📄 pic1dlg.cpp
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// pic1Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "pic1.h"
#include "pic1Dlg.h"
#include "ErrorDlg.h"
//#include <afxwin.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
SYSTEMTIME time0;
/////////////////////////////////////////////////////////////////////////////
HANDLE hBat;
HANDLE hBak;
//CSetDlg set_dlg;
//CToolDlg tool_dlg;
CErrorDlg error_dlg;
UCHAR chargeStau0=0;
#define IOCTL_GET_ACSTA 0x807
#define IOCTL_GET_SCALE 0x809
// CPic1Dlg dialog
CPic1Dlg::CPic1Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CPic1Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CPic1Dlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CPic1Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPic1Dlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
DDX_Control(pDX, IDC_BT4, m_BT4);
DDX_Control(pDX, IDC_BT3, m_BT3);
DDX_Control(pDX, IDC_BT2, m_BT2);
DDX_Control(pDX, IDC_BT1, m_BT1);
DDX_Control(pDX, IDC_BT0, m_BT0);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPic1Dlg, CDialog)
//{{AFX_MSG_MAP(CPic1Dlg)
// ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_WM_ERASEBKGND()
ON_WM_PAINT()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_KEYDOWN()
ON_BN_CLICKED(IDC_BUTTON1, OnCancel)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPic1Dlg message handlers
BOOL CPic1Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
//
m_Left=0;
m_Top=0;
m_Width=320;
m_Height=240;
::SetWindowPos(this->GetSafeHwnd(),HWND_TOP,m_Left, m_Top,
m_Width, m_Height,SWP_SHOWWINDOW);
//
CenterWindow(GetDesktopWindow()); // center to the hpc screen
// TODO: Add extra initialization here
m_BackScreenBitmap.LoadBitmap(IDB_BKG);
SetToolRectangle();
m_prePick=-1;
m_currentPick =0 ;
m_bIsExecute=FALSE ;
m_NavRefresh = FALSE ;
PROCESS_INFORMATION info;
if(!(CreateProcess(TEXT("\\Windows\\usbcnect.exe"),NULL,NULL,NULL,NULL,CREATE_NEW_CONSOLE,
NULL,NULL,NULL, &info)))
{
//MessageBox(TEXT("Can't run !"),TEXT("Error"));
}
//open battery file to get battery power电池
hBat = CreateFile(TEXT("BAT1:"),GENERIC_READ|GENERIC_WRITE,0,NULL,OPEN_EXISTING,0,0);
if(INVALID_HANDLE_VALUE==hBat)
{
//MessageBox(TEXT("Can't open BAT1!"));
}
UCHAR out;
DeviceIoControl(hBat,IOCTL_GET_SCALE,NULL,0,&out,1,NULL,NULL);
ShowBattery(out);
//open backlite file to get AC state背光
hBak=CreateFile(TEXT("BAK1:"),GENERIC_READ|GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, 0);
if(INVALID_HANDLE_VALUE==hBak)
{
//MessageBox(_T("CAN NOT OPEN BANK1!"));
//return FALSE;
}
Sleep(1000);
SetTimer(3,1000,NULL);
//开始播放音。
PlaySound(TEXT("startup.wav"),NULL,SND_FILENAME|SND_ASYNC);
// GpsCodeStart();
// TODO: Add extra initialization here
SetFocus();
/** 测试电池,模拟时可以出现,但在PDA上程序开始显示一下就消失了****/
// ShowBattery(1);
return TRUE; // return TRUE unless you set the focus to a control
}
void CPic1Dlg::SetToolRectangle()
{
m_rect [0].SetRect(37,44,101,125);
m_rect [1].SetRect(134,43,195,125);
m_rect [2].SetRect(228,44,287,126);
m_rect [3].SetRect(29,131,101,216);
