📄 our_main.h
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/**************************************************************************
Copyright (C) jianbo miao Corporation. All Rights Released.
this is a 3d engin named our_3d_engin.
our_3d_engin feature:
1:there is no float.
2:it do the 3d things all by softwear.
3:base on 1 and 2 , it can execution on arm which have no 3d hardwear accelerate.
if you have any suggestion or question,pls contact with me
mail:miaojb@126.com
msn:miaojianbo@hotmail.com
qq:30209027
2008/01/01
***************************************************************************/
#ifndef OUR_MAIN_H
#define OUR_MAIN_H
#include "our_math.h"
#include "our_3d.h"
//==========================
//==========================
//==========================
//==========================
#define THREE_NUM 5
#define CLR_BC 0x0A
#define LINE 5
//48*12=576
#define P_NUM ((LINE+1)*8)
//100*40=4K
#define T_NUM ((LINE*16)+8)
//48*12=576
#define P_NUM2 (6)
//100*40=4K
#define T_NUM2 (6)
enum
{
KEY_UP,
KEY_DOWN,
KEY_LEFT,
KEY_RIGHT,
};
//---------------------------------------------------//8K
typedef struct
{
UINT FrameTH;
UINT point_changed_num;
UINT triangle_drawed_num;
UINT point_do1[P_NUM]; //48*4=192
UINT Triangle_do1[T_NUM]; //400
FIX_POINT3D point_org1[P_NUM]; //576
FIX_POINT3D point_nor1[P_NUM]; //576
FIX_POINT3D point_work1[P_NUM]; //576
CLR clr_work1[P_NUM*3]; //576
OUR_3D_TRAG triangle_work1[T_NUM]; //4K
OUR_3D_CAM cam_work; //96
OUR_3D_OBJ obj;
//OUR_3D_OBJ obj_P[5]; //180*5=900
FIX_POINT3D point_obj_pos; //12
OUR_3D_LIT point_lit; //36
///=============================================
UINT point_do2[P_NUM2]; //48*4=192
UINT Triangle_do2[T_NUM2]; //400
FIX_POINT3D point_org2[P_NUM2]; //576
FIX_POINT3D point_nor2[P_NUM2]; //576
FIX_POINT3D point_work2[P_NUM2]; //576
CLR clr_work2[P_NUM2*3]; //576
OUR_3D_TRAG triangle_work2[T_NUM2]; //4K
OUR_3D_CAM cam_work2; //96
OUR_3D_OBJ obj2;
//LARGE_INTEGER TIME;
}OUR_GLOBAL,*OUR_GLOBAL_PTR;
extern OUR_GLOBAL global;/**/
//============================================
int OUR_3D_Init(void);
//extern int Game_Shutdown(void);
int OUR_3D_Main(UCHAR *video_buffer, int lpitch, int FPS);
//extern int Game_Init2(void);
//extern int Game_Shutdown2(void);
//extern int Game_Main2(UCHAR *video_buffer, int lpitch, int FPS);
void OUR_draw_bmp_SB( OUR_3D_OBJ_PTR obj,UCHAR *video_buffer, int lpitch);
#endif
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