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Introduction------------libv4l is a collection of libraries which adds a thin abstraction layer ontop of video4linux2 devices. The purpose of this (thin) layer is to make iteasy for application writers to support a wide variety of devices withouthaving to write seperate code for different devices in the same class.All libv4l components are licensed under the GNU Lesser General PublicLicense version 2 or (at your option) any later version.libv4l consists of 3 different libraries:libv4lconvert-------------libv4lconvert offers functions to convert from any (known) pixelformatto V4l2_PIX_FMT_BGR24 or V4l2_PIX_FMT_YUV420.Currently the following source formats are supported:jpeg, mjpeg, bayer (all 4 variants: bggr, rggb, gbrg, grbg),spca501 (chip specific yuv 420 with interlaced components),spca561 (chip specific compressed gbrg bayer)For more details on the v4lconvert_ functions see libv4lconvert.h .libv4l1-------This offers functions like v4l1_open, v4l1_ioctl, etc. which can by used toquickly make v4l1 applications work with v4l2 devices. These functions workexactly like the normal open/close/etc, except that libv4l1 does full emulationof the v4l1 api on top of v4l2 drivers, in case of v4l1 drivers it will justpass calls through. For more details on the v4l1_ functions see libv4l1.h .libv4l2-------This offers functions like v4l2_open, v4l2_ioctl, etc. which can by used toquickly make v4l2 applications work with v4l2 devices with weird formats.libv4l2 mostly passes calls directly through to the v4l2 driver. When theapp does a TRY_FMT / S_FMT with a not supported format libv4l2 will get inthe middle and emulate the format (if an app wants to know which formats thehardware can _really_ do it should use ENUM_FMT, not randomly try a bunch ofS_FMT's). For more details on the v4l2_ functions see libv4l2.h .wrappers--------The functionality provided by libv4l1 for v4l1 apps and libv4l2 for v4l2 appscan also be used by existing apps without modifying them. For this purpose2 wrapper libraries are provided which can be preloaded before starting theapplication using the LD_PRELOAD environment variable. These wrappers willthen intercept calls to open/close/ioctl/etc. and if these calls directedtowards a video device the wrapper will redirect the call to the libv4lXcounterparts.The preloadable libv4l1 wrapper which adds v4l2 device compatibility to v4l1applications is called v4l1compat.so. The preloadable libv4l2 wrapper whichadds support for various pixelformats to v4l2 applications is calledv4l2convert.so.Example usage (after install in default location):$ export LD_PRELOAD=/usr/local/lib/libv4l/v4l1compat.so$ camoramaInstallation Instructions-------------------------Simple type the following commands from the libv4l-x.y.z directory(adjusting PREFIX as desired):makemake install PREFIX=/usr/localNote: make install also supports the DESTDIR=... paramter for installationinto chroots.FAQ---Q: Why libv4l, whats wrong with directly accessing v4l2 devices ?Q: Do we really need yet another library ?A: Current webcam using applications like ekiga contain code to handle manydifferent specific pixelformats webcam's use, but that code only supports asmall subset of all native webcam (compressed) pixelformats. Other currentv4l2 applications do not support anything but rgb pixelformats (xawtv forexample) and this will not work with most webcams at all.With gspca being ported to v4l2 and thus decoding to normal formats beingremoved from the device driver as this really belongs in userspace, ekigawould need to be extended with many more often chip dependent formats, likethe bayer compression used by the spca561 and the (different) compression usedby the pac207 and the (again different) compression used by the sn9c102. Addingsupport for all these formats should not be done at the application level, asthen it needs to be written for each application seperately. Licensing issueswith the decompressors will then also become a problem as just cut and pastingfrom one application to another is bound to hit license incompatibilities.So clearly this belongs in a library, and in a library with a license whichallows this code to be used from as many different applications as possible.Hence libv4l was born.Q: Under which license may I use and distribute libv4l?A: All libv4l components are licensed under the GNU Library General PublishingLicense version 2 or (at your option) any later version. See the includedCOPYING.LIB file.Q: Okay so I get the use of having a libv4lconvert, but why libv4l1 ?A: Many v4l2 drivers do not offer full v4l1 compatibility. They often do notimplemented the CGMBUF ioctl and v4l1 style mmap call. Adding support to allthese drivers for this is a lot of work and more importantly unnecessaryadds code to kernel space.Also even if the CGMBUF ioctl and v4l1 style mmap are supported, then mostcams still deliver pixelformats which v4l1 applications do not understand.This libv4l1 was born as an easy way to get v4l1 applications to work withv4l2 devices without requiring full v4l1 emulation (including formatconversion) in the kernel, and without requiring major changes to theapplications.Q: Why should I use libv4l2 in my app instead of direct device accesscombined with libv4lconvert?libv4l2 is mainly meant for quickly and easily adding support for morepixelformats to existing v4l2 applications. So if you feel better directlyaccessing the device in combination with libv4lconvert thats fine too.Notice that libv4l2 also does emulation of the read() call on devices whichdo not support it in the driver. In the background this uses mmap buffers(even on devices which do support the read call). This mmap gives libv4lconvertzero-copy access to the captured frame, and then it can write the converteddata directly to the buffer the application provided to v4l2_read(). Thusanother reason to use liv4l2 is to get the no memcpy advantage of the mmapcapture method combined with the simplicity of making a simple read() call.
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