m_rect [4].SetRect(125,130,210,218);
m_rect [5].SetRect(225,127,289,214);
logo.SetRect(12,12,151,41);
}
BOOL CPic1Dlg::OnEraseBkgnd(CDC* pDC)
{
BITMAP bmpInfo;
m_BackScreenBitmap.GetBitmap(&bmpInfo);
CDC dcMemory;
dcMemory.CreateCompatibleDC(pDC);
// Select the bitmap into the in-memory DC
CBitmap* pOldBitmap = dcMemory.SelectObject(&m_BackScreenBitmap);
// Find a centerpoint for the bitmap in the client area
CRect rect;
GetClientRect(&rect);
pDC->BitBlt(0, 0, bmpInfo.bmWidth, bmpInfo.bmHeight, &dcMemory,
0, 0, SRCCOPY);
dcMemory.SelectObject(pOldBitmap);
return true;
}
void CPic1Dlg::OnCancel()
{
// TODO: Add your control notification handler code here
CDialog::OnCancel();
}
void CPic1Dlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
DrawInterface ( dc ) ;
//设透明字体
GetLocalTime(&time0);
dc.SetBkMode(TRANSPARENT);
dc.SetTextColor(RGB(255,255,255));
CString str;
str.Format(_T(" %02d:%02d"),time0.wHour,time0.wMinute);
dc.ExtTextOut(220,16,ETO_CLIPPED,CRect(220,16,262,29),str,NULL);
}
void CPic1Dlg::DrawInterface(CDC &dc)
{
CDC memDC ;
memDC.CreateCompatibleDC ( &dc ) ;
CBitmap* pBitmap ; //load all bitmap
CBitmap* pOldBitmap ; //save old bitmap temp
//.............................................................
//分配bitmap对象内存
pBitmap = new CBitmap ;
if (m_NavRefresh || m_currentPick == 0)
{
//黑
pBitmap ->LoadBitmap ( IDB_GPS_B ) ;
pOldBitmap = memDC.SelectObject ( pBitmap ) ;
//将图片COPY到指定的像素位置
dc.BitBlt ( m_rect[0].TopLeft().x, m_rect[0].TopLeft().y, 111, 111, &memDC, 0, 0, SRCCOPY ) ;
}
else
{ //白
pBitmap ->LoadBitmap ( IDB_GPS_W) ;
pOldBitmap = memDC.SelectObject ( pBitmap ) ;
//将图片COPY到指定的像素位置
dc.BitBlt ( m_rect[0].TopLeft().x, m_rect[0].TopLeft().y, 111, 111, &memDC, 0, 0, SRCCOPY ) ;
}
memDC.SelectObject ( pOldBitmap ) ;
//释放bitmap对象内存
delete pBitmap ;
//.............................................................
//分配bitmap对象内存
pBitmap = new CBitmap ;
if ( m_currentPick == 1 )
{
pBitmap ->LoadBitmap ( IDB_MP3_B ) ;
pOldBitmap = memDC.SelectObject ( pBitmap ) ;
//将图片COPY到指定的像素位置
dc.BitBlt ( m_rect[1].TopLeft().x, m_rect[1].TopLeft().y, 111, 111, &memDC, 0, 0, SRCCOPY ) ;
}
else
{
pBitmap ->LoadBitmap ( IDB_MP3_W ) ;
pOldBitmap = memDC.SelectObject ( pBitmap ) ;
//将图片COPY到指定的像素位置
dc.BitBlt ( m_rect[1].TopLeft().x, m_rect[1].TopLeft().y, 111, 111, &memDC, 0, 0, SRCCOPY ) ;
}
memDC.SelectObject ( pOldBitmap ) ;
//释放bitmap对象内存
delete pBitmap ;
//...............................................................
//分配bitmap对象内存
pBitmap = new CBitmap ;
if ( m_currentPick == 2 )
{
pBitmap ->LoadBitmap ( IDB_MP4_B ) ;
pOldBitmap = memDC.SelectObject ( pBitmap ) ;
//将图片COPY到指定的像素位置
dc.BitBlt ( m_rect[2].TopLeft().x, m_rect[2].TopLeft().y, 111, 111, &memDC, 0, 0, SRCCOPY ) ;
}
else
{
pBitmap ->LoadBitmap ( IDB_MP4_W ) ;
pOldBitmap = memDC.SelectObject ( pBitmap ) ;
//将图片COPY到指定的像素位置
dc.BitBlt ( m_rect[2].TopLeft().x, m_rect[2].TopLeft().y, 111, 111, &memDC, 0, 0, SRCCOPY ) ;
}
memDC.SelectObject ( pOldBitmap ) ;
//释放bitmap对象内存
delete pBitmap ;
//................................................................
