurTime);
ObjectHeightType GetHeight();
HIMAGE GetImage();
CReaction React(CGameObject *pTo);
GameObjectType GetType();
BonusType GetBonusType ();
void Kill();
private:
BonusType m_Type;
HIMAGE m_hImage;
DWORD m_uLifeSpan;
DWORD m_uStartTime;
};
#include "Bonus.inl"
#endif
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