📄 mfctransfer.cpp
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// MFCTransfer.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "MFCTransfer.h"
#include "MFCTransferDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMFCTransferApp
BEGIN_MESSAGE_MAP(CMFCTransferApp, CWinApp)
//{{AFX_MSG_MAP(CMFCTransferApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMFCTransferApp construction
CMFCTransferApp::CMFCTransferApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMFCTransferApp object
CMFCTransferApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMFCTransferApp initialization
BOOL CMFCTransferApp::InitInstance()
{
// **ADDED**
// Use the AfxOleInit() (which calls CoInitialize()) below for
// single thread apartment use of COM. This allows for the use
// of ActiveX controls on the window.
// Use the CoInitializeEx() below for multithread safe COM.
// One limitation is that you cannot use ActiveX controls
// on the window if using COINIT_MULTITHREADED. The MFC COM
// helper classes force a single threaded model. If using
// ActiveX Controls, use AfxOleInit() instead and avoid multithreading.
//CoInitializeEx(NULL, COINIT_MULTITHREADED);
AfxOleInit();
AfxEnableControlContainer();
// **ADDED**
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CMFCTransferDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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