//分配bitmap对象内存
pBitmap = new CBitmap ;
if ( m_currentPick == 3 )
{
pBitmap ->LoadBitmap ( IDB_PICTURE_B ) ;
pOldBitmap = memDC.SelectObject ( pBitmap ) ;
//将图片COPY到指定的像素位置
dc.BitBlt ( m_rect[3].TopLeft().x, m_rect[3].TopLeft().y, 111, 111, &memDC, 0, 0, SRCCOPY ) ;
}
else
{
pBitmap ->LoadBitmap ( IDB_PICTURE_W ) ;
pOldBitmap = memDC.SelectObject ( pBitmap ) ;
//将图片COPY到指定的像素位置
dc.BitBlt ( m_rect[3].TopLeft().x, m_rect[3].TopLeft().y, 111, 111, &memDC, 0, 0, SRCCOPY ) ;
}
memDC.SelectObject ( pOldBitmap ) ;
//释放bitmap对象内存
delete pBitmap ;
//................................................................
//分配bitmap对象内存
pBitmap = new CBitmap ;
if ( m_currentPick == 4 )
{
pBitmap ->LoadBitmap ( IDB_TOOL_B ) ;
pOldBitmap = memDC.SelectObject ( pBitmap ) ;
//将图片COPY到指定的像素位置
dc.BitBlt ( m_rect[4].TopLeft().x, m_rect[4].TopLeft().y, 111, 111, &memDC, 0, 0, SRCCOPY ) ;
}
else
{
pBitmap ->LoadBitmap ( IDB_TOOL_W ) ;
pOldBitmap = memDC.SelectObject ( pBitmap ) ;
//将图片COPY到指定的像素位置
dc.BitBlt ( m_rect[4].TopLeft().x, m_rect[4].TopLeft().y, 111, 111, &memDC, 0, 0, SRCCOPY ) ;
}
memDC.SelectObject ( pOldBitmap ) ;
//释放bitmap对象内存
delete pBitmap ;
//................................................................
//分配bitmap对象内存
pBitmap = new CBitmap ;
if ( m_currentPick == 5 )
{
pBitmap ->LoadBitmap ( IDB_SET_B ) ;
pOldBitmap = memDC.SelectObject ( pBitmap ) ;
//将图片COPY到指定的像素位置
dc.BitBlt ( m_rect[5].TopLeft().x, m_rect[5].TopLeft().y, 111, 111, &memDC, 0, 0, SRCCOPY ) ;
}
else
{
pBitmap ->LoadBitmap ( IDB_SET_W ) ;
pOldBitmap = memDC.SelectObject ( pBitmap ) ;
//将图片COPY到指定的像素位置
dc.BitBlt ( m_rect[5].TopLeft().x, m_rect[5].TopLeft().y, 111, 111, &memDC, 0, 0, SRCCOPY ) ;
}
memDC.SelectObject ( pOldBitmap ) ;
//释放bitmap对象内存
delete pBitmap ;
///////////
//设LOGO
pBitmap = new CBitmap ;
pBitmap ->LoadBitmap ( IDB_LOGO ) ;
pOldBitmap = memDC.SelectObject ( pBitmap ) ;
//将图片COPY到指定的像素位置
dc.BitBlt ( logo.TopLeft().x, logo.TopLeft().y, 131, 33, &memDC, 0, 0, SRCCOPY ) ;
memDC.SelectObject ( pOldBitmap ) ;
delete pBitmap;
//////////////////////
memDC.DeleteDC () ;
//dc.ExtTextOut(120,30,ETO_CLIPPED,CRect(19,43,63,93),L"asf",NULL);
/** 测试电池,让它一直出现着,权宜之计 ****/
ShowBattery(5);
}
void CPic1Dlg::ShowBattery(char num)
{
switch(num)
{
case 5:
m_BT4.ShowWindow(SW_SHOW);
m_BT3.ShowWindow(SW_HIDE);
m_BT2.ShowWindow(SW_HIDE);
m_BT1.ShowWindow(SW_HIDE);
m_BT0.ShowWindow(SW_HIDE);
break;
case 4:
