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<title>Another Led Game</title>
</head>
<body>
<div id="header">
<h1>Another Led Game</h1>
<span id="author">Sun Ge</span><br />
<span id="email"><tt><<a href="mailto:sun_ge@yahoo.cn">sun_ge@yahoo.cn</a>></tt></span><br />
<div id="toc">
<div id="toctitle">Table of Contents</div>
<noscript><p><b>JavaScript must be enabled in your browser to display the table of contents.</b></p></noscript>
</div>
</div>
<div id="preamble">
<div class="sectionbody">
<div class="para"><p><span class="image">
<a class="image" href="another-ledgame.jpg">
<img src="another-ledgame-thumb.jpg" alt="another led game" title="another led game" />
</a>
</span></p></div>
<div class="para"><p>This is another LED Game based on Takuya Matsubara's funning
<a href="http://nicotak.com/avr/ledgame.html">LED Game for AVR</a>.
There are some differences between this LED Game and Matsubara san's
original LED Game:</p></div>
<div class="ilist"><ul>
<li>
<p>
I use four 8x8 LED dot-matrix displays to assemble a 16x16
dot-matrix display, because it's hard to buy a 16x16 unit
in our local market.
</p>
</li>
<li>
<p>
I add a dual-axis accelerometer <tt>ADXL311</tt> and a demo program
to show a <tt>rolling ball</tt> on the display.
</p>
</li>
<li>
<p>
Instead of the four direction keys, a navigation switch
(joystick switch) has been used.
</p>
</li>
<li>
<p>
I made a little change in firmware library <tt>led.c</tt> to fit
my LED display.
</p>
</li>
<li>
<p>
I write a simple program to convert <tt>Binary Constant</tt>
(i.e. “0b1101”) to shift mode (i.e.“((1<<3)|(1<<2)|1)”),
because Binary Constant seems not supported by my GCC.
</p>
</li>
</ul></div>
</div>
</div>
<h2 id="_hardware">Hardware</h2>
<div class="sectionbody">
<div class="para"><p>I use ATMEGA88 for this project, and the schematics is simillar
with <a href="http://nicotak.com/avr/develop/inside.html">Mr. Matsubara's</a>.
I built it on two bread boards: <tt>the lower</tt> and <tt>the upper</tt>.</p></div>
<div class="imageblock">
<div class="content">
<a class="image" href="lower-sch.png">
<img src="lower-sch-thumb.png" alt="schematics of the lower board" title="schematics of the lower board"/>
</a>
</div>
<div class="image-title">Figure: schematics of the lower board</div>
</div>
<div class="imageblock">
<div class="content">
<a class="image" href="upper-sch.png">
<img src="upper-sch-thumb.png" alt="schematics of the upper board" title="schematics of the upper board"/>
</a>
</div>
<div class="image-title">Figure: schematics of the upper board</div>
</div>
<div class="imageblock">
<div class="content">
<a class="image" href="lower.jpg">
<img src="lower-thumb.jpg" alt="picture of the lower board" title="picture of the lower board"/>
</a>
</div>
<div class="image-title">Figure: picture of the lower board</div>
</div>
<div class="imageblock">
<div class="content">
<a class="image" href="upper.jpg">
<img src="upper-thumb.jpg" alt="picture of the upper board" title="picture of the upper board"/>
</a>
</div>
<div class="image-title">Figure: picture of the upper board (backside)</div>
</div>
<div class="admonitionblock">
<table><tr>
<td class="icon">
<div class="title">Note</div>
</td>
<td class="content">LED dot-matrix which I bought is DX7088A/B, I create a
<a href="led-dot-matrix.lbr">Eagle library</a> for it.</td>
</tr></table>
</div>
</div>
<h2 id="_firmware">Firmware</h2>
<div class="sectionbody">
<div class="para"><p>You can download <a href="another-ledgame.tar.gz">another-ledgame.tar.gz</a>, there are some
resources in it:</p></div>
<div class="vlist"><dl>
<dt>
<strong>roll-ball</strong>
</dt>
<dd>
<p>
Demo program. It's simulating a rolling ball on a 16x16 grids plane.
To play it, first download <tt>test.hex</tt> to AVR. When “ROLL BALL” being
displayed, press switch B (S2) to start.
</p>
</dd>
<dt>
<strong>demo</strong>
</dt>
<dd>
<p>
Demo program from <a href="http://nicotak.com/avr/ledgame.html">LED Game for AVR</a>,
with some changes to fit this environment.
</p>
</dd>
<dt>
<strong>aruke, block and space-flight</strong>
</dt>
<dd>
<p>
Games from <a href="http://nicotak.com/avr/ledgame.html">LED Game for AVR</a>,
with some changes to fit this environment.
</p>
</dd>
<dt>
<strong>bin2shift.l</strong>
</dt>
<dd>
<p>
Lex code for converting Binary Constant
(i.e. “0b1101”) to shift mode (i.e.“((1<<3)|(1<<2)|1)”).
To use this tool,
</p>
<div class="literalblock">
<div class="content">
<pre><tt>$lex -obin2shift.c bin2shift.l
$gcc -o bin2shift bin2shift.c -lfl
$mv test.c test.c.in
$cat test.c.in | ./bin2shift >test.c</tt></pre>
</div></div>
</dd>
</dl></div>
<div class="para"><p>All above programs can be built under
<a href="http://www.nongnu.org/avr-libc/user-manual/install_tools.html">GNU Tool Chain</a>.</p></div>
<div class="admonitionblock">
<table><tr>
<td class="icon">
<div class="title">Note</div>
</td>
<td class="content">In order to have a nice display effect, AVR running
in 8MHz is fine.</td>
</tr></table>
</div>
<div class="admonitionblock">
<table><tr>
<td class="icon">
<div class="title">Tip</div>
</td>
<td class="content">This <tt>Another LED Game</tt> can run most games listed in
<a href="http://nicotak.com/avr/ledgame.html">LED Game for AVR</a>.
Just copy <tt>roll-ball/led.c</tt> and <tt>roll-ball/led.h</tt> in
<a href="another-ledgame.tar.gz">my package</a> to overwrite
the same name files of other games.</td>
</tr></table>
</div>
</div>
<h2 id="_video_demo">Video Demo</h2>
<div class="sectionbody">
<object width="425" height="350"><param name="movie"
value="http://www.youtube.com/v/mZYBqNhK_CY"></param><embed
src="http://www.youtube.com/v/mZYBqNhK_CY"
type="application/x-shockwave-flash" width="425"
height="350"></embed></object>
</div>
<h2 id="_todo">Todo</h2>
<div class="sectionbody">
<div class="ilist"><ul>
<li>
<p>
Further application with accelerometer.
</p>
</li>
<li>
<p>
SD card for game storage and the bootloader for ATMEGA88.
</p>
</li>
<li>
<p>
vibrate feature with a motor.
</p>
</li>
</ul></div>
</div>
<div id="footer">
<div id="footer-text">
Last updated 2007-11-22 00:28:59 CST
</div>
</div>
</body>
</html>
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