jsobj.h
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/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code, released
* March 31, 1998.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef jsobj_h___
#define jsobj_h___
/*
* JS object definitions.
*
* A JS object consists of a possibly-shared object descriptor containing
* ordered property names, called the map; and a dense vector of property
* values, called slots. The map/slot pointer pair is GC'ed, while the map
* is reference counted and the slot vector is malloc'ed.
*/
#include "jshash.h" /* Added by JSIFY */
#include "jsprvtd.h"
#include "jspubtd.h"
JS_BEGIN_EXTERN_C
struct JSObjectMap {
jsrefcount nrefs; /* count of all referencing objects */
JSObjectOps *ops; /* high level object operation vtable */
uint32 nslots; /* length of obj->slots vector */
uint32 freeslot; /* index of next free obj->slots element */
};
/* Shorthand macros for frequently-made calls. */
#if defined JS_THREADSAFE && defined DEBUG
#define OBJ_LOOKUP_PROPERTY(cx,obj,id,objp,propp) \
(obj)->map->ops->lookupProperty(cx,obj,id,objp,propp,__FILE__,__LINE__)
#else
#define OBJ_LOOKUP_PROPERTY(cx,obj,id,objp,propp) \
(obj)->map->ops->lookupProperty(cx,obj,id,objp,propp)
#endif
#define OBJ_DEFINE_PROPERTY(cx,obj,id,value,getter,setter,attrs,propp) \
(obj)->map->ops->defineProperty(cx,obj,id,value,getter,setter,attrs,propp)
#define OBJ_GET_PROPERTY(cx,obj,id,vp) \
(obj)->map->ops->getProperty(cx,obj,id,vp)
#define OBJ_SET_PROPERTY(cx,obj,id,vp) \
(obj)->map->ops->setProperty(cx,obj,id,vp)
#define OBJ_GET_ATTRIBUTES(cx,obj,id,prop,attrsp) \
(obj)->map->ops->getAttributes(cx,obj,id,prop,attrsp)
#define OBJ_SET_ATTRIBUTES(cx,obj,id,prop,attrsp) \
(obj)->map->ops->setAttributes(cx,obj,id,prop,attrsp)
#define OBJ_DELETE_PROPERTY(cx,obj,id,rval) \
(obj)->map->ops->deleteProperty(cx,obj,id,rval)
#define OBJ_DEFAULT_VALUE(cx,obj,hint,vp) \
(obj)->map->ops->defaultValue(cx,obj,hint,vp)
#define OBJ_ENUMERATE(cx,obj,enum_op,statep,idp) \
(obj)->map->ops->enumerate(cx,obj,enum_op,statep,idp)
#define OBJ_CHECK_ACCESS(cx,obj,id,mode,vp,attrsp) \
(obj)->map->ops->checkAccess(cx,obj,id,mode,vp,attrsp)
/* These four are time-optimized to avoid stub calls. */
#define OBJ_THIS_OBJECT(cx,obj) \
((obj)->map->ops->thisObject \
? (obj)->map->ops->thisObject(cx,obj) \
: (obj))
#define OBJ_DROP_PROPERTY(cx,obj,prop) \
((obj)->map->ops->dropProperty \
? (obj)->map->ops->dropProperty(cx,obj,prop) \
: (void)0)
#define OBJ_GET_REQUIRED_SLOT(cx,obj,slot) \
((obj)->map->ops->getRequiredSlot \
? (obj)->map->ops->getRequiredSlot(cx, obj, slot) \
: JSVAL_VOID)
#define OBJ_SET_REQUIRED_SLOT(cx,obj,slot,v) \
((obj)->map->ops->setRequiredSlot \
? (obj)->map->ops->setRequiredSlot(cx, obj, slot, v) \
: (void)0)
/*
* In the original JS engine design, obj->slots pointed to a vector of length
* JS_INITIAL_NSLOTS words if obj->map was shared with a prototype object,
* else of length obj->map->nslots. With the advent of JS_GetReservedSlot,
* JS_SetReservedSlot, and JSCLASS_HAS_RESERVED_SLOTS (see jsapi.h), the size
* of the minimum length slots vector in the case where map is shared cannot
* be constant. This length starts at JS_INITIAL_NSLOTS, but may advance to
* include all the reserved slots.
*
* Therefore slots must be self-describing. Rather than tag its low order bit
* (a bit is all we need) to distinguish initial length from reserved length,
* we do "the BSTR thing": over-allocate slots by one jsval, and store the
* *net* length (counting usable slots, which have non-negative obj->slots[]
* indices) in obj->slots[-1]. All code that sets obj->slots must be aware of
* this hack -- you have been warned, and jsobj.c has been updated!