m_BT4.ShowWindow(SW_HIDE);
m_BT3.ShowWindow(SW_SHOW);
m_BT2.ShowWindow(SW_HIDE);
m_BT1.ShowWindow(SW_HIDE);
m_BT0.ShowWindow(SW_HIDE);
break;
case 3:
m_BT4.ShowWindow(SW_HIDE);
m_BT3.ShowWindow(SW_HIDE);
m_BT2.ShowWindow(SW_SHOW);
m_BT1.ShowWindow(SW_HIDE);
m_BT0.ShowWindow(SW_HIDE);
break;
case 2:
m_BT4.ShowWindow(SW_HIDE);
m_BT3.ShowWindow(SW_HIDE);
m_BT2.ShowWindow(SW_HIDE);
m_BT1.ShowWindow(SW_SHOW);
m_BT0.ShowWindow(SW_HIDE);
break;
case 1:
m_BT4.ShowWindow(SW_HIDE);
m_BT3.ShowWindow(SW_HIDE);
m_BT2.ShowWindow(SW_HIDE);
m_BT1.ShowWindow(SW_HIDE);
m_BT0.ShowWindow(SW_SHOW);
break;
default:
m_BT4.ShowWindow(SW_HIDE);
m_BT3.ShowWindow(SW_HIDE);
m_BT2.ShowWindow(SW_HIDE);
m_BT1.ShowWindow(SW_HIDE);
m_BT0.ShowWindow(SW_HIDE);
break;
}
}
LRESULT CPic1Dlg::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// TODO: Add your specialized code here and/or call the base class
return CDialog::DefWindowProc(message, wParam, lParam);
}
BOOL CPic1Dlg::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
return CDialog::PreTranslateMessage(pMsg);
}
void CPic1Dlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your specialized code here and/or call the base class
m_prePick = m_currentPick ;
for ( int i = 0 ; i < 6 ; i ++ )
{
if ( m_rect[i].PtInRect (point) )
{
{
CDC* pDC = GetDC () ;
CDC memDC ;
memDC.CreateCompatibleDC ( pDC ) ;
CBitmap bmp ;
switch ( m_prePick )
{
case 0:
{//白
bmp.LoadBitmap ( IDB_GPS_W ) ;
CBitmap* pOldBitmap = memDC.SelectObject ( &bmp ) ;
pDC->BitBlt ( m_rect[m_prePick].TopLeft().x, m_rect[m_prePick].TopLeft().y, m_rect[m_prePick].Width(),
m_rect[m_prePick].Height(), &memDC, 0, 0, SRCCOPY ) ;
memDC.SelectObject ( pOldBitmap ) ;
break ;
}
case 1:
{
bmp.LoadBitmap ( IDB_MP3_W ) ;
CBitmap* pOldBitmap = memDC.SelectObject ( &bmp ) ;
pDC->BitBlt ( m_rect[m_prePick].TopLeft().x, m_rect[m_prePick].TopLeft().y, m_rect[m_prePick].Width(),
m_rect[m_prePick].Height(), &memDC, 0, 0, SRCCOPY ) ;
memDC.SelectObject ( pOldBitmap ) ;
break ;
}
case 2:
{
bmp.LoadBitmap ( IDB_MP4_W ) ;
CBitmap* pOldBitmap = memDC.SelectObject ( &bmp ) ;
pDC->BitBlt ( m_rect[m_prePick].TopLeft().x, m_rect[m_prePick].TopLeft().y, m_rect[m_prePick].Width(),
m_rect[m_prePick].Height(), &memDC, 0, 0, SRCCOPY ) ;
memDC.SelectObject ( pOldBitmap ) ;
break ;
}
case 3:
{
bmp.LoadBitmap ( IDB_PICTURE_W ) ;
CBitmap* pOldBitmap = memDC.SelectObject ( &bmp ) ;
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