*/
struct JSObject {
JSObjectMap *map;
jsval *slots;
};
#define JSSLOT_PROTO 0
#define JSSLOT_PARENT 1
#define JSSLOT_CLASS 2
#define JSSLOT_PRIVATE 3
#define JSSLOT_START(clasp) (((clasp)->flags & JSCLASS_HAS_PRIVATE) \
? JSSLOT_PRIVATE + 1 \
: JSSLOT_CLASS + 1)
#define JSSLOT_FREE(clasp) (JSSLOT_START(clasp) \
+ JSCLASS_RESERVED_SLOTS(clasp))
#define JS_INITIAL_NSLOTS 5
#ifdef DEBUG
#define MAP_CHECK_SLOT(map,slot) \
JS_ASSERT((uint32)slot < JS_MIN((map)->freeslot, (map)->nslots))
#define OBJ_CHECK_SLOT(obj,slot) \
MAP_CHECK_SLOT((obj)->map, slot)
#else
#define OBJ_CHECK_SLOT(obj,slot) ((void)0)
#endif
/* Fast macros for accessing obj->slots while obj is locked (if thread-safe). */
#define LOCKED_OBJ_GET_SLOT(obj,slot) \
(OBJ_CHECK_SLOT(obj, slot), (obj)->slots[slot])
#define LOCKED_OBJ_SET_SLOT(obj,slot,value) \
(OBJ_CHECK_SLOT(obj, slot), (obj)->slots[slot] = (value))
#define LOCKED_OBJ_GET_PROTO(obj) \
JSVAL_TO_OBJECT(LOCKED_OBJ_GET_SLOT(obj, JSSLOT_PROTO))
#define LOCKED_OBJ_GET_CLASS(obj) \
((JSClass *)JSVAL_TO_PRIVATE(LOCKED_OBJ_GET_SLOT(obj, JSSLOT_CLASS)))
#ifdef JS_THREADSAFE
/* Thread-safe functions and wrapper macros for accessing obj->slots. */
#define OBJ_GET_SLOT(cx,obj,slot) \
(OBJ_CHECK_SLOT(obj, slot), \
(OBJ_IS_NATIVE(obj) && OBJ_SCOPE(obj)->ownercx == cx) \
? LOCKED_OBJ_GET_SLOT(obj, slot) \
: js_GetSlotThreadSafe(cx, obj, slot))
#define OBJ_SET_SLOT(cx,obj,slot,value) \
(OBJ_CHECK_SLOT(obj, slot), \
(OBJ_IS_NATIVE(obj) && OBJ_SCOPE(obj)->ownercx == cx) \
? (void) LOCKED_OBJ_SET_SLOT(obj, slot, value) \
: js_SetSlotThreadSafe(cx, obj, slot, value))
/*
* If thread-safe, define an OBJ_GET_SLOT wrapper that bypasses, for a native
* object, the lock-free "fast path" test of (OBJ_SCOPE(obj)->ownercx == cx),
* to avoid needlessly switching from lock-free to lock-full scope when doing
* GC on a different context from the last one to own the scope. The caller
* in this case is probably a JSClass.mark function, e.g., fun_mark, or maybe
* a finalizer.
*
* The GC runs only when all threads except the one on which the GC is active
* are suspended at GC-safe points, so there is no hazard in directly accessing
* obj->slots[slot] from the GC's thread, once rt->gcRunning has been set. See
* jsgc.c for details.
*/
#define THREAD_IS_RUNNING_GC(rt, thread) \
((rt)->gcRunning && (rt)->gcThread == (thread))
#define CX_THREAD_IS_RUNNING_GC(cx) \
THREAD_IS_RUNNING_GC((cx)->runtime, (cx)->thread)
#define GC_AWARE_GET_SLOT(cx, obj, slot) \
((OBJ_IS_NATIVE(obj) && CX_THREAD_IS_RUNNING_GC(cx)) \
? (obj)->slots[slot] \
: OBJ_GET_SLOT(cx, obj, slot))
#else /* !JS_THREADSAFE */
#define OBJ_GET_SLOT(cx,obj,slot) LOCKED_OBJ_GET_SLOT(obj,slot)
#define OBJ_SET_SLOT(cx,obj,slot,value) LOCKED_OBJ_SET_SLOT(obj,slot,value)
#define GC_AWARE_GET_SLOT(cx,obj,slot) LOCKED_OBJ_GET_SLOT(obj,slot)
#endif /* !JS_THREADSAFE */
/* Thread-safe proto, parent, and class access macros. */
#define OBJ_GET_PROTO(cx,obj) \
JSVAL_TO_OBJECT(OBJ_GET_SLOT(cx, obj, JSSLOT_PROTO))
#define OBJ_SET_PROTO(cx,obj,proto) \
OBJ_SET_SLOT(cx, obj, JSSLOT_PROTO, OBJECT_TO_JSVAL(proto))
#define OBJ_GET_PARENT(cx,obj) \
JSVAL_TO_OBJECT(OBJ_GET_SLOT(cx, obj, JSSLOT_PARENT))
#define OBJ_SET_PARENT(cx,obj,parent) \
OBJ_SET_SLOT(cx, obj, JSSLOT_PARENT, OBJECT_TO_JSVAL(parent))
#define OBJ_GET_CLASS(cx,obj) \
((JSClass *)JSVAL_TO_PRIVATE(OBJ_GET_SLOT(cx, obj, JSSLOT_CLASS)))
/* Test whether a map or object is native. */
#define MAP_IS_NATIVE(map) \
((map)->ops == &js_ObjectOps || \
((map)->ops && (map)->ops->newObjectMap == js_ObjectOps.newObjectMap))
#define OBJ_IS_NATIVE(obj) MAP_IS_NATIVE((obj)->map)
extern JS_FRIEND_DATA(JSObjectOps) js_ObjectOps;
extern JS_FRIEND_DATA(JSObjectOps) js_WithObjectOps;
extern JSClass js_ObjectClass;
extern JSClass js_WithClass;
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